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[AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
Website (temporary, previous host disabled by Microsoft): http://tlom.ddns.net/
Download:
The Lord of Mu (0.0.04) - No sound & music:https://mega.co.nz/#!JwgRFZKI!i4E_fK...lq9AFHoz77d0Oo
Sound & music: https://mega.co.nz/#!UwowCQCA!qMQmlG...G4EkRxhMHGIc9s
The main goal is to serve as an actual long term server with resets enabled.
All the monsters have been strengthened, all the items have been altered and so have the skills.
Beginner items are now actually valuable as the droplevel of all the items have been changed
in relation to the amount of items and monsters there are in The Lord of Mu.
As an example; Scale armor drops from monsters who used to drop Dragon armor,
but Scale armor is now as strong Dragon used to be.
Following that logic, Dragon is also a lot better.
This prevents people only wearing late game items. You won't be able kill the stronger monsters and thus wearing late game items without some amount of resets and improved early game items.
Experience:
Single Player: 100
Party: 150
Event: 200
Experience in party increases when the amount of party members increase. It also depends on the variety of classes.
Drop rates
Item drop rate: 5%
Zen drop rate: 7%
Monster health: In relation to the health of the strongest monster ingame and other monster levels.
Items, Skills:
All items and skills have been improved.
Reset:
Stats removed
0- 1 resets: 1000 points after reset
2 -5 resets: 500 points after reset
6-25 resets: 250 points after reset
26-100 resets: 200 points after reset
101-500 resets: 150 points after reset
501-5000 resets: 100 points after reset
5001-9999 resets: 50 points after reset
Characters:
Dark Knight, Elf, Dark Wizard, Magic Gladiator, Summoner, Dark Lord, Rage Fighter
The three basic characters have been improved.
Dark knight:
Min damage: 17% increase (x1.17)
Max damage: 100% increase (x2)
Dark Wizard:
Min damage: 33% increase (x1.33)
Max damage: 25% increase (x1.25)
Elf:
Defense buff level multiplier: 33% increase (x1.33)
Defense buff energy division: 100% decrease (x0.5)
Attack buff level multiplier: 0% increase (x1)
Attack buff energy division: 43% decrease (x0.57)
Stats
Max level: 400
Strength: 65000
Agility: 65000
Stamina: 65000
Energy: 65000
Command: 65000
Items in shop:
Ale, Olive of love, Town portal scroll
Leather, pad, vine set + 0 + 0
Small shield + 0 + 0
Small axe + 0 + skill
Small bow + 0 + skill
Skull staff + 0 + 0
Scroll of Fireball
Scroll of Power Wave
Scroll of Lightning
Orb of health, defence, attack
Arrows and bolts
Silver Key (Sealed silver box drops)
Silver Box
Guardian Angel
Horn of Uniria
Orb of Impale
Small Wings (Devil, Heaven, Elf)
New features:
Level 150 quest now gives 400 bonus stats.
1st part +200 & 2nd part +200.
Dinorant Fire Breath skill can now be used by every class.
Fire Breath has also been improved by 1000%.
Impale skill (precursor) has been improved by 1666%.
http://i.imgur.com/CDRIxRh.jpg
http://i.imgur.com/qiQO4am.jpg
http://i.imgur.com/KyPUPde.jpg
In Lorencia bar, you can now:
Trade 10 Bless for 1 Soul.
Trade 10 Soul for 1 Chaos.
Trade 5 Hearts for 1 Soul.
http://i.imgur.com/x9phofG.jpg
http://i.imgur.com/Tm2U8PV.jpg
http://i.imgur.com/nvZVpjk.jpg
Enjoy!
Energy Elf
All the summoning monsters are replaced by better monsters. Now it's possible to play alone as an energy elf.
Hunter Jewel | 100 energy
http://i.imgur.com/ZbUsvqX.jpg
Ghost Jewel | 300 energy
http://i.imgur.com/oZB9Fg7.jpg
Shadow Jewel | 500 energy
http://i.imgur.com/pFLYWiz.jpg
Devil Jewel | 700 energy
http://i.imgur.com/7lf8uhb.jpg
Bloody Wolf Jewel | 900 energy
http://i.imgur.com/ywQRyPs.jpg
Beam Knight Jewel | 1100 energy
http://i.imgur.com/XI3kez1.jpg
Alpha Crust Jewel | 1300 energy
http://i.imgur.com/HrRWl1e.jpg
Currently enabled events, they will all be enabled eventually!
Blood Castle
Date: Everyday
Devil Square
Date: Everyday
Alice
Date: Everyday
Time: 13:01, 17:01, 21:01, 01:01, 05:01, 09:01
Location: Noria
Description: Tumble down the rabbit hole near all blue colored plants. Lucky ones will be rewarded one or more beginner excellent items.
Golden Invasion
Date: Everyday
Time: 13:15, 19:15, 01:15, 07:15
Location: Lorencia, Noria, Devias, Atlans, Tarkan
Description: If you're strong enough to defeat one of these monsters you'll be awarded a Box of Kundun.
