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Recent content by apyrupa_master

  1. apyrupa_master

    [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    The problem is this offset in the client. With the packed main, is very difficult to fix. void InitJewel() { SetCompleteHook(0xE9,0x00594C7D,&JewelSetSalePrice); SetCompleteHook(0xE9,0x007C7C1A,&JewelCheckApplyItem); SetCompleteHook(0xE9,0x004E6F17,&JewelCheckIndex1)...
  2. apyrupa_master

    [Release] X-Team Sources (S4, S6, S8)

    Re: Source [MUEMU] Hi, Correction to avoid the client disconnection and keep running the anti-hack system Change the ...\MHPServer\MHPServer.ini file CustomerName = muemu CustomerHardwareId = 0 ClientVersion = 1.05.07 ClientSerial = TbYehR2hFUPBKgZj MHPServerPort = 55999 MaxIpConnection = 10...
  3. apyrupa_master

    [Release] zTeam Season 8 Episode 2 (Source)

    Fix for the Extended Inventory Changes in the DSProtocol.h file struct SDHP_DBCHAR_INFORESULT { ... WORD ChatLitmitTime; // 7FC int iFruitPoint; // 800 int iResetCount; short HardcoreLife; BYTE btExInventory; DWORD m_Credits; } The source base is Omaruu last release
  4. apyrupa_master

    zTeam source + fixes STABLE

    Fix for this bug, check the amount of unpacked soul: ... else if(!strcmp(lpUser->m_szPShopText,SOUL_SHOP)) //Soul check { if ( this->GetSoulCount(lpTargetUser->m_Index) < lpUser->Inventory1[ItemPos].m_iPShopValue ) { LogAddTD("[PShop] [%s][%s] PShop Item Buy Request Failed : [%s][%s]...
  5. apyrupa_master

    zTeam source + fixes STABLE

    Can you explain how to reproduce the bug?
  6. apyrupa_master

    zTeam source + fixes STABLE

    Ok, you're right. We can then put as an optional feature?
  7. apyrupa_master

    [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source People, look this, has full source and is Season 6.3 You must be registered for see element. We can try to put the improvements of julia projects
  8. apyrupa_master

    zTeam source + fixes STABLE

    // Fix for the bug of the friendly fire in the Castle Siege event if(g_CastleSiege.GetCastleState()==CASTLESIEGE_STATE_STARTSIEGE) { if(lpTargetObj->Type == OBJ_USER && lpObj->Type == OBJ_USER) { if( lpObj->GuildNumber!=0 && lpTargetObj->GuildNumber!=0 ) { // same guild...
  9. apyrupa_master

    zTeam source + fixes STABLE

    After the castle siege event, the server crash. If anyone has this problem, here the fix: if(bSetRemainMsec != FALSE) { time_t ttSTime; // old code = long ttSTime time_t ttETime; // old code = long ttETime tm tmETime; double dResultSecond; memset(&tmETime,0x00,sizeof(tmETime))...
  10. apyrupa_master

    [AD] MuMaster Season4.6 / 800x / Max 500 RR / No Full Stats / WebShop OFF - COME ON!

    Powered by the julia project, the best season 4 in the rz You must be registered for see element. I am developer on this project and founder of mumaster ( You must be registered for see element. )
  11. apyrupa_master

    [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source Fix for Blood Castle Rank Add in the Fixes.cpp file: // Fix BloodCastle Rank Utilits.SetByte(0x005883A4,0x74); // Utilits.SetByte(0x00588402,0x74); //
  12. apyrupa_master

    [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source Fix for DevilSquare Ranking Add in the Fixes.cpp file: // Fix for DevilSquare Ranking Utilits.SetByte(0x00474909,0x74); Utilits.SetByte(0x00474966,0x74);
  13. apyrupa_master

    DataSend for MuOnline Client

    This is not the purpose, my solution is for new request types.
  14. apyrupa_master

    DataSend for MuOnline Client

    The data sent by the client side are masked. The CStreamPacketEngine_Server class decompiled by Deathway extracts the masked data on the server side. I adapted this class for mask the data on the client side; StreamPacketEngine_Client.h StreamPacketEngine_Client.cpp Client data send: Usage:
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