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Recent content by VenoMKO

  1. V

    [92.03] Enable vanilla GM system

    Read the step #3 of this guide. Alternatively you can setup the ArbiterHook to your account.
  2. V

    [RELEASE ]TERA v100.02 RETAIL FILES

    If you want to use a different client with this server, you gonna need to detour encrypt\decrypt methods of the PikeCipher or CryptoSession to remap CS range opcodes between your client and the server. This should work as long as PDLs between TW and your client are identical and you cover all CS...
  3. V

    [92.03] Enable vanilla GM system

    While the QA commands are fun to play with, you may want to use the original GM system. Here are the steps how to enable it: 1. Add a column to store privileges per account Open the accountdb_2800.accountinfo table and add a "privilege" column with a default value of 0(INT). ALTER TABLE...
  4. V

    [RELEASE ]TERA v100.02 RETAIL FILES

    Here's the last RU launcher: You must be registered for see element.
  5. V

    Is there any guide how to see/edit Tera 3d Models?

    Sorry, this won't work. UE Viewer is not designed to open new composite gpks since they are not exposed in the filesystem. I could add v.897/17 gpk support to the UE Viewer, but it will be useless since almost all 3D models are spread across these composite gpks. I might add an animation export...
  6. V

    Is there any guide how to see/edit Tera 3d Models?

    Didn't get the question. You want me to update Glidor's UE Viewer?
  7. V

    Is there any guide how to see/edit Tera 3d Models?

    I've added FBX export for skeletal meshes(e.g., costumes, NPCs). Static meshes(e.g., weapons, props) will come soon. Also, there is no model preview atm. Guide on how to export models: You must be registered for see element.
  8. V

    Is there any guide how to see/edit Tera 3d Models?

    I plan to implement export to *.fbx in a few weeks.You must be registered for see element.You must be registered for see element.
  9. V

    Is there any guide how to see/edit Tera 3d Models?

    For adding a new mesh that does not exists in the map you would need to force export that mesh with all of its dependencies(materials, textures, sockets...) into your target gmp. Next step would be to create an actor with a component(s) and add it to the PersistenLevel's actors table. At this...
  10. V

    Is there any guide how to see/edit Tera 3d Models?

    Thanks. Yep, ill look x64 as soon as i get the client. I think packages wont change dramatically. I expect offsets, sizes and maybe obj indices to become qword.
  11. V

    Is there any guide how to see/edit Tera 3d Models?

    You can use my tool You must be registered for see element. to view, export and import meshes in Tera. To edit something you will need to export it to fbx. Edit the fbx file in Maya or Max and import it back
  12. V

    [Release] Tera Live Packet Sniffer

    Win7x64, winpcap installed. I get an exception: You must be registered for see element. Solved by reinstalling .NET (You must be registered for see element.)
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