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Recent content by quanma

  1. quanma

    ASE Importer update with physique/skin

    can you build dli and dle 64bit? I have no idea about that :(:
  2. quanma

    [REQUEST] Unity Models

    exactly! for moving parts on the map, I use the functions supported on unity.
  3. quanma

    [REQUEST] Unity Models

    hmmm, not extractly but i remember in same folder has *.smb, using smd tool to get ase with animation. Example: v-ani01-014.smd and i must have some file smb, i need rename smb file like this v-ani01-014.smb , make sure both same folder, drag v-ani01-014.smd to smd tool. Goood luck
  4. quanma

    [REQUEST] Unity Models

    Firstly, sorry my english is not good so i will say simple. 1. using Sandurr's SMD Converter! to convert smd, smb to ASE 2. 3Dmax with plug aseiimp.dll will help u import ASE above, it some where on this 4rum 3. Export this model to FBX, 4. and finally copy/drag FBX file into scene/unity...
  5. quanma

    Pristontale in Unity

    yah, 2 more on 2016, :D You must be registered for see element. You must be registered for see element.
  6. quanma

    Pristontale in Unity

    nice, this my prj, video upload on 2017 :D ===state now=== client: 70% server: 90% You must be registered for see element.
  7. quanma

    Dragon Armor files

    i'm not sure the file you need to use any file, so I uploaded the entire folder tmABCD. GoldenArmor is files **003.ini .download You must be registered for see element. and You must be registered for see element. :D: . you use this tool to join files You must be registered for see element.
  8. quanma

    Dragon Armor files

    it right? You must be registered for see element. if it's right that I will upload the file tmABCD :):
  9. quanma

    Problem with Armor

    oh!,looks like you do not change the value, for example: 04480b1f 8d98 28cc0a00 lea ebx,dword ptr ds:[eax+acc28] acc28 = acc28 + 314*n (n = number of items that you added) and u need do the same for all :):
  10. quanma

    Problem with Armor

    Great, u said "Vormav you saved my life... =)" and now i say "TrAnCe ^^ you saved my life... =)",so Vormav has saved our lives :laugh::laugh::laugh::laugh:. I always look forward to a good tutorial from you or vormav @Vormav: you've got a great tutorial You must be registered for see element...
  11. quanma

    Problem with Armor

    Great, wish you success, I wait for news from you :)::):
  12. quanma

    Problem with Armor

    great, vormav :thumbup::thumbup:
  13. quanma

    Problem with Armor

    Thank Vormav, this is code in my client.exe: 00441E00 /$ 81EC 80000000 SUB ESP,80 00441E06 |. 53 PUSH EBX 00441E07 |. 8B1D 34625C00 MOV EBX,DWORD PTR DS:[<&KERNEL32.lstrcpy>; kernel32.lstrcpyA 00441E0D |. 55 PUSH EBP 00441E0E |. 8B2D 3C615C00 MOV EBP,DWORD PTR...
  14. quanma

    Problem with Armor

    Great!!Vormav thanks a lot! you always have the great tutorial :D: I found a table just like you said in client.exe, I tried to change a bit, it's quite fun :D:. But with the new armor is still the same (I mentioned above), I can change any old armor to display it differently, for example with...
  15. quanma

    add time on any item.

    I remember that before he wrote the code for MagicPT, and also share a lot of experience on 4rum, but now at least see his post :(:
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