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Recent content by ThieuVan

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    Data&GameServer 1.00.90 Original Files

    Anyone have Data&GameServer 1.00.90 Original Files, please give me, thank so much, I try some topic but the links died
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    Decompiled GameServer 1.00.90 Files

    can you show mu MasterSkillSystem.cpp decompiled?
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    512 Items Loop Source

    I tried with main 1.07K (KOR), use this loop function and break limit texture to 70, I had dump file. Plz help me
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    GameServer 1.00.90

    Dudi2, I need you, can you help me how to get move path for monster in DGEvent? And in IG Fortress, I can't kill gate also move through the gate area Please anybody help me, so thanks
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    GameServer 1.00.90

    Someone can share me packet login ss6, plz
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    GameServer 1.00.90

    Why do you set pMsg.MagicNumber = 0 ?? With this value, gObjGetMagic( lpObj, lpMsg->MagicNumber) returned NULL value, so CGDurationMagicRecv(&pMsg, lpObj->m_Index) can't continue. I have this error
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    GameServer 1.00.90

    Please help me again #define gObjSetMonster ((BOOL(*) (int,int)) 0x00506CA0) #define gObjMonsterMagicAdd ((int(*) (LPOBJ lpObj, BYTE, BYTE)) 0x0040169A) void gObjSetMonsterEx(int aIndex, WORD MonsterType) { gObjSetMonster(aIndex, MonsterType); OBJECTSTRUCT *gObj =...
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    GameServer 1.00.90

    So thanks, Dudi2 :D ---------- Post added at 01:51 PM ---------- Previous post was at 01:14 PM ---------- This is my DoubleGoer source based on ACG source & ENC source with my methods & helps from someone in rgz & clbgamesvn :D DoubleGoer.h struct ITEMINFODATA { int iItemType; int...
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    GameServer 1.00.90

    Please help me. I try using this funtion: int gObjMonsterMagicAdd(OBJECTSTRUCT * lpObj, BYTE aSkill, BYTE Level) { int skill = -1; for (int n=0; n<MAGIC_SIZE ; n++) { if ( lpObj->Magic[n].IsMagic() == FALSE ) { skill = lpObj->Magic[n].Set(aSkill, Level); if ( skill < 0 ) {...
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    GameServer 1.00.90

    Have some examples with this problem, please.
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    GameServer 1.00.90

    So these are my new added skills, it's true or false 504 "Test MSkill 504" 31 67 1 64 -1 65 -1 66 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 505 "Test MSkill 505" 31 -1 1 55 -1 61 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 506 "Test MSkill 506" 31 -1 1 60 -1 52 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1...
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    GameServer 1.00.90

    anyone can give me offset limit load monster skill, so thanks
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    GameServer 1.00.90

    I don't think so. This is define for GS, if you change this, it's only apply for your source, not apply for GS. So if you change this and Monster counts over limit, GS can't process enough. If you do this in emu source, I think may be have.
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    GameServer 1.00.90

    Thanks, I just find cause of my problem with gObjMoveGate :D. Again thanks for your source, it provided all packet I need.
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    GameServer 1.00.90

    I know, I just talk about DC problem when I click to enter event DoubleGoer, because when I used dll compiled from ACG full source, it can enter event.
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