White Wizard Invasion
Date: Everyday
Time: 05:00, 11:00, 17:00, 23:00
Location: Lorencia, Noria, Devias
Description: The White Wizard and a horde of orcs is trying to invade pieceful territory. It is wise to avoid being in its presence.
Sky Event
Date: Everyday
Time: 14:00, 17:00, 20:00, 23:00, 02:00, 05:00, 08:00, 11:00
Location: Icarus skies
Description: When the Sky Event is announced go the Cherry Blossom Spirit in Devias. Make sure you are in possession of the required invitation star.
Level requirement:
1~400
1~400
1~400
1~400
1~400
You can now buy Small Wings for 10 000 000 zen.
If you think that is too much, then you need to grow a pair of balls.
This server is hardcore, longterm and not for the faint of heart.
You have a mu helper for a reason, use it. Five years ago there was no autopicker and fighter. Or you had to use cheats.
There also was a lack of beginner items for puny players back then. We used to play the game, not ask for for items or easier gameplay.
I'm done answering every little request of players who can't handle real games, like they used to be. No matter how friendly you are, the moment you start a server, you immediately owe everyone everything.
If this sound a little harsh from some, or scares people away, I don't care. The reason I started this server was not to make it easy for noobs.
If there aren't any real Mu Online players anymore, who want a challenge, then this project has failed, and I have nothing to regret.
Stop being pussy.
http://i.imgur.com/ub3lpEO.jpg
Anyway, you can buy the wings at the following locations:
http://i.imgur.com/vhLB2RL.jpg
http://i.imgur.com/Z0NpnBK.jpg
If you can't find these NPC's, then fuck you.
Boss monsters droprate is now 100%
But their health and attack is increased together with their spawn rate.
Other boss monsters will be mentioned here too.
http://thelordofmu.boards.net/thread...rs-new-feature
Ice Queen: spawn 15 minutes, droprate 25%
http://i.imgur.com/5voUTT9.gif
Gorgon: spawn 30 minutes, droprate 50%
http://i.imgur.com/nfWolzG.gif
Balrog: spawn 60 minutes, droprate 100%
http://i.imgur.com/iwPVlwq.jpg
Hydra: spawn 60 minutes, droprate 100%
http://i.imgur.com/9sWD7rH.gif
Zaikan: spawn 60 minutes, droprate 100%
http://i.imgur.com/CZ55oik.gif
Death Beam Knight: spawn 120 minutes, droprate 100%
http://i.imgur.com/3fiKEnX.gif
Phoenix of Darkness: spawn 240 minutes, droprate 100%
http://i.imgur.com/hqB5vgi.gif
Quote:
Back story:
After twelve years of Mu, coming back each year with hopes of finding a good server, I returned disappointed.
Barely any server shines light on exploring the environments and playing together in parties.
Isn't that the reason what makes an mmorpg worthwhile? Creating a fantasy and living it in company.
Still reminiscing about the first global version, when a heliacal sword + skill was invaluable,
I decided to give myself the challenge of starting my own server.
The focus being playing together, the market and to bring back the fantasy.
Do current players even know Mu is based on The Lord of the Rings? Years after playing Mu the first time,
The Lord of the Rings entered my top movie list.
To this day I haven't seen a movie that exceeds the sensation of adventure. The latter also increased my love for Mu.
It's the only mmorpg, next to Rose Online, that could make me feel like being on an adventure and that's the main drive behind my continuous returns.
Anyway, back to topic.
It would mean a lot if this server succeeds in giving the described feeling to players.
Hard to get items thrown by hard to beat monsters is the key to providing the above.
The economy will flourish due to the following reasons:
All items will have value because barely nothing is sold by NPC's.
Bless can indirectly be acquired trough NPC's so zen is necessary.
Donations don't buy advantages, merely aesthetic extravaganza's.
Joy in playing will be long term and surge:
As a kid, what good feeling remained the longest; the longing after or the receiving of a new toy.
"The chase is better than the catch."
Increased monster difficulty drastically impacts the need of a party. Surpassing an obstacle together is more rewarding than alone.
Being in a party increases the experience.
The above checklist will certainly be expanded. Feel free to enlighten me with idea's or remarks.
Have a premium time!
Screenshots:
http://i.imgur.com/xUOvwib.jpg
http://i.imgur.com/MU9Xax2.jpg
http://i.imgur.com/HCRGu67.jpg
http://i.imgur.com/Hq5I92L.jpg
http://i.imgur.com/5qt3xdF.jpg
http://i.imgur.com/MsS5Bit.jpg
http://i.imgur.com/PwH67jB.jpg
http://i.imgur.com/tIHd3mC.jpg
http://i.imgur.com/Sb5t0lj.jpg
More will come...
Don't quite have the time yet, but this is a changelog from my server files. So everything underneath works, but will be customized by me.
