-
EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Level Editor for Episode 9
What's New?:
- Can read latest CFG, BIN, CHF, CPS, EGP etc.
- 100% Working for Juver Source Code ( released by ramispo )
- Friendly resolution for Crow Edit
Note:
ETC Function is still not working as usual. but the thing is, if you are a Juver Source code user, then this will be 100% working for you :lol:
Preview
You can also compile LevEdit with your very own source code just in case you are not a Juver Source user.
Updated with guide, as promised :love:
How to compile LevEdit with your own source
Prerequisite:
-Customized VS Req: Download it here
-LevEdit OBJ Files: Download it here ( Extract this to your Source Code's Folder's _RBuildData
-=ZLib, =Library: Download it here ( Extract this to your desktop )
-Own Source Code
-Good at following instructions
-Common sense
Okay so if you have those prerequisites listed above then you're free to continue reading this guide :fanny:
===================================
Compiling the LevEdit
===================================
1. Download the VSReq.rar, extract it to your C:\
2. Relocate your source code to your desktop.
3. Download this vsvars32.bat then put it on your source code's folder. Download here
4. Copy the cmd.exe from your Windows\system32 and paste it to your source code's folder.
5. Make a new notepad document named Levedit_Compiler.txt then paste this code to it.
PHP Code:
/OUT:"C:\Users\SeiferXIII\Desktop\RAN\/_Bin/LevelEditR.exe" /INCREMENTAL:NO /NOLOGO /NODEFAULTLIB:"libci.lib" /NODEFAULTLIB:"libc.lib" /DEBUG /PDB:"C:\Users\SeiferXIII\Desktop\RAN\/_RBuildData/LevelEdit/LevelEdit.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /OPT:NOWIN98 /MACHINE:X86 dsound.lib dinput8.lib dxerr9.lib d3dx9.lib d3d9.lib d3dxof.lib dxguid.lib winmm.lib imm32.lib "C:\Users\SeiferXIII\Desktop\RAN\/=Library/vorbisfile_static.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=Library/ogg_static.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=Library/dbghelp.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=Library/ggsrvlib.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=Library/lzo2.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=TbbLib/lib/tbb.lib" \Users\SeiferXIII\Desktop\RAN\_RBuildData\BugTrap\Release\BugTrap.lib \Users\SeiferXIII\Desktop\RAN\_rlib\NetClientLib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\NetServerLib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\EngineSoundLib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\EngineLib_Korea.lib \Users\SeiferXIII\Desktop\RAN\_rlib\RanClientLib_Korea.lib \Users\SeiferXIII\Desktop\RAN\_rlib\EngineUILib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\RanClientUILib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\MfcExLib_Korea.lib "\VSReq\=DX_Lib\x86\dsound.lib" "\VSReq\=DX_Lib\x86\dinput8.lib" "\VSReq\=DX_Lib\x86\DxErr9.lib" "\VSReq\=DX_Lib\x86\d3dx9.lib" "\VSReq\=DX_Lib\x86\d3d9.lib" "\VSReq\=DX_Lib\x86\d3dxof.lib" "\VSReq\=DX_Lib\x86\dxguid.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\vorbisfile_static.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\ogg_static.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\dbghelp.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\ggsrvlib.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\lzo2.lib" "\Users\SeiferXIII\Desktop\RAN\=TbbLib\lib\tbb.lib" \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\ExceptionAttacher.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEdit.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEditDoc.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEditView.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEditViewD3d.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelMainFrm.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\stdafx.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEdit.res \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\CrowTree.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\DlgLevelEdit.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\DlgQuest.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\EtcFuncPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\GateListPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\ItemTreePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LandMarkPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelLandGatePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelMainPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelSheetWithTab.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelSingleEffect.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\MobSchedulePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\MobSetPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\RequirePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\SkillTreePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\ToolBarEx.obj
Notice that the "SeiferXIII" is my Computer User and "RAN" is the name of my source code folder so make sure you change that with your own.
