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Recent content by -=DarkSim=-

  1. -=DarkSim=-

    MU Legend JPN Server Files

    seems you have forgot about argument, 0 / 1, try: -hide 0 -hide 1 -hide on -hide off or same with '!'
  2. -=DarkSim=-

    [HELP] Custom Item placement in inventory

    Not sure about your version, but ItemTRSData.bmd (or .txt) controls inventory Transition / Rotation / Scale of items. If you not have this file inside your client (maybe version is too low) - then you have 2 ways, 1st - customize it with custom code addons (as i remember some people was publish...
  3. -=DarkSim=-

    Item level

    Actually item not will give any bonus to hero if not all requirements are met, as i know almost in any server files, so in your case it is just visual skin which help you only looks better. Many different solutions for your situation, but most logical correct - just remove level requirements in...
  4. -=DarkSim=-

    [Help] Research on ItemToolTipTEXT.bmd with a maximum number of rows exceeding 512

    Re: Research on ItemToolTipTEXT.bmd with a maximum number of rows exceeding 512 rows You forgot to change memory allocation size, as i remember it looks like: ... struct TooltipTextInfo { unsigned short Index; char Text[256]; short Type; }; TooltipTextInfo* buffer = new...
  5. -=DarkSim=-

    [Development] .map main.exe Season 6.2 / 6.3

    With pdb why no, without - it will take much more time, that can be used for education in modern game engines. Also this main.exe have many stolen bytes and virtualized data, that making this process harder. If someone have only pdb and want complete source code - please welcome, i can help.
  6. -=DarkSim=-

    [Development] .map main.exe Season 6.2 / 6.3

    Re: [Release] .map main.exe Season 10 Okey, simple guide for make effect with this map: 1. Open IDA Pro, load main 1.03.09, run debug, take memory snapshot, reanalyze memory 2. Use You must be registered for see element.script for generate names 3. Run You must be registered for see element...
  7. -=DarkSim=-

    [Development] .map main.exe Season 6.2 / 6.3

    Re: [Release] .map main.exe Season 10 If someone can - please make unpacking for analyze via IDA.
  8. -=DarkSim=-

    [Development] .map main.exe Season 6.2 / 6.3

    Re: [Release] .map main.exe Season 10 1.03.09 main.exe was been builded 09.01.2012 13:48, main.map - 09.01.2012 12:06, but code sections & data different from that .map file define, possible that it is becouse .exe have packer protection that mutate code, but also possible that i not right...
  9. -=DarkSim=-

    [Development] .map main.exe Season 6.2 / 6.3

    Re: [Release] .map main.exe Season 10 More seems that it is season 6. In theory it is MU Blue 1.03.09 or .10 or .11 from You must be registered for see element., if someone have current patches - please upload for check.
  10. -=DarkSim=-

    [Help] edit .png login_back to client files login_back

    ozj = encrypted jpeg ozt = encrypted tga For convert png to tga you can use You must be registered for see element., for convert jpeg to ozj, tga to ozt (or back) you can use one next tools: - Pentium Tools (Pentium) - MU Image Skinner (S@nek) - MU Toolkit (IGCN) You must be registered for see...
  11. -=DarkSim=-

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Hello to all, from the deep past. Im too very interested in MU client side source code or debug info (pdb, map), anyone who can help me with searches please welcome: darksim6 (skype) or You must be registered for see element. here. Will be happy to any assistance in this mega-quest. P.S.: I...
  12. -=DarkSim=-

    [Release] zTeam Season 8 Episode 2 (Source)

    - Yea, it's final, good luck to u with ur projects) First post updated.
  13. -=DarkSim=-

    [Release] zTeam Season 8 Episode 2 (Source)

    Well, its my final release, zteam is closed, i leave from community. In package source code for: - GameServer - MultiServer - Client - Loader - FileManager - DbManager For work with code need: - Visual Studio 2008 - Visual Studio 2010 - You must be registered for see element. Source package...
  14. -=DarkSim=-

    zTeam season 8 episode 2 files, worth?

    You must be registered for see element.for sale, include sources with latest fixed (from this month) and etc.
  15. -=DarkSim=-

    EmuEngine Season 4 Project

    Emulator which based on emulator which based on decompile 1.00.90 which based on decompile 1.00.18, like game in "who broke it?" Deathway, eRRoR, Hermex, Crazzy, Willerson, SirMaster, afonsolage - and its only server, do not forget about client
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