Checksum in Titans Tech files
Hi, im trying to use the checksum system in titans tech files, i generate the checksum.dat (i try to use many generators), then i copy the checksum.dat in the server files, activate the checksum (SCFUseCheckSum=1), start the server, connect to the game, and when i enter with some character, i get DC and the GS show me the checksum error in logs.
I want to know if somebody can make it work, or maybe this files dont work with checksum, i hope somebody can help me, regards.
Re: Checksum in Titans Tech files
do you added the new checksum to the data/kor folder? or where do you taked the checksum file?
Re: Checksum in Titans Tech files
Quote:
Originally Posted by
djsad94
do you added the new checksum to the data/kor folder? or where do you taked the checksum file?
Yes i do.
Re: Checksum in Titans Tech files
link your files. I will check after 10:00 where is the problem
Re: Checksum in Titans Tech files
Re: Checksum in Titans Tech files
I checked the file, if you taked the good checksum.dat into the Data folder, and turned on the UseNPGGChecksum = 0 in the commonserver.cfg it need to work, but if you change the main.exe and you can connect with this, and you dont get Disconnect when you switch your character, the problem will the "crack" or the original release. TT files has some interesting bugs.
But you can make this in my opinion:
if you use the nanolauncher you can add the main offsets into the var.ini and if the user will change the main or anythink he cant run the client. (Imporant thing, so you need to use this launcher system, and you need to redirect the main.exe into the mu.exe.)
Its the best way in my opinion if the default checksum system isnt working.