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Recent content by Lambda

  1. Lambda

    [Release] GunZ 1.5 Artwork "source" 3dsmax files and stuff

    Was talkin with @You must be registered for see element. in the gunz.gg discord server and I remembered that I had this, no use for me nowadays so here it is, some people will have fun with it. You must be registered for see element. Includes a lot of 3dsmax model sources along with...
  2. Lambda

    Who's still here?

    hey there, good to see so many known faces (or names) still around
  3. Lambda

    What's the best Interface of All Private Servers?

    This is the UI i made for HG, sadly it won't be finished since i have no time anymore, had to move over a new city and got a full time job, no time for goonz anymore. Some love it, others hate it, you choose, actually its more advanced that what is shown in the video, but is what i got...
  4. Lambda

    Full Scrider

    Crusader set concept art (maiet outsourced late set creation to neowiz, something interesting xD) You must be registered for see element.
  5. Lambda

    Full Scrider

    Along with the source alot of other stuff got leaked, lot of artwork, some gunz map 3dsmax files and stuff, PSDs of some textures, some REALLY OLD GunZ UI images (even older than the 2004 client), its a pretty big archive, is just that the source part is what got public, don't know how many ppl...
  6. Lambda

    Full Scrider

    Just seen this, here are the 3ds max files for the scrider mesh and animations, they might be useful for someone :D https://mega.nz/#!DFMTzTgS!jUKjFbfRgHVDGKmVlNUBbSuce_Bg6085L-qXHZrdhQE
  7. Lambda

    Issue with array

    If you're mapping a char to a string '<3' are two chars, single quotes = char, double quotes = strings
  8. Lambda

    The 'Show Off' topic

    Re: The 'Show Off' topic - Part 2 I will start on adding postprocessing effects (hdr(bloom) ssao, motion blur etc..) until i get the shadows working fine, i'm going a bit slow because i'm gonna move over another city in the next weeks and i haven't got much time. EDIT: Video about this You...
  9. Lambda

    The 'Show Off' topic

    Re: The 'Show Off' topic - Part 2 Its basically nothing as they don't lit near objects just the objet they come from. Another one with more lights on the set You must be registered for see element.
  10. Lambda

    The 'Show Off' topic

    Re: The 'Show Off' topic - Part 2 Geometry emissive light, now I can make shiny sets and maps. You must be registered for see element. You must be registered for see element.
  11. Lambda

    The 'Show Off' topic

    Re: The 'Show Off' topic - Part 2 Im using phong right now, i might play with another shading models
  12. Lambda

    The 'Show Off' topic

    Re: The 'Show Off' topic - Part 2 I have a GTX 580 yes im using the RS2 methods but rewritten to support multipass, right now doing frustum culling on solid pass, i have to improve light & shadow culling. I dont know what do you mean with specular types, i have plans to implement specular...
  13. Lambda

    The 'Show Off' topic

    Re: The 'Show Off' topic - Part 2 I usually get 500+ fps, call fraps for the video choppiness But still, I have to improve the framerate on higher resolutions, there's something somewhere taking up too much cpu/gpu time.
  14. Lambda

    The 'Show Off' topic

    Re: The 'Show Off' topic - Part 2 New screenshot of the new gunz renderer, some textures looks great while the normal mapping on others is a bit odd but still, got the characters to render using hardware skinning at the new renderer Character have got normal maps too, specular & emissive maps...
  15. Lambda

    The 'Show Off' topic

    Re: The 'Show Off' topic - Part 2 Probably I will only enable dynamic shadows on directional lights or I will cache the point light shadowmaps and maybe just dynamically render the close ones/the ones that affects you/nearby chars, i thought of cubemaps for surface reflections, for point...
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