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Recent content by jv90

  1. jv90

    typical error and more > a helping hand

    Hello. What is your player inventory bag size capacity and which inventory slot is it in? This occurs when the Inventory bag slot location data integer returns a value lower than its allowed clip, thus crashing the GS binary. Which version of PW are you running? 1.3.6 1.4.2 1.4.4 1.4.5 1.4.8...
  2. jv90

    PW172v11x64 used for research and study

    Want to bet? I just won't. Deadraky is a good guy. ;)
  3. jv90

    How to edit or delete this?

    Since no one directly answered your question, go to the file that you ran and open in text editor and CTRL+F to this text and change it or erase it. You ran a server startup script, so this text is within that file.
  4. jv90

    [1.1.6 to 1.6.0] All Map IDs

    d 8888 147 0 0 0 but replace 0's with the desired coordinates unless you don't know them in which case it will put you in the center point of the map If your Shift + ~ console isn't showing do #debug in chat You must be registered for see element.
  5. jv90

    PW server 173

    My bad version can be lower not higher I think. Its been a while since I messed around with this stuff
  6. jv90

    PW server 173

    Most unofficial leaks have been messed with or are incomplete or done by a team that fell apart or had quarrels so its no wonder these files have problems. Just use a leaked 1.7.X official Aipolicy and translate it yourself if it isn't in english. I recall seeing a 1.7.x aipolicy somewhere on...
  7. jv90

    [1.1.6 to 1.6.0] All Map IDs

    yeah the list was incomplete or slightly inaccurate at the time but if you ever want to make a labeled list just use debug commands to travel to those world tags [world IDs aka 147 not is47] so that you can make yourself a personal list
  8. jv90

    Unpacked v100.02 TERA.exe

    What offsets do you desire to find? Static offsets in inert binary or running binary offset? Like which features? I can see if I can find some
  9. jv90

    Ground Breaking Tool - DHMAP/RMAP creation

    The tool isn't probably in beta anymore and is almost fully functional last I heard, you would want to contact Steve
  10. jv90

    d_c2scmd list

    oh alright let me see global_userlogin.cpp at void LoginTask::OnGetRole(int id,const GDB::base_info * pInfo, const GDB::vecdata * data, const GNET::GRoleDetail * pRole) we have this: if(!do_login_check_data(pInfo,data)) { GMSV::SendLoginRe(_cs_index,_uid,_cs_sid,1,_flag); //...
  11. jv90

    d_c2scmd list

    Inside playertemplate.cpp: int player_template::__Rollback(int cls, extend_prop & data) const { if(((size_t)cls) >= USER_CLASS_COUNT) return 0; int total = 0; int vit,eng,str,agi; vit = 5 - data.vitality; eng = 5 - data.energy; str = 5 - data.strength; agi = 5 -...
  12. jv90

    d_c2scmd list

    Ah that's where it is? You could probably then patch it in the Can you show me the Pseudocode so I can find this in source code to inform them which part to change if they are to do this in C++ instead?
  13. jv90

    d_c2scmd list

    You are meant to test it with a disposable character online only. You are not meant to save that characters octets + make a backup beforehand clearly, as the hex container in octet does not support that large of a number. You would need to rewrite part of GameDB, GS (Maybe?) and maybe some...
  14. jv90

    Glyphs for Perfect world

    :(
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