* Quests Wz Normal/Evo
* Quests Season 5 ~ Season 6.3
* Custom Quests - Make your own quest with our unique system/script lang for Custom Quests - Up to 256 Quests)
* WZ (GMO) Cash Shop
* Reset InGame
* Socket Items
* Skill Tree for All Seasons
* Multi Warehouse
* Expanded Warehouse
* Expanded Inventory
* Black List (GS Firewall + GS Auto-AntiFlood) - Prevent attackers from DDoS and Others.
* Gens
* Marry - Marry system, unique and stable, fully customized with married NPC's.
* PCPoints
* Spawn Monsters InGame + Save Monsters
* Chaos Card
* Unique GM System
* Unique PvP System
* Reset - Custom reset with LOT OF FEATURES, fully customized.
* Reset Master - Custom reset with LOT OF FEATURES, fully customized (For Master Characters (3rd Evo)).
* News - Annoucements and news from your server.
* Extra-Exp
* Auto-Exp - AutoExp for players AFK in maps.
* WZ Official Helper (GMO Auto Click Bot)
* Custom VIP - Accounting system for VIP, fully customized + VIPShop Bag (Command).
* Duel
Events:
* Battle Soccer
* Blood Castle
* Blue Event - White rabbit event, fully customized.
* Boss Attack - Invasion of X monsters, fully customized.
* Castle Siege
* Chaos Castle
* Cherry Blossom Event/System
* CryWolf
* Devil Square
* Double Goer (Doppel Ganger)
* Gens Close Map - Battle of two factions, duprian and vanert for the control of an map, fully customized.
* Golden Invasion 1
* Golden Invasion 2
* Green Event - Increase the probability of drop excellent items in server.
* Halloween - You get an nice event for halloween with lot of fun and items, fully customized.
* Happy Hour - More exp and drop for your players, fully customized.
* Hide And Seek Bot/Event
* Hit and Up - Hit and up is an event make to fast level characters, from 1 to 2 or more levels by kill, fully customized.
* Kalima
* Kanturu
* Illusion Temple
* Imperial Guardian
* Loren Deep
* Lucky Penny Event/System - exchange Coin of Luck items.
* Moss Merchant
* Racer Bot/Event
* Rain Item
* Raklion
* Red Dragon Invasion
* Sky Event - Play on the sky, the most old and nice event in mu, fully customized.
* Summer Event - The invasion of Fire Flame Ghost from Webzen with extra features.
* Swamp Event - Swap official event from Webzen with extra features(Official + Custom Event).
* White Wizzard Invasion
* XMas Event - Santa's Map with NPC's and items (Official + Custom Event).
UNIQUE BOTS:
* Bot Alchemist - You can move attributes from a item to another item, fully customized.
* Bot Buffer - You can make your BB buff characters like Elf Guardian using any buff skill, fully customized.
* Bot Hide And Seek - No need an GM for teleport and play hide and seek with your players, with this bot is done, fully customized.
* Bot Pet 1 - Custimized PETS for players with trade features and skills, its level as an character companion, fully customized.
* Bot Pet 2 - Same as before, BUT you can give him items or skills, its levels as an character plus evolutions and related, fully customized.
* Bot Racer - Make an special Race. You have start and end checkpoint, bot will stay days here, save all times in DB, when finish will give an item (with Bot Reward) to TOP X players
* Bot Reward - LIVE FEATURE: Give Rewards From DB to any player in game
* Bot Store - You can create NPCS from the tin air with store capabilities, fully customized.
* Bot Trader - Its an mix system, fully customized.
* Bot VipShop (Crystal Edition) - New Shop ingame excellent for all Servers (FULLY CUSTOM + SELL ITEMS PER DAY FEATURE!!)
* Bot Warper - Give him trade, he will Warp you to any point that you want.
Crystal Edition:
* Bot VipShop
* Ingame Special Shop
* Custom Tab (With Commands)
* Custom Wings
* Custom Items (With Custom Glow)
* Custom Jewels (Full Custom)
* Crystal Wall - AntiCheat Client <=> Server
Titans Tech - Custom Features Server Side for Administrators:
* Customized event timers - Like EventManagement.dat but for all other events.
* Renamed Shops for easy configuration and events item bags.
* Dedicated folders for events, shop, monsters and each config.
* Less bandwith usage for Game Client, 1.5kb usage for each client connection.
* Less memory usage on GameServer.
* Titans Tech LinkServer (New App that have all WZ Programs + SCFExDB Inside - Except ChatServer)
+ 80% of less memory usage than official WZ or Other Teams Apps
* AND over 2000 config variables so you can custom your server (basic global like configuration is by default).
Titans Tech - Basic client support.
* Latest Global Main with multilanguage support, spanish, english, portuguese and more.
* Auto Update with Titans Tech Connect Server working.
