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Recent content by Steve Langley

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    Little fun with Unreal Engine

    Player Models are coming along nicely You must be registered for see element. You must be registered for see element. You must be registered for see element.
  2. S

    Line spacing

    Try fonts.txt in configs.pck..... // Font name | Size | Bold | Italic | Character samples "Arial" 12 0 0 W // Player and NPC title text above their heads "Arial" 20 0 0 W // Pop-up damage value text //"UseAUIFont" 0 0 0 W //Control using AUIFont as overhead text
  3. S

    Little fun with Unreal Engine

    Made some progress .... You must be registered for see element.
  4. S

    Little fun with Unreal Engine

    Working on a thing...... Video walkthrough: You must be registered for see element. You must be registered for see element.
  5. S

    Finding a particular DDS texture

    FYI, I checked map a76 and litmodel_2373 is not part of the actual map even though the file exists in the pck. Also checked in map editor at the location of the litmodel and it is not there visually either.
  6. S

    Finding a particular DDS texture

    If you found it in models pck then more than likely its an ecm on the map and not a litmodel at all.
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    elements.data header

    first 4 bytes are the version number. 9C 00 00 30 seledit just ignores the 30 byte but the official version number is 0x3000009C second 4 bytes is a time stamp. 9E AF F8 58. Its supposed to be the timestamp of when the file was saved.
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    typical error and more > a helping hand

    -32 is a shop error. either gshop, gshop1 or gshop2
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    "1.5.5" in Virtualbox

    You could check ec.log. You will find 2 strings in there when client and server files are mismatched. [04:31:22.057] <!> local ver: 300000be8c605a298f4ed5a1295721a4ef [04:31:22.559] <!> server ver: 300000be8c605a298f4ed5a1295721a4ef Green is the element data version. Orange is the tasks...
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    How to find list city name

    Closest you will get to these names is probably in precinct.clt
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    Need GM Client for 1.5.5

    You dont even need to add game:pw console:1 to a batch file. Just type ##debug in the chat window then you can open the debug console.
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    Item ID location?

    I think maybe what you are looking for is elements.data? It contains all ingame items.
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    Perfect World 152 Complete source code(VS2003/VS2005/VS2008)

    If you have the build correct and memory leaks fixed, the debug version should not have any memory leaks. You can see here I have 2 bytes leaked.
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    Perfect World 1.5.2 Source code (client and server)

    I have had this compiled for about a year now. As Bola said, Angelica 2.2 is the wrong library to use. Just look at official 1.5.2 exe. Its not using HLSL shaders and is not using DirectX 9. Its a mix of Angelica 2.0 and 2.1. Leaked code also has some pretty major memory leak issues and...
  15. S

    [Showcase] Water, Precinct, Region, NPC editing

    Water/Shoreline editing You must be registered for see element. Precinct editing You must be registered for see element. Region editing You must be registered for see element. NPC path editing You must be registered for see element.
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