Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Recent content by marecznyjo

  1. marecznyjo

    9TH REALM Mu Online [OFFICIAL LAUNCH 09.03.2024 at 6PM UTC+0] | DYNAMIC EXP 10x - 200x | DROP 30% | UNIQUE FEATURES & CONFIG | [NA]

    That is actually something that impressed me the most. I dont know if it's 9threalm developers or MuDevs but they did some magic with the client. It performs extremely well and does not strain the CPU at all and keeps the animations smooth even when there is a lot of stuff on the screen...
  2. marecznyjo

    9TH REALM Mu Online [OFFICIAL LAUNCH 09.03.2024 at 6PM UTC+0] | DYNAMIC EXP 10x - 200x | DROP 30% | UNIQUE FEATURES & CONFIG | [NA]

    From what I've seen on official Discord the planned release date is still valid. I didn't play MU for a long time but decided to give this server a try and I'm happy from what I've seen during the Beta. The settings are quite nice and the team behind 9threalm seems to really care about quality...
  3. marecznyjo

    [Release] Elion Prototype Client Source Code

    I didn't compile the project. I had access to the game client when Sir Master still worked on it (I tried to support him by giving feedback, bug reports and some marketing effort). It was several years ago.
  4. marecznyjo

    [Release] Elion Prototype Client Source Code

    I did a trailer for Elion client back in the day: You must be registered for see element. If anyone wants to see how the game looks like with this client - it can be seen on the video.
  5. marecznyjo

    [Development] MUnique OpenMU C# open source server project - MIT License

    So kinda like the team made Factorio where even the base game is basically a scaffolding for mods and base vanilla game is just "a mod" and it easily expandable for other mods? That would actually be really awesome. But how will the game client react with that?
  6. marecznyjo

    [Development] MuServer on Node.js

    What I can recommend immediately is to begin converting it from Javascript to Typescript. With such complicated project you will either have to write zillions of unit tests or you will run into thousands of issues due to millions of small typo mistakes that can happen. Static typing will help...
  7. marecznyjo

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Based on the discord announcement - this project is suspended for now due to financial issues.
  8. marecznyjo

    [Discussion] - Lost Continent.

    This. Lost Continent team did a really great job and they made a product that Webzen should make years ago but the truth is, if Webzen takes notice they might take legal action.
  9. marecznyjo

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    You've got be kidding me if you do not see a difference You must be registered for see element.
  10. marecznyjo

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Give us a teasing screenshot please :D
  11. marecznyjo

    [Release] Mu Online Manager - Firn release

    I believe there is no problem launching multiple MU game clients on Global. I played like that last year and I think a majority of players play like that.
  12. marecznyjo

    [Release] Mu Online Manager - Firn release

    Is there any MU player left that plays with a single game client? That's like a standard MU gameplay experience nowadays. Calling it cheating is quite a stretch. Edit: I have updated the link. I don't know why Google Drive marked it as "in trash". It was still in the source folder.
  13. marecznyjo

    [Release] Mu Online Manager - Firn release

    Any reasoning for this assumption?
  14. marecznyjo

    Your server is prepared for GDPR?

    If you are running a MU private server then you are running a service that already breaks Webzen intelectual property. If someone would like to take you down he doesn't need GDPR compliance to do so.
  15. marecznyjo

    [Development] X-Team Lua Scripts question

    Re: X-Team Lua Scripts question Blood Castle has its own EventItemBag defined and the reward is being sent to Gremory Case (in newest Seasons). You were right. The timer works now - the documentation was wrong and the param should be provided in miliseconds. It will come in handy when doing...
Back
Top