Juver source+database+cfg (soon latest GS source)

where to edit this sir ?


Open Lib_ClientUI\Interface\InnerInterface.cpp

and search
===========================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;

if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;

ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
}
===========================================

replace by following
==========================================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;

if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) HideGroup ( ACTIVITY_ITEM_WINDOW );
else ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
/*if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;

ShowGroupFocus( ACTIVITY_ITEM_WINDOW );*/
}
==========================================================



Fieldserver forceclose without bugtrap
mine 800mb when running
did someone know about this problem thanks
Generate the Crashdump, upload the fieldserver.exe and the dumpfile here.... I will help you to fix it.
 
Open Lib_ClientUI\Interface\InnerInterface.cpp

and search
===========================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;

if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;

ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
}
===========================================

replace by following
==========================================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;

if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) HideGroup ( ACTIVITY_ITEM_WINDOW );
else ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
/*if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;

ShowGroupFocus( ACTIVITY_ITEM_WINDOW );*/
}
==========================================================




Generate the Crashdump, upload the fieldserver.exe and the dumpfile here.... I will help you to fix it.



here mate
 
Encryption Method: (my way)
You can encrypt this following files:

EMBYTECRYPT_LEVEL/OLD = *.lev (be careful not all .lev using LEVEL encryption some of them using OLD encryption)
EMBYTECRYPT_CROW = crow.mnsf
EMBYTECRYPT_ITEM = item.isf
EMBYTECRYPT_ITEMMIX = itemmix.ims
EMBYTECRYPT_SKILL = skill.ssf
EMBYTECRYPT_MAPSLIST = mapslist.mst

*Must include this in your Visual Studio. add to your includes.
Because some includes in your .cpp files have error linking the includes.

Lib_Engine/
Lib_Engine/G-Logic
Lib_Engine/Common
Lib_Client
Lib_Client/G-Logic

==================
Skill Encryption

Open Skill Editor.exe [old encryption] > and export to .csv (save this file.)
then
Change your source encryption in "ByteCryptDefVer1.h" -> Compile.
After that
Open Skill Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to skill.ssf
Done.
====================================

Item Encryption

Open Item Editor.exe [old encryption] -> and export to .csv (save this file.)
then
Change your source encryption in "ByteCryptDefVer1.h" -> Compile.
After that
Item Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to item.isf
=====================================

for the Crow.mnsf, itemmix.ims and mapslist.mst. Just change your encryption in "ByteCryptDefVer1.h"It will work because you include some libraries.


You may refer to my post here -> http://forum.ragezone.com/f528/juver-source-database-cfg-soon-1193928-post9074418/#post9074418 how to encrypt level (.lev) it also apply in Crow.mnsf, itemmix.ims and mapslist.mst
 
Last edited:
Encryption Method: (my way)
You can encrypt this following files:

EMBYTECRYPT_LEVEL/OLD = *.lev (be careful not all .lev using LEVEL encryption some of them using OLD encryption)
EMBYTECRYPT_CROW = crow.mnsf
EMBYTECRYPT_ITEM = item.isf
EMBYTECRYPT_ITEMMIX = itemmix.ims
EMBYTECRYPT_SKILL = skill.ssf
EMBYTECRYPT_MAPSLIST = mapslist.mst

*Must include this in your Visual Studio. add to your includes.
Because some includes in your .cpp files have error linking the includes.

Lib_Engine/
Lib_Engine/G-Logic
Lib_Engine/Common
Lib_Client
Lib_Client/G-Logic

==================
Skill Encryption

Open Skill Editor.exe [old encryption] > and export to .csv (save this file.)thenChange your source encryption in "ByteCryptDefVer1.h" -> Compile.After thatOpen Skill Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to skill.ssf
Done.
====================================

Item Encryption

Open Item Editor.exe [old encryption] -> and export to .csv (save this file.)thenChange your source encryption in "ByteCryptDefVer1.h" -> Compile.After thatItem Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to item.isf
=====================================

for the Crow.mnsf, itemmix.ims and mapslist.mst. Just change your encryption in "ByteCryptDefVer1.h"It will work because you include some libraries.


You may refer to my post here -> http://forum.ragezone.com/f528/juver-source-database-cfg-soon-1193928-post9074418/#post9074418 how to encrypt level (.lev) it also apply in Crow.mnsf, itemmix.ims and mapslist.mst



where i can find this code? thanks

EMBYTECRYPT_LEVEL/OLD = *.lev (be careful not all .lev using LEVEL encryption some of them using OLD encryption)
EMBYTECRYPT_CROW = crow.mnsf
EMBYTECRYPT_ITEM = item.isf
EMBYTECRYPT_ITEMMIX = itemmix.ims
EMBYTECRYPT_SKILL = skill.ssf
EMBYTECRYPT_MAPSLIST = mapslist.mst
 
Get item password:

GLCharactorReq2.cpp
Look for
HRESULT GLCharacter::ReqGMItem ( SNATIVEID sItemID ,WORD wNum ,WORD wPass)
Then change you wPass

GLCharInvenMsg2.cpp
Look for
HRESULT GLChar::MsgReqInvenGMItem ( NET_MSG_GENERIC* nmg )
Then change you wPass

Cheers!

what do you mean by change you? what to change? I don't get it. thanks!
 
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