Thx man <3
You have to assign a texture to the model/elu, otherwise the game either displays a blank/white "texture" or takes random ones from the ram. The reflection and the wave animation are hardcoded.
Hey, i downloaded 3DSMax a week ago, and I'm trying to learn how to use.. I Made a water in GTK, exported the selection as .OBJ imported in 3DS and exported as .ELU. The problem is, it doesnt reflect anything. http://i1017.photobucket.com/albums/...do/Gunz022.jpg Any help ? :l