5. Open the CMD.exe and drag the vsvars32.bat on it then press enter.
6. type LINK then paste the contents of Levedit_Compiler.txt then press ENTER.
7. Wait for it to compile then, voila :) Hello world Levedit \m/
Credits?
bLazeDex Development ( Since 2008 )
JiMeDev ( 2011~2012 )
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Re: EP9 Level Editor (LevEdit)
wow big share. thank you sir (y)
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Re: EP9 Level Editor (LevEdit)
ty master
#BlazeDex .org is <3 haha
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can share comment.ini default.charclass :)
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Re: EP9 Level Editor (LevEdit)
@ts
can you share the compatible comment.ini? because i got comment.ini error if i use my client comment ini
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Re: EP9 Level Editor (LevEdit)
welcome back seifer buddy :)) nice share by the way.. goodluck with your other release too. MORE POWER
Quote:
Originally Posted by
SeiferXIII
Level Editor for Episode 9
What's New?:
- Can read latest CFG, BIN, CHF, CPS, EGP etc.
- 100% Working for Juver Source Code ( released by ramispo )
- Friendly resolution for Crow Edit
Note:
ETC Function is still not working as usual. but the thing is, if you are a Juver Source code user, then this will be 100% working for you :lol:
Preview
You can also compile LevEdit with your very own source code just in case you are not a Juver Source user. I'll be updating this thread later with the guide included when i got my free time again :love:
Credits?
bLazeDex Development ( Since 2008 )
JiMeDev ( 2011~2012 )
-
Re: EP9 Level Editor (LevEdit)
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Re: EP9 Level Editor (LevEdit)
comment.ini of juver files not compatible tested...
share compatible comment.ini
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Re: EP9 Level Editor (LevEdit)
Problem with the comment.ini, i already tried to use different comment.ini from other server using the juver source code.
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Re: EP9 Level Editor (LevEdit)
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Re: EP9 Level Editor (LevEdit)
read carefully lol, he says compatible for juver source release by ramispo then use the comment.ini that had been shared by ramispo. .and use compatible client for that source and it will work..
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Re: EP9 Level Editor (LevEdit)
I USE ALREADY THE JUVER COMMENT.INI BUT STILL THERE's AN ERROR....
THERE's A Lack of declaration on comment.ini....
CHECK IT ON YOUR OWN......
Quote:
Originally Posted by
sprintf
read carefully lol, he says compatible for juver source release by ramispo then use the comment.ini that had been shared by ramispo. .and use compatible client for that source and it will work..
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Re: EP9 Level Editor (LevEdit)
Quote:
Originally Posted by
dharrhyl
I USE ALREADY THE JUVER COMMENT.INI BUT STILL THERE's AN ERROR....
THERE's A Lack of declaration on comment.ini....
CHECK IT ON YOUR OWN......
oh i see, can you post here the errors?
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Re: EP9 Level Editor (LevEdit)
Cant ss lots of errors on comment.ini
i think the source use to compile this is more updated....
Quote:
Originally Posted by
sprintf
oh i see, can you post here the errors?
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Re: EP9 Level Editor (LevEdit)
Quote:
Originally Posted by
dharrhyl
Cant ss lots of errors on comment.ini
i think the source use to compile this is more updated....
if there's an error in pet , add pet in comment.ini from your current pet letter PET_A(Min_Husky),PET_B(Min_Turtle),PET_C(Min_WhiteTiger),PET_D(Min_Bear),PET_E(Min_Owl),PET_F(Min_Parrot),PET_G(Min_Monkey),PET_H(Min_Fairy),PET_I(Min_Fox),PET_J(Min_Leopard),PET_K(Min_Dinasaur)
add pet until you reach letter Z
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Re: EP9 Level Editor (LevEdit)
all key is error like ani maintype chardefine anisubtype and many more.. please share the working comment.ini if you have
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Re: EP9 Level Editor (LevEdit)
100% Working ^_^ i just try but i wont use this ^_^ will provide ss when i got home... nice share ^_^ thumbs up.
