Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Recent content by Konquer

  1. Konquer

    Custom Victorian furniture

    Looks like you're using a version of habbo's client that require furniture to have graphic tags. Try You must be registered for see element. instead.
  2. Konquer

    [HTML5] Habbo5 [Typescript, Vue, Webpack, WebSocket]

    Items can be moved, rotated and picked up You must be registered for see element. Pathfinding is done serverside. Every tick (0.5s) a snapshot of changes made to avatars since the last tick is broadcasted to all clients in the room.
  3. Konquer

    [HTML5] Habbo5 [Typescript, Vue, Webpack, WebSocket]

    About half a year ago I started this project from scratch for the third time. I didn't post anything in this thread because I knew I would lose interest again as usual. I recently picked up where I left and am excited to continue working on it for however long it turns out to be this time...
  4. Konquer

    Spritesheets and JSON data for all Habbo clothes

    Converted all the clothes from You must be registered for see element. into spritesheets and JSON files including positions and offsets from the original swf files. Screenies You must be registered for see element.
  5. Konquer

    Official [MEGATHREAD] Habbo 2020

    Re: [MEGATHREAD] Habbo shows first look of the new UI guess it's up to us then
  6. Konquer

    Custom [Layout] Habbo Design [Modern Flat]

    I went through all the images one by one, wishing you had created an album, then I got to the album link Looks nice
  7. Konquer

    Custom Remaster 2006 Habbo Layout [release][work-in-progress]

    As someone who's never touched any kind of forum software before; I'm impressed with how much you've been able to do, and that it's even possible in what seems like a very old platform. It's cool and unique :thumbup:
  8. Konquer

    Project Nitro [ Node | TypeScript | TypeORM | WebSockets ]

    I was surprised not to find any documentation/examples of implementations of it in typescript. Here's how i'm using it if you are interested. Note that the module requires node v10.5+ and the --experimental-worker arg (it works with ts-node) import WorkerFarm from 'worker-farm' const...
  9. Konquer

    Project Nitro [ Node | TypeScript | TypeORM | WebSockets ]

    Great project! One note though; doing all the room processing in the main thread will most likely screw you over, have a look at You must be registered for see element.You must be registered for see element. perhaps? :blushing:
  10. Konquer

    Stress test emulator

    You must be registered for see element. might be what you're looking for. The download includes a stress test example script.
  11. Konquer

    Edit habbo to other game

    That client looks dope af, but it makes no difference, you would have lost a lawsuit..
  12. Konquer

    Edit habbo to other game

    I assume your question is; Can I modify Habbo so much that it legally becomes my own game? No. You can not.
  13. Konquer

    Habbo Imager.

    So you provide swf clothes and the tool creates images from it? Does it work with custom clothing? Seems like a really neat little program that lots would benefit from.
  14. Konquer

    [FR] Preview furni with the right height

    When you place a stackable furni, such as the divider in your picture, the client should receive a message from the server with an updated heightmap for the floor. This will make the furniture preview at the height specified. For the stack/setz command, you could update the floor's heightmap...
  15. Konquer

    Private Parallel JavaScript WebSocket connection

    Lots of hotels are (and have been for many years) using websockets to add custom functionality, especially RP's. As to why almost none of it is released; I guess it's because when people make it, it's not done with a release in mind, so it usually ends up being hard/time consuming to release...
Back
Top