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Recent content by Duo4

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    [Release] ProjectPowder server emulator

    Yea. See class ShopPacketHandler in pp.cpp.
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    [Release] ProjectPowder server emulator

    Well, i couldn't reproduce it. Coin mode seem to work fine for me, tried single/team with 1 and 2 players. Fixed a bug in team mode (didnt counted joining players to a team), also if you type "forcestart" to room chatbox itll ignore red-blue player counts (respects ready), so you can play 1 vs...
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    [Release] ProjectPowder server emulator

    Ill look into that. It changes to -4 at the end of the run, or in the middle (before or after finish line)? If its mid-run... were there anyone else logged in besides you at the time it got reset?
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    [Release] ProjectPowder server emulator

    Would be nice to see vids that aren't 5 years old :P So i packed the additional maps from the above mentioned client (few posts ago), and i hope i didn't screwed up this time: Part1: You must be registered for see element. Part2: You must be registered for see element. Extract it into the...
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    [Release] ProjectPowder server emulator

    In the client's server.cfg set AUTH to false: AUTH = false; I believe that was set to false by default in project powder clients. If its true it doesn't ask for login name and password (probably passed by command line) The snowbound launcher used that method. Edit: nvm i was wrong, a clean...
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    [Release] ProjectPowder server emulator

    Works for me on win7. I did try that exe with a clean install of pp before i uploaded it, and i redownloaded it now to doublecheck, but it works. Maybe win10 doesn't like fullscreen? Attached a gameoption.cfg that should set your client to start windowed.
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    [Release] ProjectPowder server emulator

    Implemented guilds, pretty much everything "should" work except shop (costumes). This version needs a database (mysql), see snowflake.sql and config.ini in ps02.zip. config.ini has to be in the same directory as pp.exe. Fixed map selection in rooms, altough i did not find the packet to enable...
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    [Release] ProjectPowder server emulator

    Re: ProjectPowder server emulator Implemented packets for ingame messenger, partially done crew (guild) system and rewrote networking abit to provide a fast path for relay server. Updated links in the first post. Clothes and map selection still doesn't work. To select map you can type map 15...
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    [Release] ProjectPowder server emulator

    Re: ProjectPowder server emulator Sent you a pm
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    [Release] ProjectPowder server emulator

    Re: ProjectPowder server emulator Update: implemented room & relay features. Racing should work with multiple players seeing eachother. Map selection doesn't work, maps are supposed to be unlocked during levelling, wich i didn't find the packet for so far, workaround is typeing "map [id]" in...
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    [Release] ProjectPowder server emulator

    Re: ProjectPowder server emulator Characters have bodies now, updated links in first post.
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    [Release] ProjectPowder server emulator

    Re: ProjectPowder server emulator Added link to bluecat file extractor in 1st post. About bluecat files: there are no filenames for the files in bluecat, only hashes. The hashing algorithm is pretty much this: You must be registered for see element. So filenames cannot be extracted. It does...
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    [Release] ProjectPowder server emulator

    Please close Hello This is a ProjectPowder server emulator in early stages. It uses this client: You must be registered for see element. With this modified exe: You must be registered for see element. Source: You must be registered for see element. (Old version without db: You must be...
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    [REQUEST] PP packet capture

    If anyone has and willing to share old packet captures from Project Powder or Snowbound Online please drop me a pm. Thank you.
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