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Re: EP9 Level Editor (LevEdit)
Quote:
Originally Posted by
jesterjoy18
100% Working ^_^ i just try but i wont use this ^_^ will provide ss when i got home... nice share ^_^ thumbs up.
can you share your comment ini?
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Re: EP9 Level Editor (LevEdit)
Please can anyone share the working comment.ini for this tool. Thanks
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Re: EP9 Level Editor (LevEdit)
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1 Attachment(s)
Re: EP9 Level Editor (LevEdit)
here this comment.ini is compatible of that leveledit
Attachment 146035
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Re: EP9 Level Editor (LevEdit)
here compatible comment.ini you can XDhttp://speedy.sh/aS6Fb/comment.rar
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Re: EP9 Level Editor (LevEdit)
thanks guys but how to fix unknown data version? the ts said this is ep9 but i got that problem. if i encrypt my level map the unknown data version is appear then if i decrypt bugtrap is appear.
how to fix this
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Re: EP9 Level Editor (LevEdit)
Already tried the 2 comment.ini but everytime i open up a .Lev files it always result as Bugtrap "please wait"
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Re: EP9 Level Editor (LevEdit)
Quote:
Originally Posted by
JerMTheSLayer
what are the errors?
ani error and pet error i think?
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Re: EP9 Level Editor (LevEdit)
first post is updated comment removed
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Re: EP9 Level Editor (LevEdit)
Quote:
Originally Posted by
JerMTheSLayer
legit buddy :P
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
As promised, the main post has been updated together with the guide on how to compile the LevEdit exclusive for your very own source code :)
Check it out :D
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
compatible to all source code? or for juven source only?
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
The given EXE file is suggested for Juver source usage while the tutorial is compatible to all source code available on RZ.
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1 Attachment(s)
Re: EP9 Level Editor (LevEdit)
I came out this kind of fatal error..
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
if i type the LINK the cmd said "LINK" is not recognized as an internal or external command?
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1 Attachment(s)
Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
HeadlessCow
I came out this kind of fatal error..
That means you didn't follow my instruction very well.
Quote:
Originally Posted by
kic5301314
=ZLib Folder problem, make a copy of it then paste it on your desktop then retry
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1 Attachment(s)
Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
C:\Documents and Settings\aik5301314\桌面....
I put the desktop can not open the OBJ
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Attachment 146038
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
kic5301314
C:\Documents and Settings\aik5301314\桌面....
I put the desktop can not open the OBJ
- - - Updated - - -
Attachment 146038
Extract this on your desktop
https://mega.co.nz/#!odhSXAiS!C_Ctuk...5E6zihSUHO65M0
First Post tutorial has been updated!
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2 Attachment(s)
Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
seiferxiii
3q....@@
- - - Updated - - -
I put the desktop can not open the OBJ
Attachment 146041
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Quote:
Originally Posted by
SeiferXIII
Can thank you
- - - Updated - - -
How to deal with this
Attachment 146042
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
why its so confusing to linking LevelEdit .obj..
this is what i did :
Code:
1. compile first the requirement .lib ( EngineLib, EngineSoundLib, BugTrap, EngineUILib, RanClientLib, RanClientUILib, NetClientLib, NetServerLib, MfcExLib ).
2. make file .txt for linking ( same like Levedit_Compiler.txt in first post ).
3. open visual sudio 2003 command promp.
4. change destination folder where Levedit_Compiler.txt is in there ( cd c:/yoursourcefolder/leveditobjfolder/ ).
5. type the command ( link @ Levedit_Compiler.txt ( without spance between @ and Levedit_Compiler.txt ) ).
done..
no need to drag vsvars32.bat to cmd.exe or whatever..all visual studio has their own command promp..find it in start->microsoft visual studio->visual studio tool..
and make sure your source code root folder in C:..
even for me its really difficult to understand first post guide..sorry bro no offense..but really its confusing..
