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Recent content by Bigman

  1. Bigman

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    The "correct" way would be to modify the rendering of the BMD models, so instead of transitioning to the next "animation frame" immediately - you would lerp between the current and next animation frame (lerp the bone position) This way the animation looks smoother but the game speed remains the...
  2. Bigman

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    it uses the game client content as-is (nothing is converted, everything loaded in runtime), as well as connecting a regular MU GameServer (e.g. same game mechanics and gameplay like the original) so yes, its MU. just with somewhat different UI and some UI-related customizations
  3. Bigman

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    you are very, very far behind my friend You must be registered for see element. You must be registered for see element. You must be registered for see element.
  4. Bigman

    Important Question: Why do server files not get released past season 9

    No, You can also contact Webzen and buy distribution of the game for 25 million USD. NO MONTHLY PAYMENTS! YAY!
  5. Bigman

    [Development] sDark Launcher by HellGateNetwork

    If you ripped off some old version of IGC.Launcher coded by me, at least give some credit. And do not claim "you coded from zero" because this is nonesense, i can see stuff 200% identical to my work, including the same strings and naming conventions.
  6. Bigman

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Oh, we'll see about that :cool: supron
  7. Bigman

    Which version have the bigger player base?

    I take my time, which worth money, and put it into a product that is used by other person to generate profit (hundreds/thousands of dollars monthly, for the successful servers). Now, you tell me, why shouldn't i gain something from that profit that this person is making over my own time? why...
  8. Bigman

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Because he has the original WZ client source (pre-ex700)
  9. Bigman

    [Development] Shop Editor for S9E3 from IGC with Source

    No, i am the original coder.
  10. Bigman

    MU Online Client revitalization

    Impressive. good luck.
  11. Bigman

    MU Online Client revitalization

    which engine do you use?
  12. Bigman

    [Release] rConnect Server

    EDIT- remove please
  13. Bigman

    Ring and Pendant visual in game?

    You must be registered for see element. doesnt look so good :P main issue is that pendants and rings models werent designed to "sit" on player skeleton, most of them have weird angles. they must be either resigned or create new ones
  14. Bigman

    MU2 what can you say?

    You must be registered for see element.
  15. Bigman

    MU2 Discontinued

    Bye Bye MU2. Say hello to: MU Legend and MU Ignition Closed beta tests starts on 21/04 Mu Legend: (formerly MU2) You must be registered for see element. Mu Ignition: (unknown for now, maybe same as Mu and MuBlue - so Mu2Red xD) You must be registered for see element. You must be registered...
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