Re: Adding mobs to bosses
Quote:
Originally Posted by
Genesis96
What do you have to edit to make a boss spawn add at 50%? I made my own custom boss that works with its own drop table and stats but how do I make it to where it spawns adds at 50% hp?
Also quick question, Where do you change the skill animation? I have the old animations from OS and I wanna change the current ones with them. Which folder is it in?
Thank you :D
Skill animations go in resitem I think. Well the nifs atleast. Should also try the reschar class folders: reschar/Archer-f/ - Example, or the resystem/Archer-f.dat etc.
Re: Adding mobs to bosses
Please read the other KQs scripts, where it spawns at different %.
The 50% one isn't any different.
Like Slime, Honeying, KKP and some more.
Re: Adding mobs to bosses
Skill animations (like the glow effect) are in reseffect. The monsters movement is in reschar.