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
@geger009
Yup bro, it may be difficult to understand for them but, it's how i made things so it's up to them on how will they make the thing much more easier right? :) . And by the way, i made the vsvars32.bat of my own --- manually because im a win7 user ( which commonly stacked up on black screen hang when dxsdk2005 sdk is installed ) .
@all
Directories and the guides that are told on the first post are not mandatory. It's up to you where and how you do things. The important thing here is you are able to do the OBJ Compilation tutorial very well.
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Sharing source code
Perhaps more easily
Haha
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
laukinfai001
etc function crash ;(
the etc. function is not functioning.. it's normal...
--------------------------------------------------------------------------------------------------------------------------------------------------------
Btw, is this compatible in Chaos Ran V3.0?
Thanks in advanced~!!!!
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
conquereo1
Sharing source code
Perhaps more easily
Haha
lol stop asking for source code , it cost $950 ahaha
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
i got this msg ....
Setting environment for using Microsoft Visual Studio .NET 2003 tools.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
i can't compile.
- - - Updated - - -
I also encounter same problem. any solution?
Quote:
Originally Posted by
TeLeScoPe
thanks guys but how to fix unknown data version? the ts said this is ep9 but i got that problem. if i encrypt my level map the unknown data version is appear then if i decrypt bugtrap is appear.
how to fix this
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
followed geger's guide but i've encountered error problem, like cannot open or access dlls, i even follow ts's guide, but when i type LINK, it says, it's not recognized as an internal or external command, operable program or batch . i need professional help . and btw . thanks for your share :) it's hard to put latest effect using ep7 crack lev edit.
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Any video guide? i can't understand the guide, sorry Sefier :*:
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Can anyone share the compiled LevEdit?
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
HeadlessCow
Can anyone share the compiled LevEdit?
most of the people here are selfish.
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
@TS how about the Windows XP User,Is it Compatible?
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
@TS - please reply, can't compile your shared files, even EXE.
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
HeadlessCow
Can anyone share the compiled LevEdit?
Quote:
Originally Posted by
JAN2XONLINE
Please share...
Quote:
Originally Posted by
flyhigh1
most of the people here are selfish.
TS made the download link big enough to see :glare:
----------------------->
https://fbcdn-sphotos-d-a.akamaihd.n...24936877_n.jpg
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
markjh97
bug trap not working on EP8 i-bugz client.
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
flyhigh1
bug trap not working on EP8 i-bugz client.
ohhh,, you need to compile to make it work on your source.
just follow the tutorial. or find geger009's post on page 3 of this thread.
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
markjh97
ohhh,, you need to compile to make it work on your source.
just follow the tutorial. or find geger009's post on page 3 of this thread.
Can you share your compiled one sir? i got error compiling >.<
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
this tutorial is a very hard to follow..
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
SeiferXIII
Level Editor for Episode 9
What's New?:
- Can read latest CFG, BIN, CHF, CPS, EGP etc.
- 100% Working for Juver Source Code ( released by ramispo )
- Friendly resolution for Crow Edit
Note:
ETC Function is still not working as usual. but the thing is, if you are a Juver Source code user, then this will be 100% working for you :lol:
Preview
You can also compile LevEdit with your very own source code just in case you are not a Juver Source user.
Updated with guide, as promised :love:
How to compile LevEdit with your own source
Prerequisite:
-Customized VS Req: Download it
here
-LevEdit OBJ Files: Download it
here ( Extract this to your Source Code's Folder's
_RBuildData
-=ZLib, =Library: Download it
here ( Extract this to your desktop )
-Own Source Code
-Good at following instructions
-Common sense
Okay so if you have those prerequisites listed above then you're free to continue reading this guide :fanny:
===================================
Compiling the LevEdit
===================================
1. Download the VSReq.rar, extract it to your C:\
2. Relocate your source code to your desktop.
3. Download this vsvars32.bat then put it on your source code's folder. Download
here
4. Copy the cmd.exe from your Windows\system32 and paste it to your source code's folder.
5. Make a new notepad document named
Levedit_Compiler.txt then paste this code to it.
