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You adding custom skills, so try to add this new master skills and show how to do this.
//Index Name Damage MP BP Range Radio Delay Type Effect ReqLevel ReqEnergy ReqLeadership ReqKillCount ReqGuildStatus DW DK FE...
Here are described new master skills like Blood Storm, Earth Prison.
We need names of BMD + Effect + structs like PLAYER_SKILL_....
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That is not bugged in in my main. Your problem is ->angle of item. You can check louis / sven / qbit or someones other repository to check the difference you have.
Yes but i have no IDA Pro.
When You remove old enums, all errors == references. But You must know how conditional statements works to solve this problem.
The code is not thread safe. It can cause problems.
Just render some textured circular walls around the character before skydome.
I released GUI for Master Level Tree in attachments!
Arrows fixed:
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Tutorial how to fix Master Skills
- Remove old skills from Your skillmanager / skill enum.
- Remove all...
This function is useless...
Better is setup fog in OpenGL like this:
GLfloat params[4] = { 0.f, 0.f, 0.f, 0.f };
glEnable(GL_FOG);
glFogfv(GL_FOG_COLOR, params);
glFogf(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_DENSITY, 0.001f)...
Its better to load this only one time per map.
void CMapManager::Load() // OK
{
gSkyDome.GenerateSkyDome(600.0f, 5.0f, 5.0f, 1.0f, 1.0f);
gSkyDome.LoadSkyDome();
and draw in ZzzScene in bool RenderMainScene() after ScreenVector:
CreateScreenVector(MouseX, MouseY, MouseTarget)...