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Recent content by TSquirrel

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    PAT_LOOTOPTION (Retail PetFilter)

    @Schembo I added it to both of versioncommons and kcommon and it works perfectly. Your DPClient.cpp should look like this. You must be registered for see element. You must be registered for see element. EDIT: See Ketchup's reply, that should do it for you!
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    Database Resources

    The databases for Flyff that store all the player information I figure will take up the most space on my server. I'm working with somewhat of a limited space. (But can expand if needed but would prefer not have to mess with my current raid setup) How would I go about figuring out how much space...
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    PAT_LOOTOPTION (Retail PetFilter)

    Issue solved by adding public above void. You must be registered for see element. Am I correct in assuming that by placing it under the guild house, the public above was suppose to "carry over" and make this one as well?
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    PAT_LOOTOPTION (Retail PetFilter)

    Hey Ketchup, thank you for the release! I have one error as shown, You must be registered for see element., and You must be registered for see element.. Everything else is added in successfully and no other errors. I'm not sure how to fix this one tho. Thank you in advance.
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    __fastjobchange

    Thank you for this! I'm currently using this and it's working nicely. (It turns out, I had done everything correct beforehand and forgot to bring the neuz over with me when patching, big oops)
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    [Help] add the QuickJobChange In Source

    Fixed my issue! Both files of the quick job change now work! Am Currently using!
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    [Help] add the QuickJobChange In Source

    I did! I right clicked on _Interface in the all.sln and added the two files, which was also places in the _interface folder. I remember either in this thread or another that since the picture was not available someone said this was how you add it to the solution. (Is there another way to...
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    [Help] add the QuickJobChange In Source

    Correct, no window pops up. Also no crash, no neuz error, no log error, no compile error. Thank you! (:
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    [Help] add the QuickJobChange In Source

    Sorry for the delayed reply, have been away from the pc for a while. I know it sounds silly, but I've been racking my brain over this for a few days and to me it looks like that I copy and pasted everything correctly. But, it does not function and no errors. I'm just attempting to see if anyone...
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    [Help] add the QuickJobChange In Source

    The solution to my issue, of everything compiling and running with no errors, is double checking and making sure I copy and pasted everything right. (Also no Debug errors) So what I am asking for is help to verify that I did just that. To me it looks like everything is in the right place, so I...
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    [Help] add the QuickJobChange In Source

    I hope this isint considered Necroing. Following the guide step by step, using Ketchup's vs19 v18 source I was able to correct all errors but one. You must be registered for see element. You must be registered for see element. You must be registered for see element. Inside WndChangeJobEx.cpp...
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    Create your FlyFF Patcher with BetaPatchClient

    Thank you so much for this and updated the VS stuff for 2019. You rock!
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    Questions about Patching

    Thank you again Ketchup, I'll give it a look after work! Please lock this when you can.
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    Questions about Patching

    Hello! I've been looking for a tutorial on how to create the flyff.exe / patcher for my server? The information I came across is the following: Editing the Fame Patcher Dead links to the fame patcher. Not only this, but it appears this is a more depreciated method of doing so. "Use Titanium"...
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    Looking for the right tutorial(s)

    Thank you! Those were the exact key words I needed to pull up a tutorial! It's working now except for two issues. One is still the error relating to the ACCOUNT_TBL sql file execution, which I have a feeling is causing the other error of being able to register an account but unable to login to...
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