PHP Code:
/OUT:"C:\Users\SeiferXIII\Desktop\RAN\/_Bin/LevelEditR.exe" /INCREMENTAL:NO /NOLOGO /NODEFAULTLIB:"libci.lib" /NODEFAULTLIB:"libc.lib" /DEBUG /PDB:"C:\Users\SeiferXIII\Desktop\RAN\/_RBuildData/LevelEdit/LevelEdit.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /OPT:NOWIN98 /MACHINE:X86 dsound.lib dinput8.lib dxerr9.lib d3dx9.lib d3d9.lib d3dxof.lib dxguid.lib winmm.lib imm32.lib "C:\Users\SeiferXIII\Desktop\RAN\/=Library/vorbisfile_static.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=Library/ogg_static.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=Library/dbghelp.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=Library/ggsrvlib.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=Library/lzo2.lib" "C:\Users\SeiferXIII\Desktop\RAN\/=TbbLib/lib/tbb.lib" \Users\SeiferXIII\Desktop\RAN\_RBuildData\BugTrap\Release\BugTrap.lib \Users\SeiferXIII\Desktop\RAN\_rlib\NetClientLib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\NetServerLib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\EngineSoundLib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\EngineLib_Korea.lib \Users\SeiferXIII\Desktop\RAN\_rlib\RanClientLib_Korea.lib \Users\SeiferXIII\Desktop\RAN\_rlib\EngineUILib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\RanClientUILib.lib \Users\SeiferXIII\Desktop\RAN\_rlib\MfcExLib_Korea.lib "\VSReq\=DX_Lib\x86\dsound.lib" "\VSReq\=DX_Lib\x86\dinput8.lib" "\VSReq\=DX_Lib\x86\DxErr9.lib" "\VSReq\=DX_Lib\x86\d3dx9.lib" "\VSReq\=DX_Lib\x86\d3d9.lib" "\VSReq\=DX_Lib\x86\d3dxof.lib" "\VSReq\=DX_Lib\x86\dxguid.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\vorbisfile_static.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\ogg_static.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\dbghelp.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\ggsrvlib.lib" "\Users\SeiferXIII\Desktop\RAN\=Library\lzo2.lib" "\Users\SeiferXIII\Desktop\RAN\=TbbLib\lib\tbb.lib" \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\ExceptionAttacher.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEdit.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEditDoc.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEditView.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEditViewD3d.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelMainFrm.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\stdafx.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelEdit.res \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\CrowTree.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\DlgLevelEdit.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\DlgQuest.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\EtcFuncPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\GateListPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\ItemTreePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LandMarkPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelLandGatePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelMainPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelSheetWithTab.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\LevelSingleEffect.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\MobSchedulePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\MobSetPage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\RequirePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\SkillTreePage.obj \Users\SeiferXIII\Desktop\RAN\_RBuildData\LevelEdit\ToolBarEx.obj
Notice that the "SeiferXIII" is my Computer User and "
RAN" is the name of my source code folder so make sure you change that with your own.
5. Open the
CMD.exe and drag the
vsvars32.bat on it then press enter.
6. type LINK then paste the contents of
Levedit_Compiler.txt then press
ENTER.
7. Wait for it to compile then, voila :) Hello world Levedit \m/
Credits?
bLazeDex Development ( Since 2008 )
JiMeDev ( 2011~2012 )
can you make a video guide for this ? tnx in advance
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
compile error sir, cant link to some files I check the files the files and its there but cant open.
http://s3.postimg.org/wl2uyposj/COMPILE_ERROR.png
- - - Updated - - -
Cannot open...
