Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Recent content by manneke

  1. M

    Free Origin and Steam keys -- sign in here.

    Everyone is posting keys. By the way, everyone should only take one key so others have a chance too.
  2. M

    Free Origin and Steam keys -- sign in here.

    You must be registered for see element.
  3. M

    Free Origin and Steam keys -- sign in here.

    Same here, can't even redeem the codes I bought for myself, haha.
  4. M

    Free Origin and Steam keys -- sign in here.

    Last ones: You must be registered for see element.
  5. M

    Free Origin and Steam keys -- sign in here.

    Steam keys! (Medal of Honor is taken by a friend) You must be registered for see element.
  6. M

    Free Origin and Steam keys -- sign in here.

    If anyone wants more: You must be registered for see element.
  7. M

    Everything you need to start developing with cFlyFF

    At one point in time, I started hating FlyFF. It got boring and repetitive. Then, I learned about cFlyFF. It was something completely new, but at the same time still familiar. This and the fact that I don't know Chinese and got in contact with a very different culture made it exciting to play...
  8. M

    C# Structs VS Classes

    Yeah sorry, I meant 'by reference' in the last sentence. Sorry for the confusion! I know that. I was saying that the value of a reference-type object is a reference (to underlying data on the heap), so when you pass it around, you pass it around by-value. See also: You must be registered for...
  9. M

    C# Structs VS Classes

    Small nitpick, but it's the same for reference types. The value of a reference type is the reference itself. This is why reference types are 'pass-by-value' in C#, and not 'pass-by-reference', which is a different concept. To pass objects by value, you need to use the 'ref' keyword.
  10. M

    Everything you need to start developing with cFlyFF

    This is exactly why I love cFlyFF. All packet parsing and opcodes are in the Lua script files, which means that you basically have to parse nothing manually. There are a few packets that they have moved to the client though, not sure why. The You must be registered for see element. is in...
  11. M

    Everything you need to start developing with cFlyFF

    If you don't know how to use it, you shouldn't be using it. Unless you know C# and can read Lua, this emulator is of no use to you. The player spawn (world enter) packet has probably changed anyways, so you'll have to update that before you can do anything.
  12. M

    Is anyone interested in cFlyFF?

    I've decided to release it anyways. I most likely will never use this again, so my work shouldn't go to waste. If anyone is interested, the release thread: You must be registered for see element..
  13. M

    Everything you need to start developing with cFlyFF

    I have created a repo on GitHub that contains all parts of my cFlyFF project. It's freely available under the Common Development and Distribution License (version 1.0), which is included with the project. Before using the project, please read the README. It contains information about the...
  14. M

    Is anyone interested in cFlyFF?

    1. True, but look at the environment and the UI. Examples: the character ID is 1, there are no NPCs spawned, there is no chat, there are no system messages, there are no other players, ... 2. The only thing I would know how to fake from the things I mentioned above is the character ID being 1...
  15. M

    Is anyone interested in cFlyFF?

    Some time ago I worked quite a bit on cFlyFF (called 新飞飞 or FF in China) and I managed to circumvent client checks, implement the packet encryption, edit client files (music, scripts, UI), implement a game file packer/unpacker, enable debug output and more interesting stuff. Note that this...
Back
Top