Extras:
* New Jewels Packaging upto 30 Units:
+ Jewel of Chaos
+ Jewel of Life
+ Jewel of Creation
+ Jewel of Harmony
+ Jewel of Guardian
+ Low Refining Stone
+ High Refining Stone
* New Ancient Items
+ 3 new Rage Fighter Ancient Sets
+ 2 new Blade Knight Ancient Sets
+ 2 new Elf Ancient Sets
+ 1 new Magic Gladiator Ancient Set
+ 2 new Dark Wizard Ancient Sets
+ 2 new Summoner Ancient Sets
+ 1 new Dark Lord Ancient Set
* Max Stats: 65000 HOT
* 7 Characters - fully working
* Fenrir - Red, Blue, Black, Golden combination & Pets
* Dark Lord Pets - 100% working
* Ancient Sets - All original (including S5 Ep4 AND S6 EP2), Set Options
* Items upgrade up to +15 - NEW GLOW FOR +14/+15 Items
* All item options up to +28
* BK Blow of Destruction Combo
* Castle Siege event - 100% working
* Harmony System up to +13 Items
* Raklion Hatchery Event
* Socket System up to 5 level spheres
* 380 level Items - Pink Options (pvp in CS)
* Fruits System
* Season 4 & Season 5 skills AND Season 6 EP2 skills.
* Illusion Temple Event - Original, full featured
* Master Skill Tree for all classes
* Medusa Boss
* Moss The Gambler - original.
* Volcano Map
* Cherry Blossom Quest - with rewards
* Santa's Village
* New Sets, Weapond & Shileds - Up to Season 5 Episode 4
* New Maps' extensions & Mobs for them - Aida/Kanturu/Swamp of Calmness/Raklion
* Loren Market Map
* New small Wings system for Low level Characters
* All new skill icons - Up to Season 5 Episode 4
* Gens System - Full & original HOT
* Gens Quest System - Full & original HOT
* New Year Day Event MORE INFO
* Quest System - Full & original for Season 5 Episode 4 and Season 6 Episode 2 FULL
* Elf Buffer Npc
* Chocolate Box - Blue, Red, Pink
* Candy Box - Lilac, Vermillon, Deep Blue
* Ribbon Box MORE INFO
* Firecracker
* Heart of Love
* Gold Medals & Silver Medals
* Star of Sacred Rebirth
* GM Box
* All in Game Pets MORE INFO
* Chaos Card MORE INFO
* And Many More
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
Increased the zen droprate from 2% to 5%.
Added the first beginner items to shops.
Added the first beginner weapons to shops.
Added potions as reward to the first quests.
Due to popular demand. It was too hard for starting players.
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
I will try this! loooks well worked.
How many ppl are online ?
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
Just had my first player from Vietnam. So, not much yet.
But I was expecting that. It's real hard gameplay. Droprate like Mu Global 12 years ago. Quite challenging.
I also had a bug where people couldn't connect if someone connected with two accounts. But it looks like I fixed it.
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
i made an account, when i launch the client and click the server i get a "you are disconnected" error instantly
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
cheers downloaded patch, ran launcher for updates and it works. long day at work :)
few things though, first i'd suggest having the full client be the latest one zipped up, making it easier for players to access the server is vital.
secondly, the original full client had "the lord of mu.exe" as the launcher, and the patch had a different exe as the launcher, if i copied the patch in and ran the original launcher file it would corrupt the client (deletes main.exe, etc). i re-extracted it, copied patch in and ran the new exe instead and it seems to work ok now.
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
1234576
cheers downloaded patch, ran launcher for updates and it works. long day at work :)
few things though, first i'd suggest having the full client be the latest one zipped up, making it easier for players to access the server is vital.
secondly, the original full client had "the lord of mu.exe" as the launcher, and the patch had a different exe as the launcher, if i copied the patch in and ran the original launcher file it would corrupt the client (deletes main.exe, etc). i re-extracted it, copied patch in and ran the new exe instead and it seems to work ok now.
Thanks for replying! I'll try and upload the client asap.
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
im trying to connect to my account and it say the account is blocked :/
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
the defence rate for the monsters is extremely high, low exp and droprate are fine but when we only hit the monsters 20% of the time it is a bit tiresome, i even built a dk with a major agi focus just to try getting some attack rate and it barely helped
edit - also i've probably killed over 300 monsters and seen two equipment drops, it really needs to be higher
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original - check email for the verification email, you have to ok that first before you can login
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
Yeah, you need to confirm the validation mail.
And 123, I'm working on balancing everything out, most of events, quests etc have not been enabled yet.
I've been working on it for 2 months now, first time I setup a server and everything that comes with it. Took much more time than anticipated.
Next week I've got an important firefighter exam so I have to take it down a notch.
But don't worry, I'm listening to all suggestions. This morning there were no items in shop whatsoever, also changed that due to feedback.
I still want to keep this server hardcore though. That's why I started this project, cause I believe hardcore is the most satisfying gameplay.
Compared to Diablo 3 hardcore or Day Z, where you lose your character when you die, this is peanuts. Nonetheless, I'm reasonable and always listening.
Thank you!
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
I added working download links to my first post.