/=tbblib/lib/tbb.lib >>> the file exist
_RbuildData\BugTrap\Bugtrap.ib >>> oes note exist, do i need to rename my existing bugtrap folder located in the root dir?
_rlib\NetClientLib.lib >>>> dont have this dir, do i have to rename and move netclientLib.lib file? (same as the rest of errors)
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Files that cannot find
/=TbbLib/Lib/tbb/lib
\_RBuildData\Bugtrap\Release\BugTrap.Lib
_rlib\netclientlib.lib; Netsetverlib.lib; enginesoundlib.lib; EngineLib_Korea.Lib;
RanClientLib.Lib; EngineUILib.lib; RanclientUILib.Lib; MfcExLib_Korea.lib
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
geger009
why its so confusing to linking LevelEdit .obj..
this is what i did :
Code:
1. compile first the requirement .lib ( EngineLib, EngineSoundLib, BugTrap, EngineUILib, RanClientLib, RanClientUILib, NetClientLib, NetServerLib, MfcExLib ).
2. make file .txt for linking ( same like Levedit_Compiler.txt in first post ).
3. open visual sudio 2003 command promp.
4. change destination folder where Levedit_Compiler.txt is in there ( cd c:/yoursourcefolder/leveditobjfolder/ ).
5. type the command ( link @ Levedit_Compiler.txt ( without spance between @ and Levedit_Compiler.txt ) ).
done..
no need to drag vsvars32.bat to cmd.exe or whatever..all visual studio has their own command promp..find it in start->microsoft visual studio->visual studio tool..
and make sure your source code root folder in C:..
even for me its really difficult to understand first post guide..sorry bro no offense..but really its confusing..
Sir pls help one single error??
dxerr9.lib
http://s16.postimg.org/70jiedo4l/compilerror.png
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
+2 same prob.
cannot open input file 'dxerr9.lib'
are the OS and system type (32bit - 64bit) issue here? because I'm using 64bit
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Any Update for this Tut its very difficult to understand same problem all members here
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
To ALL who got it working:
please share dxerr9.lib? or Levedit_Compiler.txt so we can compare what is wrong..
FYI: I'm using I-bugz SC
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
We Are waiting TS to update this thread Same problem
Sabihin na kase!!! XD
<dxerr9.lib >
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
@CrimsonRockz
copy all file at
=DX_Lib\x86
and paste into the root of source.
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Anyone? Is this source are working or not? please someone prove that this is working. not the compiled one but the source. thank you
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
thank you for reply Sir Glenox, but still same result... -_-
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
If you didn't made it worked, then you still lack common sense, really. There's no butt-hurt when exploring beyond things. Think rationally, think logically. An error says what he lacks, only yourself will help you resolve your problem.
I made it work, and I already gave the fundamental requirements of it's compiling progress. Why can't you?
PROOF:
https://www.youtube.com/watch?v=O7q2zo1Nr2g
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Please RZ let's troubleshoot this issue.
My specs:
VS2003 - VS2008(personal use)
Win7 64bit
Running in Admin
Tried to set folder security to Everyone with full access
My LevelEditCompiler
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Do I need visual studio 2008 for using this? because 2003 won`t work
Setting environment for using Microsoft Visual Studio .NET 2003 tools.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
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1 Attachment(s)
Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Yes finally i just compiled leveditor. But i think this is not compatible with juver source?
http://i.imgur.com/28TgK0c.png
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1 Attachment(s)
Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
the_eliter
man, how did u solve cannot open input file 'dxerr9.lib'???
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finally, i successfully compiled it too!
but when i try open lev, it gots bugtrap problem too!:scared:
http://forum.ragezone.com/attachment...893238&thumb=1
i am using ibugz client, do i need to decrypt all rcc file before open it?:?:
because that editor seems can read encrypted comment.ini, but when i encrypted all rcc, it gots another err, and then bugtrap again!
if anybody know how to fix this, pls tell!
