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Recent content by Matheeus

  1. Matheeus

    shroom - HTML5 Room Rendering Engine for Habbo

    Good thing you removed React, as this give us the freedom to select the most appropriate Frontend Framework to build the GUI (React, Vue or Angular) and personally I would really like to integrate this with a Vue powered UI.
  2. Matheeus

    Project Cortex

    Please don't use jQuery for the UI, beyond the fact that jQuery is going to be deprecated in modern web applications, but it doesn't suit complex structures like Habbo Client because after little time it becomes a nightmare of functions, unmaintenable (I know because my first Client UI was only...
  3. Matheeus

    Project Cortex

    I really like your project, but I find it's a shame to replicate the Habbo UI instead of making something new and better.
  4. Matheeus

    Asteroid Project [HTML5, Angular, Node, Socket]

    Writing something new and getting stuck with old poop, like this packet-structure conceived for 56k connections, losing time only to get emulators to be compatible is a stupid thing: better move the butt and write new backends. Forcing compatibility with old Emulators only limits the imagination...
  5. Matheeus

    Asteroid Project [HTML5, Angular, Node, Socket]

    JSON is the better choice in this terms as it doesn't need serialization on Clientside (as it's a JS native notation), so it only needs serialization on Serverside if using a language like Java or C#, if he writes the client using JS/TS (Node.JS) it will never needs to be serialized on any of...
  6. Matheeus

    Asteroid Project [HTML5, Angular, Node, Socket]

    I think Habbo already uses this notation for packets because it's an architectural choice from the roots of the game (we should remember that Habbo born in 2000 when the most common connection speed was 56k and we still measured RAM in MB than GB) today we don't have these problems anymore...
  7. Matheeus

    Project Igloo: Habbo in HTML5/Canvas [Pixi.JS / VueJS / Bootstrap4 / WebSockets]

    Hi guys, I want to inform about that the project is not dead. I'm investing lots of time in this period in learning more about making serverside: i'm learning TypeScript and I'm writing the backend on top of NodeJS with Socket.io and TypeORM. The clientside is as it was, written in JS with...
  8. Matheeus

    Project Igloo: Habbo in HTML5/Canvas [Pixi.JS / VueJS / Bootstrap4 / WebSockets]

    Nope Inviato dal mio iPhone utilizzando Tapatalk
  9. Matheeus

    Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB]

    I can't understand the reason of this thing, because it's useless, covering the tile borders is a simple math calc into the Isoengine's floordraw algorythm and avoids you to have multiple tiles sprites for every customization, when I read this topic (but also when I talked with the creators) I...
  10. Matheeus

    Project Igloo: Habbo in HTML5/Canvas [Pixi.JS / VueJS / Bootstrap4 / WebSockets]

    Placeholder boxes for what? Inviato dal mio iPhone utilizzando Tapatalk
  11. Matheeus

    Project Igloo: Habbo in HTML5/Canvas [Pixi.JS / VueJS / Bootstrap4 / WebSockets]

    It's only partially artificially slower: there's already a preloader for assets, but because the game doesn't already have many images to load, the loading actually is used for measuring if the connection with the server is stable (or I crash the game during the loading).
  12. Matheeus

    Project Igloo: Habbo in HTML5/Canvas [Pixi.JS / VueJS / Bootstrap4 / WebSockets]

    I've strengthened the "relationship" between Client and Server: now the Client doesn't start if there isn't any response from the Server (eg. the "emulator" isn't started) or closes the GUI of the game with an error screen if the Server closes the connection for any reason, forcing the user to...
  13. Matheeus

    Project Igloo: Habbo in HTML5/Canvas [Pixi.JS / VueJS / Bootstrap4 / WebSockets]

    Just reimplemented the GUI i did months ago into the new Client engine. To have a more structured way to approach to the data I've switched from a simple data array to Vuex state management system. Now I'm dealing with WebSockets: I'm trying to write a little Server in C# .NET Core (so it's...
  14. Matheeus

    Project Igloo: Habbo in HTML5/Canvas [Pixi.JS / VueJS / Bootstrap4 / WebSockets]

    You must be registered for see element. Today i wrote the Player entity and PlayersManager classes, the basic things are done like: • Depth Sorting (it's basic, because it's based on diagonal, I suppose that it needs a more advanced algorythm when I introduce furnis larger more than 1 tile) •...
  15. Matheeus

    Project Igloo: Habbo in HTML5/Canvas [Pixi.JS / VueJS / Bootstrap4 / WebSockets]

    Just rewrote the Isometric Engine today from scratch, now it: • Spawns left/right walls automatically if is the start of the floormap • Supports z-axis floors and objects and spawns automatically left/right stairs • Loads furnis from a new furnidata.json You must be registered for see element...
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