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Recent content by Sunligth

  1. Sunligth

    How can I find the Memory Address for MHP MUEMU?

    Hello, could anyone ask me a question? How can I find the offsets of memory adresss to use in MUEMU's MHPServer. Thank you. Below the ones that already exist in the original main, wanted to add a new one Offsets Main 1.04E GMO (Season 6 Ep3 MuEMU) MemoryAddress1 = 0x00E611B2 MemoryAddress2 =...
  2. Sunligth

    [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Normal is not, even without leaving any warning
  3. Sunligth

    [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Yes, but if you have no text, you are disconnected from the game
  4. Sunligth

    [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Has anyone managed to fix the custom store bug in season 6? The posted fix does not work ...
  5. Sunligth

    [Release] X-Team Sources (S4, S6, S8)

    Re: Source [MUEMU] Has anyone managed to fix the custom store bug in season 6? The posted fix does not work ...
  6. Sunligth

    [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications)

    I believe it is very clear about what it is about muserver, it is a compilation of all functions that are necessary for the Season 2.5 version, added in the source of gameserver 18 with the functions of gameserver 90
  7. Sunligth

    [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Fix Trade Zen Bug GS ->Trade.cpp ->void CTrade::CGTradeOkButtonRecv(PMSG_TRADE_OK_BUTTON_RECV* lpMsg,int aIndex) replace
  8. Sunligth

    [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications)

    :glare: Is the same, this is a new build because the old one was accusing viruses
  9. Sunligth

    Decompiled gObjCreatePet function from main.exe (1.03.15) eng

    @SmileYzn, I've done a search for a pet id and could not find any ... you can tell me the offset of some main? thank you.
  10. Sunligth

    Decompiled gObjCreatePet function from main.exe (1.03.15) eng

    I could not make it work in the main 1.05D, the pets are static, are not walking around the character ... thank you. You must be registered for see element.
  11. Sunligth

    [Release] X-Team Sources (S4, S6, S8)

    Re: Source [MUEMU] Hello, someone can tell me how I can make the slightest source with less memory usage?
  12. Sunligth

    [Development] Custom Bows & Crossbows Client Source (1.03K)

    re: [Development] Custom Bows & Crossbows Client Source (1.03K) I tried, but I believe that is the problem MuServer I'm using, I try to use another to see ... I think is not reading the possições new bows, only the category bow, add another category in ax and managed to equip ordinary .. . thanks
  13. Sunligth

    [Development] Custom Bows & Crossbows Client Source (1.03K)

    re: [Development] Custom Bows & Crossbows Client Source (1.03K) I did not understand, you mean that my player has to be level 400? You need to fix in dataserver?
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