Forgot to include the encryption key to the download link on the website. So downloading from that link is not possible. Sorry if it caused any inconvenience.
It will be updated as soon as I get home.
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Re: [AD] The Lord of Mu - S6.3 - XP: 15 to 100 - RR: on, SS: off - All Items Customiz
We've doubled the experience and drop rate.
15 xp to 30 xp and 1% to 2% respectively.
Don't be fooled by percentages. 1% = 1/100 & 2% = 1/50. So this increase is very significant!
This decision has been made because of the increased monster health and strength. The rates were increased too low in comparison with the latter changes.
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
have monster defence rates been changed yet? 80% miss rate is still the real problem
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
1234576
have monster defence rates been changed yet? 80% miss rate is still the real problem
What level were you and which monsters did you fight?
I now tested dk and mage again at lvl 15 and 10, and it's only the first few levels I have miss.
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
awesomo
What level were you and which monsters did you fight?
I now tested dk and mage again at lvl 15 and 10, and it's only the first few levels I have miss.
level 28, str 56, agi 112, vit/ene 25
to exemplify the attack rate/defence rate ratio issue, i've had to build high agi just to try bumping rate higher ((Level*5) + (Agility*3) ÷ 2 + Strength ÷ 4)
so a 28 with high agi attacking hounds = ~75% hit rate
now attacking giants, ~50% hit rate.
oh and liches in lorencia hit for 100 even with elf buff.
you buffed monster defence/hp/damage and equipment stats, that's a cool idea in concept, however with the current droprates it's literally impossible to find equipment, therefore you can't progress onto the next "tier" of equipment/monsters.
also the defence rates of monsters really shouldn't have been changed as these changes haven't been reflected in the character calculations
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
This is a very cool server. For those who are comfortable with slow character progression, I recommend this one :)
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
1234576
level 28, str 56, agi 112, vit/ene 25
to exemplify the attack rate/defence rate ratio issue, i've had to build high agi just to try bumping rate higher ((Level*5) + (Agility*3) ÷ 2 + Strength ÷ 4)
so a 28 with high agi attacking hounds = ~75% hit rate
now attacking giants, ~50% hit rate.
oh and liches in lorencia hit for 100 even with elf buff.
you buffed monster defence/hp/damage and equipment stats, that's a cool idea in concept, however with the current droprates it's literally impossible to find equipment, therefore you can't progress onto the next "tier" of equipment/monsters.
also the defence rates of monsters really shouldn't have been changed as these changes haven't been reflected in the character calculations
Now that's an explanation I like.
I can do one of the following things:
-Increase level up points
-Modify character calculations
-Decrease monster defence rates
I'll check into it.
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
sever online ??
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sever off main dont working ???
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
S Na Ke
sever online ??
- - - Updated - - -
sever off main dont working ???
Yes, the server is online. Have you downloaded the new client files?
Maybe you haven't patched the old client files, I accidentally disabled the download.
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
liked the server
maybe it would be better 100x :?:
30x is really hard! :D:
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
jimijoee
liked the server
maybe it would be better 100x :?:
30x is really hard! :D:
100x seems to much to me. But in the meantime I made some other changes.
1. We've increased the drop rate again
2% to 3% = 1/33
2. I've added Sealed Silver boxes to the drop list. (Click here for info)
Their droprate is 4% or 1/25.
You can open the boxes with a Silver Key bought from Wandering Merchant Alex.
3. Jewel drop rates increased (Click here for info)
Item drop rate: 3% = 1/33
Zen drop rate: 5% = 1/20
Bless drop rate: 1% = 1/100
Soul drop rate: 0.25% = 1/400
Chaos drop rate: 0.01% = 1/10000 (Don't worry, drops in events etc.)
4. Orb of greater defence & damage are now available from Eo the craftsman in Noria.
5. Enabled Alice Event (blue event) (Click here for info)
Date: Everyday
Time: 13:01, 17:01, 21:01, 01:01, 05:01, 09:01
Location: Noria
Description: Tumble down the rabbit hole near all blue colored plants. Lucky ones will be rewarded one or more beginner excellent items.
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
looks nice, will check it out :) how many online for now?
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
jimijoee
liked the server
maybe it would be better 100x :?:
30x is really hard! :D:
Quote:
Originally Posted by
Goraus
looks nice, will check it out :) how many online for now?
None to be honest...
Indeed, I think I configured it too hard. It needs some tweaking. I'm not going to change the monster strength though, but increasing exp to 100 might do the trick.
Will keep on searching for the right configuration.
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
awesomo
but increasing exp to 100 might do the trick.
waiting for change! :D:
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Poll
http://thelordofmu.boards.net/thread...l-wipe-restart
I heard a player say (Goraus) many people won't enter the server if they see it has already launched and doesn't have a decent playerbase.
Understandably I can imagine how people think that way. But I see it like this:
All those who already visited the site or played the game and weren't convinced, won't bother visiting again. Maybe after some time.
New players who visit, and see there haven't been many players, they haven't 'lost the race'.