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and finally!:ott:
decrypt all rcc before open .lev
i-bugz user!
Attachment 147605
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
^
^
^ I did it, but cannot add mobs.. After selecting Crow ID noting happen. Craw ID still 0 0
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
I can't download your
Customized VS Req: Download it here
-LevEdit OBJ Files: Download it here
can you transfer it to mediafire?
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Can any give a level editor for Ibugz client...
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
edwinc3020
man, how did u solve cannot open input file '
dxerr9.lib'???
- - - updated - - -
finally, i successfully compiled it too!
But when i try open lev, it gots bugtrap problem too!:scared:
http://forum.ragezone.com/attachment...893238&thumb=1
i am using ibugz client, do i need to decrypt all rcc file before open it?:?:
Because that editor seems can read encrypted comment.ini, but when i encrypted all rcc, it gots another err, and then bugtrap again!
If anybody know how to fix this, pls tell!
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and finally!:ott:
Decrypt all rcc before open .lev
i-bugz user!
Attachment 147605
how please teach me i decrypted all the rcc files but when i open .lev it stills going bugtrap help me please
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
Hotdog
how please teach me i decrypted all the rcc files but when i open .lev it stills going bugtrap help me please
do u know the Rijndael key of your .lev?
or have u made your own Rijndael key?
if yes, make sure your lev editor include that key, otherwise it would cause bugtrap, i think!
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
Devt Prinsipe
can you make a video guide for this ? tnx in advance
can i request sir....upload again this file
VSReq.rar
i want in mediafire...i cant download in MEGA..ty
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
just follow the instructions carefully and you can make it work, it's easy, just follow every instructions and check if there's something wrong with your lib files.. that's all
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
any one can share the level ediotr for i-bugz user.. please share it
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
How to open comment.ini sir? what support Reditor your encript.?
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
SixTeam
How to open comment.ini sir? what support Reditor your encript.?
use edittext that is the new name for reditor to open comment.ini...u can find that easyly here at ragezone... :)
i hope i get u help
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
tengonciang
^
^
^ I did it, but cannot add mobs.. After selecting Crow ID noting happen. Craw ID still 0 0
we have same problem man.. did you fix it?
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
cheshire14
we have same problem man.. did you fix it?
Nope... Hoping someone will help us. -_-
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
tengonciang
Nope... Hoping someone will help us. -_-
[removed]
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
HELP!! T_T
i got this error when puting the "vsvars32.bat" on cmd
i got this error msg.
Quote:
Setting environment for using Microsoft Visual Studio .NET 2003 tools.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
HELP PLEASE :(
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Re: EP9 Level Editor (LevEdit)
Quote:
Originally Posted by
HeadlessCow
I came out this kind of fatal error..
Same Problem..
How to Solve Sir?
cannot open input file 'dxerr9.lib'
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Re: EP9 Level Editor (LevEdit)
Quote:
Originally Posted by
rongie0506
Same Problem..
How to Solve Sir?
cannot open input file 'dxerr9.lib'
Try to change 'dxerr9.lib' to 'dxerr8.lib' and compile!
