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Recent content by strik3r2k5

  1. strik3r2k5

    Need Help :)

    Ah okay, then just edit the Values. [...] VALUES (<ID, varchar(16),> ,<PWD, varbinary(16),> ,<Birth, smalldatetime,> [...] to VALUES ('1', <--- is your ID ,0x2C, <--- is your PWD which is '0' ,'19000101'[...] <--- is your birthdate without the <------- you must fill the other values. pwnd2nd...
  2. strik3r2k5

    Need Help :)

    Select kal_auth and just execute INSERT INTO Login(UID, ID, PWD, Birth, Type, ExpTime) VALUES ('1', '1', 0x2C, '19000101', '0', '4000') aaaand don't mess with values you know nothing about. in german... (Wähle kal_auth aus, und führe einfach den oberen Befehl aus... INSERT INTO Login(UID, ID...
  3. strik3r2k5

    Welcome I have a problem with my server that it is always hp 1 and the only change is

    1.Go to You must be registered for see element. 2. Press Ctrl+F and search for "Search" 3. Go to "Search Forum", click on it. 4. Write "health" 4.1/2. Click on "Search"(Almost forgot this really important step...:hmmmm2:) 5. First Ducking entry XD Awww, damn. I just tried this again...
  4. strik3r2k5

    Darn's KalOnline C++ Library

    Found something old, might be useful for some people.. Save as whatever.idc and load it with IDA. It will add some Function names... You must be registered for see element.
  5. strik3r2k5

    How To Slove "Undefined file(s) is installed. Please reinstall the program."

    Re: How To Slove "Undefined file(s) is installed. Please reinstall the program." Have you tried this? You must be registered for see element.
  6. strik3r2k5

    Kal C++ Question

    Keep in mind that these are objects. Values like player[16] are just the pointer to lets say the name oder the level. here is just an bad example to show you what you would access. class CPlayer : CChar { CPlayer(); ~CPlayer(); ...... ... } class CChar { int index; int uid; int level; .... }...
  7. strik3r2k5

    Darn's KalOnline C++ Library

    You must be registered for see element. :D second link haha Next time you search for something, try to include the name of the author and most infos you got..
  8. strik3r2k5

    Item Animation

    You did change something. Effects are located in fx/*.fx files... Guess you ripped something from someone and you replaced your files with his :P Get a clean client and simply overwrite the .fx files with clean ones.
  9. strik3r2k5

    Pimping Stones

    as I see you are using DragoNs addons... there is a realtime addon included, why don't you use that instead of stored procedures? it's faster and in realtime(without reloggin).
  10. strik3r2k5

    EXP Bars

    your server - client exp tables are different.. check the repack-thread you have downloaded for that keyword "exp table and/or extension".
  11. strik3r2k5

    Thunder strom

    I think it took the community(not you pros) 1-2 years to figure out, that the storms are monsters :D That's really a side note so don't blame people for asking that :P
  12. strik3r2k5

    Kalonline requirement

    it depends on the amount of players and monsters on your server... if you have less than 16k monster, < 1ghz and 512 mb ram should be enough. if it's just for testing, that's all you need. I used it in my vm several times and the server never had problems... but dont mix it with ida etc >.>...
  13. strik3r2k5

    TranXServerAddon

    Many bugs only happen when you reach a certain amout of players... Or let's say some circumstances... I always tested my stuff too, but when I put it live online on nwk, I faced some new bugs when it came to sync with 200+ players plus the "not so good" developed multi threading of kal.
  14. strik3r2k5

    Nwk c++

    First learn to code in C++. Then try to understand simple asm commands. Then learn how to debug. Then try to create addons. There are tons of ebooks for every subject I mentioned. Google is your friend. It will be hard(and if you are stupid mostly impossible).
  15. strik3r2k5

    DB Save(RollBackProtection)

    this is something totally different.. anyways. 0x452696 in Pseudo C it's this if ( *(_DWORD *)(v14 + 1440) >= 0x258u ) sub_4586A0(v14, 0); in asm cmp dword ptr [ecx+5A0h], 258h the 258 is 600 which is 10 minutes.
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