Or maybe I'm just wrong and need to set a launch date in the future this time...
(poll conclusion will start counting from the moment it received enough answers)
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
a restart would be useful of course, but you'd greatly benefit from taking a bit of time to re-look at some of the things we've discussed, do further testing and really review the current setup.
i'll give my opinion on a few pointers, we'll begin with droprates..
it began at 15x and 1% droprate (15:1), then went to 30x and 2% droprate (15:1). In my opinion the current ratio is too low anyway, and really ought to be somewhere in the range of 30x with 30% droprate. that may sound a lot compared to your current ratio but let's use a very crude example, an up and coming dk kills 500 elite yeti's (http://www.guiamuonline.com/devias-drop-normal). 30% * 500 = 150 item drops. of the 22 "normal" item categories a yeti has, 3 are armour parts that DK can use. so 150*(3/22) = ~20 dk armor items from 500 kills, enough chance for a handful with +opt to be worthwhile. after those 500 kills the dk would certainly want to move on and will likely be level sufficient to do so as well.
monster stats...
monster defence rate certainly needs to be reduced to "regular" levels. the main factor is damage taken/received, and in order to be able to even hit then physical builds are currently forced into insane agi levels which leaves little room for str and damage, and magic based characters would be forced to hugely over level to gain the rate from level ups.
monster health ought to remain at a balanced level, i know you want tougher monsters but making 200% hp monsters for example inherently makes physical damage builds lack value compared to dw's/e-mg's for example. stamina is a finite resource where-as mana really isn't. if a wizard has to cast 2x spells to kill a monster he will maybe run out of potions a little faster. if a dk has to TS 2x as much then his stam will surely drain at an unsustainable rate.
buffing stats isn't going to be the answer, it would discount the key point of mg/dl/rf, also combined with the high monster damage/defence it would make ee's go from highly desireable to outright permanently required.
also, i don't know how wide spread it was as i never got to venture beyond lorencia, but it might be worth doing sanity checks on monster damages, i.e. with a leather set and a shield a dk would receive base damage from giants but 100 damage from liches, also some have much higher attack speeds than others which makes them naturally far less desireable to kill.
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Re: [AD] The Lord of Mu - S6.3 - XP: 30 to 100 - RR: on, SS: off - All Items Customiz
Quote:
Originally Posted by
1234576
a restart would be useful of course, but you'd greatly benefit from taking a bit of time to re-look at some of the things we've discussed, do further testing and really review the current setup.
i'll give my opinion on a few pointers, we'll begin with droprates..
it began at 15x and 1% droprate (15:1), then went to 30x and 2% droprate (15:1). In my opinion the current ratio is too low anyway, and really ought to be somewhere in the range of 30x with 30% droprate. that may sound a lot compared to your current ratio but let's use a very crude example, an up and coming dk kills 500 elite yeti's (
http://www.guiamuonline.com/devias-drop-normal). 30% * 500 = 150 item drops. of the 22 "normal" item categories a yeti has, 3 are armour parts that DK can use. so 150*(3/22) = ~20 dk armor items from 500 kills, enough chance for a handful with +opt to be worthwhile. after those 500 kills the dk would certainly want to move on and will likely be level sufficient to do so as well.
That is true if only one person is playing. But if there are 100 players. There would be 2000 dk armor items on the market if each player kills 500 yeti.
+ look at this: http://thelordofmu.boards.net/thread...d-silver-boxes
I would continue to add drops like that. Lucky boxes which drop sets only, but never with luck and <= 8 opt. The same with Alice event I just added. Blue rabbits which spawn in Noria for 5 minutes. They have 1/50 chance of dropping an excellent beginner item with max 1 excellent option. Whereas normal monsters can drop max 3 exc options.
But as you and some others have said, I need to rethink some things, because progression is too hard. My first idea was that you'd need resets to enter lost tower for instance. But then xp has to be much higher.
I'm going to start a Beta² untill the Official launch the 1st of june 2014.
Temporary:
Experience: 9001.
In shop: Chaos, bless, soul, first wings, scrolls & orbs
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Updated the first post with working server features that will be enabled in the future. All customized.
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Tested the server on 100x with actual rates and is very good configured.
In party exp. boost. Good jewel drop rate to upgrade items, even low lvl ones.
Defence of items is bigger, ex: guardian boots exc. +9 def.110 :)
I will play and love this server. Just need a little bit of courage and pasion for this great game.
Team work will be the best advantage to play here and i hope i will find a lot of "real mu players" online to play together.
I just wait the 1th June
See you online!
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Since I'm launching tomorrow. I put together a trailer. Enjoy!
Thank you 'nooberc' and 'en0' for participating!
https://www.youtube.com/watch?v=fS_3SwqiY0E
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
why my account when log in game say this account is blocked????,i never play this mu before,why is blocked??
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Quote:
Originally Posted by
khoquamaoi
why my account when log in game say this account is blocked????,i never play this mu before,why is blocked??
