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Recent content by whatacatch

  1. whatacatch

    [HELP] Making Custom models

    cool, if u'd like to share to us on how that'd be great
  2. whatacatch

    [HELP] Making Custom models

    They never replied :(
  3. whatacatch

    Cabal Lightsaber Weapons

    i would if i could
  4. whatacatch

    Cabal Lightsaber Weapons

    personally i use 3ds max 2017
  5. whatacatch

    Cabal Lightsaber Weapons

    in the 3d model you have to add an "element" mesh
  6. whatacatch

    Wing mask source needed

    Thanks for the tip! What about sfx wings as regular wearable items? Not as consumables?
  7. whatacatch

    Wing mask source needed

    Hello y'all! Okay so, I was playing in a PServer flyff with lots of customsnand they had wing masks which were animated. Like the wing masks move independently while the character is idle, sitting, running etc. Does anyone know the source code for it? Or how it works? Thanks
  8. whatacatch

    Pikachu (From PkMn)

    Awesome! Thanks!
  9. whatacatch

    Pikachu (From PkMn)

    Looks cool! I'm guessing it's a rip? From which Poke game is it? I've been trying to do Poke Pets but i cant get the animations to work right for ATools so i just make my own animations
  10. whatacatch

    ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    oihh my bad. hope he is working on Atools hehe
  11. whatacatch

    ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Yeah I'm guessing he/she hasn't been online for a long while now
  12. whatacatch

    ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Try it out??????
  13. whatacatch

    ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Try this: Find a importer for the item you are gonna use. (ex. You want to use a file from another game but it's in .x format, so find a importer for that file for your 3d program) After getting the plugin, install it then import your model Export it as obj or dae then open in Atools...
  14. whatacatch

    ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    IDK what to say, I can't get it to show in Cola and Model editor. If you'd just gimme the file and I'll see what I can do
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