Please help me again
#define gObjSetMonster ((BOOL(*) (int,int)) 0x00506CA0)
#define gObjMonsterMagicAdd ((int(*) (LPOBJ lpObj, BYTE, BYTE)) 0x0040169A)
void gObjSetMonsterEx(int aIndex, WORD MonsterType)
{
gObjSetMonster(aIndex, MonsterType);
OBJECTSTRUCT *gObj =...