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Thanks, helps with developing. There are some issues with the client but one major one is kinds easy to fix.
KSocket.cpp (probably like 9190) defines the S2C_CREATEMONSTER packet as wdddwddIIsbdsIIb. Due to the FLAGS byLevel is not used so the last b causes the client to kinda often crash when...
Hi there. I am working on some server code myself on linux for kal and I managed player spawn, maps and monsters so far. But I came across one issue I was not able to solve. Maybe somebody knows ?!
The player on map moves way to fast. It was not the case when my packets were still not OK but...
Hmm, isn't SwordOnline for free :blink: and not everybody is so greedy for money... :huh:
But I got KWE for free and can't use it because the server seems to be offline all the time. So you never buy such a software... you just pay for the good will of the programmer and hope that you can...
I wouldnt buy it anyway... Everybody who sell such things makes it controlled by any sucking server. With such limitations I don't buy games why should I buy software from private ppl I can't control :blink:
But it's a nice project. If he wanna sell it, its a senseless work. I don't think much...
Re: [Release]Kalnova's Monster Coordinates cal
Well,
a KalOnline config editor is FOR KalOnline config files which are normally in text format...
BUT OHHH WAIT...
I made this program for a special reason...
All this pk editors have a big problem...
Almost NO support for any normal editor...
Re: [Release]Kalnova's Monster Coordinates cal
Bjorn you seems to be a real troll
first you make my work bad and now other one work...
1445 posts with trolling around?
Re: [DEV QUESTION] Config.pk Reader
But a good answer too...
In fact with a little bit brain you can create such a program... but...
You have to know which config lines will work and which not... loool
So if you are able to create such a program you don't need it ^^