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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try these guys :
PHP Code:
/OUT:"C:\Users\RAN-PC\Desktop\Chaos+Source\/_Bin/LevelEditR.exe" /INCREMENTAL:NO /NOLOGO /NODEFAULTLIB:"libci.lib" /NODEFAULTLIB:"libc.lib" /DEBUG /PDB:"C:\Users\RAN-PC\Desktop\Chaos+Source\/_RBuildData/LevelEdit/LevelEdit.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /OPT:NOWIN98 /MACHINE:X86 dsound.lib dinput8.lib dxerr9.lib d3dx9.lib d3d9.lib d3dxof.lib dxguid.lib winmm.lib imm32.lib "C:\Users\RAN-PC\Desktop\Chaos+Source\/=Library/vorbisfile_static.lib" "C:\Users\RAN-PC\Desktop\Chaos+Source\/=Library/ogg_static.lib" "C:\Users\RAN-PC\Desktop\Chaos+Source\/=Library/dbghelp.lib" "C:\Users\RAN-PC\Desktop\Chaos+Source\/=Library/ggsrvlib.lib" "C:\Users\RAN-PC\Desktop\Chaos+Source\/=Library/lzo2.lib" "C:\Users\RAN-PC\Desktop\Chaos+Source\/=TbbLib/lib/tbb.lib" \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\BugTrap\Release\BugTrap.lib \Users\RAN-PC\Desktop\Chaos+Source\_rlib\NetClientLib.lib \Users\RAN-PC\Desktop\Chaos+Source\_rlib\NetServerLib.lib \Users\RAN-PC\Desktop\Chaos+Source\_rlib\EngineSoundLib.lib \Users\RAN-PC\Desktop\Chaos+Source\_rlib\EngineLib_Korea.lib \Users\RAN-PC\Desktop\Chaos+Source\_rlib\RanClientLib_Korea.lib \Users\RAN-PC\Desktop\Chaos+Source\_rlib\EngineUILib.lib \Users\RAN-PC\Desktop\Chaos+Source\_rlib\RanClientUILib.lib \Users\RAN-PC\Desktop\Chaos+Source\_rlib\MfcExLib_Korea.lib "\VSReq\=DX_Lib\x86\dsound.lib" "\VSReq\=DX_Lib\x86\dinput8.lib" "\VSReq\=DX_Lib\x86\DxErr9.lib" "\VSReq\=DX_Lib\x86\d3dx9.lib" "\VSReq\=DX_Lib\x86\d3d9.lib" "\VSReq\=DX_Lib\x86\d3dxof.lib" "\VSReq\=DX_Lib\x86\dxguid.lib" "\Users\RAN-PC\Desktop\Chaos+Source\=Library\vorbisfile_static.lib" "\Users\RAN-PC\Desktop\Chaos+Source\=Library\ogg_static.lib" "\Users\RAN-PC\Desktop\Chaos+Source\=Library\dbghelp.lib" "\Users\RAN-PC\Desktop\Chaos+Source\=Library\ggsrvlib.lib" "\Users\RAN-PC\Desktop\Chaos+Source\=Library\lzo2.lib" "\Users\RAN-PC\Desktop\Chaos+Source\=TbbLib\lib\tbb.lib" \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\ExceptionAttacher.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelEdit.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelEditDoc.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelEditView.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelEditViewD3d.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelMainFrm.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\stdafx.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelEdit.res \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\CrowTree.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\DlgLevelEdit.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\DlgQuest.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\EtcFuncPage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\GateListPage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\ItemTreePage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LandMarkPage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelLandGatePage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelMainPage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelSheetWithTab.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\LevelSingleEffect.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\MobSchedulePage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\MobSetPage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\RequirePage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\SkillTreePage.obj \Users\RAN-PC\Desktop\Chaos+Source\_RBuildData\LevelEdit\ToolBarEx.obj
create required directories
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
TeLeScoPe
if i type the LINK the cmd said "LINK" is not recognized as an internal or external command?
same problem
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
raman91
i suggest you use cancel rather than ok .
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
janmaru5555
i suggest you use cancel rather than ok .
working thanks :junglejane:
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
Quote:
Originally Posted by
raman91
working thanks :junglejane:
can u pls help me how to compile?. fatal error for me i perfectly follow the guide :(
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
someone share compiled lev editor for i-bugz users?
thank you guys!
merry christmas!
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/
alreadt decrypt all rcc still bug trap when loading .lev. What client compatible with this i already use ibugz and ran new world ep9 still bug trap
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Re: EP9 Level Editor (LevEdit) + Tutorial How to Compile on your Own Source Code \m/