You have to verify your email adress. Look in your mailbox :)
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Configuring/balancing gameplay proves to be harder than I thought :)
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
i got d/c all time after i put my login etc and i get disconnect why
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Quote:
Originally Posted by
b23huk
i got d/c all time after i put my login etc and i get disconnect why
"Antihack Connection Not Found connection closed succesfully!"
Start the game with the The Lord of Mu Launcher and make sure you update.
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
i start from launcher i let it to update but i login, i select my char and boom disconnect
- - - Updated - - -
and here is a ss http://postimg.org/image/6zhaeuzoz/
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Quote:
Originally Posted by
b23huk
I'm going to send private message.
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There must be something wrong, because other people can connect, and I have also tested the latest client from other pc and it works.
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
how time later open ?? what sever time ??
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me too dont can start launcher file MSINET.OCX missing or not invalial ??
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Quote:
Originally Posted by
S Na Ke
how time later open ?? what sever time ??
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me too dont can start launcher file MSINET.OCX missing or not invalial ??
Fix for that error: http://thelordofmu.boards.net/thread...8002801c-error
Launch: 00:00 tonight, in about 10 hours from now.
There is a bug in Gameguard where some people can and other can't join. I'm going to update this before launch. Just so people now, if they can't enter, it's that.
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Server has officially launched. Have fun guys (and girls maybe).
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
All beta testers just received small wings of satan, elf or heaven. If you haven't yet received it, come ask me ingame and pm 'admin'. Or ask on forum.
http://i.imgur.com/ub3lpEO.jpg
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
This is super fun! something new and fresh, goblin kliing my elf, ha!:)
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Boss monsters droprate is now 100%
But their health and attack is increased together with their spawn rate.
Other boss monsters will be mentioned here too.
http://thelordofmu.boards.net/thread...rs-new-feature
Ice Queen: spawn 15 minutes, droprate 25%
http://i.imgur.com/5voUTT9.gif
Gorgon: spawn 30 minutes, droprate 50%
http://i.imgur.com/nfWolzG.gif
Balrog: spawn 60 minutes, droprate 100%
http://i.imgur.com/iwPVlwq.jpg
Hydra: spawn 60 minutes, droprate 100%
http://i.imgur.com/9sWD7rH.gif
Zaikan: spawn 60 minutes, droprate 100%
http://i.imgur.com/CZ55oik.gif
Death Beam Knight: spawn 120 minutes, droprate 100%
http://i.imgur.com/3fiKEnX.gif
Phoenix of Darkness: spawn 240 minutes, droprate 100%
http://i.imgur.com/hqB5vgi.gif
image source: Aiki
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
what does droprate 100% means? 100% for what to drop?
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
100% chance that something will drop.
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
why i cant connect? mu online just dissappears when i try to launch it. same with launcher.
P.S my antivirus(AVAST) is disabled.
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
Quote:
Originally Posted by
Paulius Grasys
why i cant connect? mu online just dissappears when i try to launch it. same with launcher.
P.S my antivirus(AVAST) is disabled.
I had that too sometimes, before beta. For some weird reason, when I had too many map folders opened, it didn't launch or crash my client. Closing some folders might help. Or logging out of windows and log in again.
If it's still not fixed, make sure it's updated. But I'm guessing it is since you start with The Lord of Mu Launcher.exe
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Re: [AD][BETA²][BETA.xp:9001] The Lord of Mu - S6.3 - XP: ?100 to 200? - RR: on, SS:
The three basic characters have been improved.
Dark knight:
Min damage: 17% increase (x1.17)
Max damage: 100% increase (x2)
Dark Wizard:
Min damage: 33% increase (x1.33)
Max damage: 25% increase (x1.25)
Elf:
Defense buff level multiplier: 33% increase (x1.33)
Defense buff energy division: 100% decrease (x0.5)
Attack buff level multiplier: 0% increase (x1)
Attack buff energy division: 43% decrease (x0.57)
_____
Currently enabled events, they will all be enabled eventually!
Blood Castle
Date: Everyday
Devil Square
Date: Everyday
Alice
Date: Everyday
Time: 13:01, 17:01, 21:01, 01:01, 05:01, 09:01
Location: Noria
Description: Tumble down the rabbit hole near all blue colored plants. Lucky ones will be rewarded one or more beginner excellent items.
Golden Invasion
Date: Everyday
Time: 13:15, 19:15, 01:15, 07:15
Location: Lorencia, Noria, Devias, Atlans, Tarkan
Description: If you're strong enough to defeat one of these monsters you'll be awarded a Box of Kundun.
White Wizard Invasion
Date: Everyday
Time: 05:00, 11:00, 17:00, 23:00
Location: Lorencia, Noria, Devias
Description: The White Wizard and a horde of orcs is trying to invade pieceful territory. It is wise to avoid being in its presence.
Sky Event
Date: Everyday
Time: 14:00, 17:00, 20:00, 23:00, 02:00, 05:00, 08:00, 11:00
Location: Icarus skies
Description: When the Sky Event is announced go the Cherry Blossom Spirit in Devias. Make sure you are in possession of the required invitation star.
