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Recent content by HappyDay

  1. HappyDay

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Hmm, how actual to convert it to the latest ver. of visual studio (and C/C++ lang also). I've got a time for it if needed huh
  2. HappyDay

    Mu Mobile [Release] MuOrigin Miracle 1.4.3 Client source code.

    All code base is complete, same as there is all shaders, prefabs, files. "Bugs" may appear mainly due to resource locations. (it's just decompilation artifacts). Solution: 1) Just create that folders, and simple copy-paste prefabs to correct directories. 2) Just override const string values...
  3. HappyDay

    Mu Mobile [Release] MuOrigin Miracle 1.4.3 Client source code.

    Yep seems like that. In my case, my server do that. But i'm using modified source code. At You must be registered for see element. it should works. Hmm seems like that is not GameServer problem directly. GameDB server it is.
  4. HappyDay

    Mu Mobile [Release] MuOrigin Miracle 1.4.3 Client source code.

    Full MuOrigin Miracle 1.4.3 Unity3D project source code, that can be changed, re-compiled or whatever. You must be registered for see element. You must be registered for see element. INFORMATION: You can work with it at Unity 2017.4.21f1 but i suggest you to use Unity 5.1 or Unity 5.2 max, due...
  5. HappyDay

    Any C# mmorpg? (NOT UNITY3D!)

    Hello there, maybe someone have a full source code for any 3D/2.5D MMORPG not based on Unity3D engine? Something like Legend of MiR, but different? SharpDX, SlimDX, OpenTK/TaoSDL? I saw a many projects around, (like some game on Silverlight & Xaml or tonns of Unity3D games)... I know only...
  6. HappyDay

    [MMorpg Development] Flu Online - a massive online mmorpg game

    Not long time ago. Everything maded by me. For 20 min contest :D (Included graphics) 4 hours contest Ohh, i know, that games it's not a something like you do. Well, here it is. The last one was maded from Cabal Online, latest 21Ep 3D Models (fully worked with all animations and etc...
  7. HappyDay

    [MMorpg Development] Flu Online - a massive online mmorpg game

    A little (constructive) critics. 1) Showcase of what? You must be registered for see element.? And such maps taken from Assetstore (but i am pretty sure you are leech them instead of really buy it on unity asset store). 2) Maps & Enviroment... Again asset packs. Try to showoff a real things...
  8. HappyDay

    [Release] Darkeden v2 server source.

    Maybe it helps... Darkeden v2 infLoad (some source for client) You must be registered for see element.
  9. HappyDay

    God of Destiny [Unity3D] [Incomplete] (命运之神)

    Hmm, interesting, ill take a look. Only network protocol is missing or something else? I mean all scenes on client, asset loaders, UI etc. working same as for server logic - just lack of networking or that's package partially done client, partially done gameserver without game systems and...
  10. HappyDay

    [Development] Webgame MuOnline

    Re: [RELEASE] webgame MuOnline see above...-_-' PS. almost sure is a same files as here (all flash files has a same time-stamps as here), but interested on GM tool inside.
  11. HappyDay

    [Development] Webgame MuOnline

    Re: [RELEASE] webgame MuOnline nope that is wrong password You must be registered for see element. Baidu Link: You must be registered for see element. Your reupload:You must be registered for see element. But please, share the correct password.
  12. HappyDay

    [Development] Webgame MuOnline

    Re: [RELEASE] webgame MuOnline Damn... How you will own your server, if you literally do not understand, he already share info. Look XML file attached, go to NeoMU, and damp everything by yourself. If you simple cant dump such xml files from flash games for accure their resource lists... dunno...
  13. HappyDay

    [Development] Webgame MuOnline

    Re: [RELEASE] webgame MuOnline as i understand that is You must be registered for see element. version of that game. But i dont sure about how it will works with current files, because those files version 2016.
  14. HappyDay

    [Development] Webgame MuOnline

    Re: [RELEASE] webgame MuOnline Yep, but that is possible to extract and decompile swf for current files. Another problem, is how to translate UI elements? Photoshop? Many words here is a pictures :$: Plus the thing - is how to turn them back? Literally client works like...
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