start game then
error
HackShield Start Error. Folder HShield is missing from your computer(Error Code = 512).
Printable View
start game then
error
HackShield Start Error. Folder HShield is missing from your computer(Error Code = 512).
https://mega.co.nz/#!hlN2DLbC!H0CvDh7dDZpqsbRTrHu7DczB_khohCdrHEdAlky0gig
replace in the folder with game
Just copy the HShield folder from the "WZ\bin" folder where you should be running it from.
If you are using a launcher from someone else. They need to send you a copy of the HShield folder.
Can you go into further details if this didnt resolve your issue.
Did you Rebuild All after Update 2, did you go back and review those instruction updates I posted in the Primary Release thread?
present, i fix by new hackshield.rar
http://www.mediafire.com/download/g2...HackShield.rar
- - - Updated - - -
i cant fix by server + path server(iis)
- - - Updated - - -
code by zwoorelook
nRet = _AhnHS_StartService();
assert(nRet != HS_ERR_NOT_INITIALIZED);
assert(nRet != HS_ERR_ALREADY_SERVICE_RUNNING);
if (nRet != HS_ERR_OK)
{
_stprintf(szMsg, _T("HackShield Start Error. Folder HShield is missing from your computer(Error Code = %x)."), nRet);
MessageBox(NULL, szMsg, szTitle, MB_OK);
return FALSE;
}
Sleep(3000);
how to fix by Auto patch ?
I have not tested this since I don't work with the remote servers.
All I can do is make a possible suggestion, as I've not ran into the issue when both client and server are in the same folder.
Can you edit your RSBuild.xml file and make sure you're getting a copy of the files in the HShield folder?
Then reply with yes or no.
Thank you @javaz97
i test by...
1. add hshield.log, HSUpChk.log, supdate.log to C:\WZ\bin\HackShield
2. copy HShield folder to c:\HShield
3. re build client and testing....
thank you so much
- - - Updated - - -
my RS
Code:<build>
<output dir="build\data"/>
<cdn url="http://xxxxx/wz/data/"/>
<!-- set base archive for incremental update -->
<!-- <base file="build\data\wz4119100A"/> -->
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<include mask="Data\LangPack\dictionary.txt"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WZ_*.bin"/>
<!-- excludes for debug files -->
<exclude mask="r3dlog.txt"/>
<exclude mask="game.ini"/>
<exclude mask="reports.txt"/>
<exclude mask="MasterServer_ccu.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<!-- excludes for other binaries -->
<exclude mask="Studio*.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="MasterServer_Rent.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="WarZ_unpack.exe"/>
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<!-- Dlls -->
<exclude mask="PhysX3CharacterKinematic_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicDEBUG_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
<exclude mask="PhysX3CHECKED_x86.dll"/>
<exclude mask="PhysX3CommonCHECKED_x86.dll"/>
<exclude mask="PhysX3CommonDEBUG_x86.dll"/>
<exclude mask="PhysX3CommonPROFILE_x86.dll"/>
<exclude mask="PhysX3CookingCHECKED_x86.dll"/>
<exclude mask="PhysX3CookingDEBUG_x86.dll"/>
<exclude mask="PhysX3CookingPROFILE_x86.dll"/>
<exclude mask="PhysX3DEBUG_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuDEBUG_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<!-- Dlls -->
<include mask="ApexFramework_x86.dll"/>
<include mask="avcodec-52.dll"/>
<include mask="avformat-52.dlll"/>
<include mask="avutil-50.dll"/>
<include mask="CrashRpt1301.dll"/>
<include mask="cudart32_32_16.dll"/>
<include mask="dbghelp.dll"/>
<include mask="fmod_event.dll"/>
<include mask="fmod_event_net.dll"/>
<include mask="fmod_event_netL.dll"/>
<include mask="fmod_eventL.dll"/>
<include mask="fmodex.dll"/>
<include mask="fmoxedL.dll"/>
<include mask="icudt46.dll"/>
<include mask="PhysX3_x86.dll"/>
<include mask="PhysX3Common_x86.dll"/>
<include mask="PhysX3Cooking_x86.dll"/>
<include mask="PhysX3Gpu_x86.dll"/>
<include mask="PhysX3PROFILE_x86.dll"/>
<include mask="steam_api.dll"/>
<include mask="VMProtectSDK32.dll"/>
<include mask="APEX_Loader_x86.dll"/>
<!-- excludes for build directories -->
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="bin"/>
<exclude mask="server"/>
<exclude mask="tools"/>
<exclude mask="logs"/>
<exclude mask="logms"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
</build>