Level requirement:
1~400
1~400
1~400
1~400
1~400
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Level 150 Quest:
The first and second part of the character upgrade quest now give 200 bonus stat points instead of 10.
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Items in shop:
Ale, Olive of love, Town portal scroll
Leather, pad, vine set + 0 + 0
Small shield + 0 + 0
Small axe + 0 + skill
Small bow + 0 + skill
Skull staff + 0 + 0
Scroll of fireball
Orb of health, defence, attack
Arrows and bolts
Silver Key (Sealed silver box drops)
Silver Box
Guardian Angel
Horn of Uniria
Orb of Impale
Small Wings (Devil, Heaven, Elf)
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
New features:
Level 150 quest now gives 400 bonus stats.
1st part +200 & 2nd part +200.
Dinorant Fire Breath skill can now be used by every class.
Fire Breath has also been improved by 1000%.
Impale skill (precursor) has been improved by 1666%.
http://i.imgur.com/CDRIxRh.jpg
http://i.imgur.com/qiQO4am.jpg
http://i.imgur.com/KyPUPde.jpg
In Lorencia bar, you can now also:
Trade 10 Bless for 1 Soul.
Trade 10 Soul for 1 Chaos.
Trade 5 Hearts for 1 Soul.
http://i.imgur.com/x9phofG.jpg
http://i.imgur.com/Tm2U8PV.jpg
http://i.imgur.com/nvZVpjk.jpg
Enjoy!
- - - Updated - - -
Energy Elf
All the summoning monsters are replaced by better monsters. Now it's possible to play alone as an energy elf.
Hunter Jewel | 100 energy
http://i.imgur.com/ZbUsvqX.jpg
Ghost Jewel | 300 energy
http://i.imgur.com/oZB9Fg7.jpg
Shadow Jewel | 500 energy
http://i.imgur.com/pFLYWiz.jpg
Devil Jewel | 700 energy
http://i.imgur.com/7lf8uhb.jpg
Bloody Wolf Jewel | 900 energy
http://i.imgur.com/ywQRyPs.jpg
Beam Knight Jewel | 1100 energy
http://i.imgur.com/XI3kez1.jpg
Alpha Crust Jewel | 1300 energy
http://i.imgur.com/HrRWl1e.jpg
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
gr8 server, i play rarely but this is FUN !
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
I downloaded the client and then I'm receiving an error regarding items.dll error 126. Can you help me?
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
Ok i dont think that rollbacks are making game harder! I really like those configs but when admin is to lazy to think over a BUG and make rollback on server where making progression is really time consuming and hard then something is wrong. Apparently ther ewas a bug when everyone had 25agi (strange) and instead of adding points equal of lost agi (lvl * 5/7 + quest points if had) they made the EASY way on HARD server. Cmon you have 2-6 players online and you are loosing them.... liek me ;/
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
Quote:
Originally Posted by
Barbeq
Ok i dont think that rollbacks are making game harder! I really like those configs but when admin is to lazy to think over a BUG and make rollback on server where making progression is really time consuming and hard then something is wrong. Apparently ther ewas a bug when everyone had 25agi (strange) and instead of adding points equal of lost agi (lvl * 5/7 + quest points if had) they made the EASY way on HARD server. Cmon you have 2-6 players online and you are loosing them.... liek me ;/
No time to think, exam to study. Also I had to test if rollbacks worked, and I changed backups to every 2 hours instead of once a day.
I know it was lazy and lost time sucks, hence the xp x200. Lost time gained easily :)
It's a very strange 'bug'. Don't even know if it's a bug or hacker.
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
I like the intro here.. Just change to a paid URL.. Using those hopto..... Just make you so cheap and lower down your rep.
You don't look like ur interested in your server even...
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
Almoust reset :D Who said is hard ?
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
First reset is a fact :)
Congratulations!
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
Thank you!
Team work wins again!
With party, friends, passion and patience all is possible.
Will be more easy from now for me and for new players who will join us.
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
Top 100 characters is now on website. Finally figured out how to do it.
Golden Budge Dragon now drops: chaos, imp, soul, horn of dinorant.
- - - Updated - - -
Alice event now also gives double drop rate for 5 minutes multiple times everyday.
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
Server back online with temporary new website address. Previous host was disabled by Microsoft.
http://tlom.ddns.net/
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Re: [AD]The Lord of Mu - Hardcore Server - S6.3 - XP: 100,150,200 - RR: on, SS: off
I chose to close the server because it's too time consuming to keep running this on my own.
Bug fixing, changing code. I need to spend my time on something that can attract a lot of players in the future.
But I'm afraid most hardcore MU players have left the scene and it won't grow like it used to be in the past.
I've learnt a lot and had fun though.
I especially want to thank iLoveYou & Baldrick for your time and willingness to help.
Also the conversations I won't forget.
See you guys in another game!
Goodbye.