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Recent content by laudaicat

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    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    I think it's great to see people showing off their results. It gave me a few more ideas, as well as seeing the community grow.
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    [Development] NextMU Open Source

    I thought you have Elion already. Why not use that?
  3. L

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    No, pp are working on this. Private project, nothing to show off here.
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    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    It so nice, i will start my project again too when i have free time :D:
  5. L

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Anyone who have webzen original client source, can pm me for good deal :)
  6. L

    How improve quality of shadows?

    1. Clear stencil - do it before draw all shadow group glClearStencil(0); // setup index of stencil buffer for clearing glClear(GL_STENCIL_BUFFER_BIT); // clearing 2. Render shadow // enable / disable case for not create mistakes in render proccess when it's continue glEnable(GL_STENCIL_TEST)...
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    How improve quality of shadows?

    Great to see your work. About shadow collision, you shouldn't render ground to set stencil to 1, just clear stencil to 1 on that step. It will improve your cpu.
  8. L

    How improve quality of shadows?

    1. About triangle shadow collision: use stencil buffer to fix that, when draw shadow: clear stencil to 0, draw shadow to set stencil to 1, after that, fill shadow color only on stencil = 1 2. About shadow character: webzen use shadow player bmd ( player/shadow.bmd - i don't remember exactly )...
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    [Release] zTeam Season 8 Episode 2 (Source)

    Great release ! Did you stop develop ?
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    3D Fantasy MMORPG ybtx(佣兵天下) full source

    Re: 3D Fantasy MMORPG ybtx(佣兵天下) full source is released Becauce : // Get the value of the Name property hr = pclsObj->Get(L"Caption", 0, &vtProp, 0, 0); tcode = _com_util::ConvertBSTRToString(vtProp.bstrVal) ; OSName = tcode; GfkSafeDelete(tcode); VariantClear(&vtProp)...
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    3D Fantasy MMORPG ybtx(佣兵天下) full source

    Re: 3D Fantasy MMORPG ybtx(佣兵天下) full source is released loveomg : Oh, i forgot : 1. Delete file : game\gas\lua\framework\main_frame\GasLimit.lua (it contain exit function) 2. Change file : game\gas\lua\framework\main_frame\GasMain.lua Line 58: --gas_require "framework/main_frame/GasLimit"...
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    3D Fantasy MMORPG ybtx(佣兵天下) full source

    Re: 3D Fantasy MMORPG ybtx(佣兵天下) full source is released game/gas/lua/framework/base_mgr/AccountMgr.lua function CAccountMgr:CreateAccount(game_id, szName, tblAccountServer ) --print(GetSystemName()) if IsWindows() and m_tblAccountList then local count = 0 local MAX_USER_PERCENT = 95...
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    Horrocrux Elemental System (New Custom Item Type) Preview

    No, just hook, hook and hook #include "stdafx.h" #include "MNewGameSlot.h" #include "MDefine.h" #include "WinUtil.h" #include "MVarious.h" #include <gl\GL.h> #include "MKeyboard.h" void (MUNewEquipUI::*MUNewEquipUI::OriInitSpritePosition)() = nullptr; MUNewEquipUI*...
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    Horrocrux Elemental System (New Custom Item Type) Preview

    It great if you put it in new slot: You must be registered for see element.
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