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Recent content by Odisk

  1. Odisk

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    You must be registered for see element. NewUIInvenExpansion.ccp #include "stdafx.h" #include "DSPlaySound.h" #include "NewUISystem.h" #include "NewUIInvenExpansion.h" #if(NEW_INVENTORY_EXPANSION == 1) SEASON3B::CNewUIInvenExpansion::CNewUIInvenExpansion() { this->pUIManager = NULL...
  2. Odisk

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    what files are you using for these servers ? or are you using the louis up 15 version with the main and its fixes ?
  3. Odisk

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Do you have any suggestions ? where to start ?
  4. Odisk

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    any way to put the main 5.2 widescreen? You must be registered for see element.
  5. Odisk

    [Development] NextMU Open Source

    I believe that if we give the corresponding support to this project, it can be launched faster and all can benefit from it!
  6. Odisk

    [Release] RePiola Files S6 + New Class GL RW SR GC IK

    they should set rules for a minimum of 100 users per gs this is the most useless thing anyone can share, why do they do it?
  7. Odisk

    Main old

    Hi guys I come to upload this I had it saved in my hard drive for a long time. examining only I see that it is a base to start something I think it is good to start a self project those who have raised. the only thing I know was when it was decopilando an old version 0.65 or 0.75. It's not...
  8. Odisk

    [Release] DevEMU Season 18 Part 1 Emulator

    it's very good but now how are they going to use it. it's working with mysql and all cms work with mssql.
  9. Odisk

    [Release] Elion Prototype Client Source Code

    this is good news for webzen. hahahahahha
  10. Odisk

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    BITMAP_HERO_POSITION_INFO_BEGIN, BITMAP_HERO_POSITION_INFO_END = BITMAP_HERO_POSITION_INFO_BEGIN + 6, NewUIButton.h int m_iMoveTextTipPosX; int m_iMoveTextTipPosY; void MoveTextTipPos(int iX, int iY); void MoveTextPos(int iX, int iY); NewUIButton.cpp void...
  11. Odisk

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    void SEASON3B::CNewUIMessageBoxButton::MoveTextPos(int iX, int iY) { m_iMoveTextPosX = iX; m_iMoveTextPosY = iY; } Option 2 Add library #include "NewUICommonMessageBox.h"
  12. Odisk

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    class CNewUICheckBox { public: CNewUICheckBox(); virtual ~CNewUICheckBox(); void CheckBoxImgState(int imgindex); void RegisterBoxState(bool eventstate); void ChangeText(unicode::t_string btname); void CheckBoxInfo(int x, int y, int sx, int sy); bool GetBoxState(); void...
  13. Odisk

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    You must be registered for see element. By takumi12 MUHELPER NewUIMuHelper.h #pragma once #include "NewUIBase.h" #include "NewUIManager.h" #include "NewUIButton.h" namespace SEASON3B { class CNewUIMuHelper : public CNewUIObj { public: enum IMAGE_LIST { IMAGE_BASE_WINDOW_BACK =...
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