http://forum.ragezone.com/f497/tutor...2011-a-825732/ followed this tut
building in KOR_RE_PUBLISH
still having random symbol as name in gameroom and in lobby :/
any one fixed it ?
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http://forum.ragezone.com/f497/tutor...2011-a-825732/ followed this tut
building in KOR_RE_PUBLISH
still having random symbol as name in gameroom and in lobby :/
any one fixed it ?
any screen shot would help
That method of unmasking does that. It's better to use the one that Chris posted. Forgot where it was.
In this tut qet doesn't unmask in all spots as Anju said follow the unmask tut of Chrisss posted in tutorial section 2nd or 3rd page...
Edit: I've found it for you xD
http://forum.ragezone.com/f497/tut-u...-1-5-a-870006/
i followed his tut after qet's one and still same problem
Then you have blowed up the source... i don't understand what are some guys trying to do when everyone does the same tuts and all get the correct results.. :/
no i didn't lol, it's just c/c... how can i fail at it ?
Ask your self lol xD i can't help you like this since the tuts are correct and i dunnu what wrong things you've done sorry :)
dude i've got 0 errors xD
Dude, getting 0 errors doesn't mean what you want should be done perfectly :).. i said u did wrong in the source code its self and not building it :/ try to find that wrong spot
i am sure the fucked up part come from here: (ZGame.cpp)
Spoiler:
because if i uncomment it, it will show "Administrator", "Developer" without fucking up the name but if i comment it/delete it it fuck up the name...
and someone knows how i can do to add MSG_WORD_GM for gamemaster? if i cant fix the unmasked name i will have to do that :(
Man all you need to do is simply change bSpUser chats to be as normal chat in all spots, for example..
and change them toCode:if(bSpUser) {
sprintf(szTemp, "%s : %s", sp_name,szMsg);
ZChatOutput(UserNameColor, szTemp);
}
this is all I can tell you, you'll need to find it alone, I won't be able to know what's wrong in your source like this !Code:if(bSpUser) {
sprintf(szTemp, "%s : %s", pChar->GetProperty()->GetName(),szMsg);
ZChatOutput(UserNameColor, szTemp);
}
as you can see in the code above, we've changed the sp_name to pChar->GetProperty()->GetName() whichc will take the normal name.
by the way if you want to add GameMaster do this:
ZMessages.h
add somewhere
and after go to system.mrs -> add in messages.xml the ID 9009 and inside write GameMaster !!..Code:#define MSG_WORD_GM 9009
Good Luck
ok bro i'll try something new again, i think it's because i didnt want to unmask level in playerlistbox so i didnt edit this code:
because i thought it was only for the level but i just read it and it probably do something on the username too ? (idk i am not a c++ dev) so i edited the name part.Code:if(GetUserInfoUID(puid,_color,sp_name,gid)){
sprintf(szLevel,"--");
szRefName = sp_name;
bSpUser = true;
}
else {
sprintf(szLevel,"%2d",nLevel);
szRefName = szName;
}
i am building gunz i'll tell you if it works in 2min!
- - - Updated - - -
FIXED BRO I LOVE U
Hahaha good to hear it worked, and you were correct this code deals with name also and not only for level :)