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Recent content by kristians521

  1. kristians521

    Show Message if/on level ups

    you must hook in gObjLevelUp() void DisplayLevelUp(int aIndex) { gObj ... GCSendStringMessage(aIndex,0,"You have achieved %d level!",gObj->Level); }
  2. kristians521

    [Mu Online] MuWarrior Recruiting

    I am looking for active people who are whilling to join Mu Warrior Project. Currently im looking for: Active GameMasters Advertisers Testers PHP programmers etc.. If you are interested write... Skype: warrirordev Email/Msn: mu.warrior@hotmail.com WEB: You must be registered for see element.
  3. kristians521

    Modding 97d Server (or Any)

    no... guide is tested and working, if you dont understand something re-read...
  4. kristians521

    Modding 97d Server (or Any)

    In this guide i will show you how to remove cpu usage and ram usage. Open your mu online server directory and delete these folders ConnectServer DataServer2 EventServer ExDB JoinServer RankingServer The servers wount be used anymore. Now search and download these files. eDataServer Bor...
  5. kristians521

    Create BASIC Mu Online Launcher in VB.NET

    i saw the guide how to make launcher but images was broken,so i decided make my own. Before we begin anything, you will need download You must be registered for see element. and You must be registered for see element. Download and Install VB.NET, then open it and click File > New Project Select...
  6. kristians521

    IAT Software > 0.97D MU Server

    News: Im back on my old development project, i will continue work on this project, every free time that i have! As you see i changed team name... What's new? CORE is still same with minimal changes, nothing major! BUT WAIT, THE IS ONE BIG UPDATE! SEE BELLOW: Change Log...
  7. kristians521

    [Release] 97D+99I 0.97.04 MuServer by LimitlessDev

    can any mod move this to release section?
  8. kristians521

    [Source] .NET Dll in Native process

    thanks ill update credits, i have tested it on .NET 3.5 was working fine..
  9. kristians521

    [Source] .NET Dll in Native process

    Idk if this is correct section for sources code snipets, but here is a source to load .net dll in native process.. .NET C# dll code namespace MyNamespace { public class MyClass { // This method will be called by native code inside the target process... public static int...
  10. kristians521

    [Release] 97D+99I 0.97.04 MuServer by LimitlessDev

    dude, im gona help you, if i feel like it, i will release sources,etc.. and please dont ask offsets etc here.. if people will want to release sources they will...
  11. kristians521

    [Release] 97D+99I 0.97.04 MuServer by LimitlessDev

    Client Features: +99i items have been fixed Added 3D camera, glow, fog, sky, minimap Item and item textures limits increased Elf got new orginal skin from webzen Packed main About Server: Got some basic and crital fixes New Item sets and weapons Less memory usage Server was tested 1 week...
  12. kristians521

    Help with MuWEB 0.9

    lol you dont need a server if you even cant install web site :D anyway download other installer or whole web, becouse this one if fucked up... or you dont know a poop what you are doing :D and post in correct selection for more responses lol ? ? ? :D
  13. kristians521

    [Release] VC++6.0/VC+2008 Full GameServer Source 0.65 [ Fixed ]

    Added some new information, and about client source, no i dont have it...
  14. kristians521

    [Release] VC++6.0/VC+2008 Full GameServer Source 0.65 [ Fixed ]

    Hello, recently downloaded that called "orginal" WZ source (I dont know if WZ can compile it with errors :D, they have some supper compiler or something) any way source was fucked up by some idiots, i have fixed all errors and some warnings, converted project to compile under VC+ 6.0 and 2008...
  15. kristians521

    Anti-hack methods

    This as well can give some security... DWORD g_dwLoadLibraryAJMP; DWORD WINAPI JMPHookAdr( DWORD AddressToPerformJump, DWORD AddressOfMyFunction, DWORD LenghOfTheAreaToPerformTheJump ) { if( LenghOfTheAreaToPerformTheJump < 5 ) return 0; DWORD RelativeJump, NextInstructionAddress...
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