Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Recent content by solarismu

  1. S

    [Release] MuClientTools Season 16 part 1.1

    Why don't you use You must be registered for see element. You can save .obj files in s6 version. S6 maybe use V0 / V1 (Im not sure, just try by your self) Btw, the .obj files format is also just in the source. Take your time and read if needed. You must be registered for see element.
  2. S

    [Release] MuClientTools Season 16 part 1.1

    Thank you, I changed it to 16bit. It should okay now.
  3. S

    [Release] MuClientTools Season 16 part 1.1

    I test with the given sample in _bin_, all is ok. Only season 16 ep1 is guaranteed and tested. itemaddoption.bmd (no 's' after option) Check the file size: You must be registered for see element.
  4. S

    [Release] MuClientTools Season 16 part 1.1

    Hi, thank you. Leoferrarezi have made the fix for that problem. I already updated the source and release files. It should be good now. OBJ -> JBO, MAP -> PAM, ATT -> TTA They are just binary files. I don't recommend to work / edit on these files. In the past, I had a intention to convert these...
  5. S

    Excellent Item Glow

    It's all in the leak Webzen source, just learn from it... You must be registered for see element. You must be registered for see element.
  6. S

    [Release] MuClientTools Season 16 part 1.1

    It's not hard, anyone can port it to S17 if they really try. It's just changing some structures. I WILL NOT SUPPORT SEASON 17 or higher unless MuLgd / IGCN / whoever release an stable source for that version.
  7. S

    [Release] MuClientTools Season 16 part 1.1

    It's just Blender's problem. It's a free tool anyway... Autodesk is the owner of FBX format. Autodesk's tools (such as Maya) handle it without any problem. However, It's expensive and maybe uncommon here, so I made the test with Blender instead. Unreal Engine gives a better view than blender...
  8. S

    [Release] MuClientTools Season 16 part 1.1

    You must be registered for see element. You must be registered for see element. You must be registered for see element. You must be registered for see element.
  9. S

    [Release] MuClientTools Season 16 part 1.1

    The tool should handle LockPositionData automatically when converting bmd->smd, no need to touch it. LockPosition is a boolean flag using in animation loop. For an example: An animation (such as bull walking) has 3 frames: 0 1 2 LockPosition = false animation loop: 0 1 2 0 | 0 1 2 0 | 0 1 2...
  10. S

    [Release] MuClientTools Season 16 part 1.1

    Fixed. Changed idx BYTE->WORD. Thanks for the test. You must be registered for see element.
  11. S

    [Release] MuClientTools Season 16 part 1.1

    Yea, half right. There are 2 types of enc att. ModulusDecrypt(_buf), if file start with 4 bytes 'M' 'A' 'P' 0x01. Then Xor3Byte after that. See ATT.cpp
  12. S

    [Release] MuClientTools Season 16 part 1.1

    It can dec&enc .att .map .obj files. (binary files, not friendly for user/reader) I suggest using WorldEditor to work with these files instead. Project default (and ONLY) build setting: - VS2019 - Windows 10 - x86 (Win32) - Release (speed optimize) You may need VS2015/17/19/... or VC++...
  13. S

    [Release] MuClientTools Season 16 part 1.1

    Added FINAL_RELEASE.rar v1.0F Link: You must be registered for see element.
  14. S

    [Release][Source] Mu Online World Editor S16

    Ye I see. Now It's added.
  15. S

    [Release] MuClientTools Season 16 part 1.1

    I don't know either. The tool has been tested on Season 16 p1 files, no problem detected. No support/guarantee for any different versions under any manner. It has been shipped AS-IS. It may work or not work. Try to open OZB in HxD (or any hex editor tool). Remove the first 4 bytes then just...
Back
Top