RingAttackEvent.dat aka White Wizard Event
Does anyone know how to let white wizard event announce properly? When you just put the hours in EventManagement.dat & RingAttackEvent.dat the server announces that White Wizard has invaded.
But it is possible to let the server announce that the White Wizard and his troops are gathering x minutes prior the event. And also that they have retreated.
I have made it work by accident before, but now I can't find it anymore. Anyone who has proper documentation for this?
Thanks.
////////////////////////////////////////////////////////////////////////////////
//RingAttackEvent
//by DaRKav [SCFMT Team][darkav@hotmail.com]
////////////////////////////////////////////////////////////////////////////////
// Hour of ring event su khey cyul basic intelligence set
// Does the common knowledge go out the before start for a few minutes? The event some counterweight it isn't advanced? It drives and su it sprouts and toward the destination before these end for a few minutes of the field it heads? (Progress hour compared to it grows and it drives and su it sprouts and and a possibility of coming it isn't there is)
0
3 30 25
end
// It drives and su it sprouts and excessiveness it moves size, smallest radius and the maximum radius of the X Y there is a possibility in information
// the once regarding of moving
1
15 3 6
end
// It drives and su it sprouts and it accomplishes it drives and and and su it sprouts and and and attribute information of the field
// it drives and and and and su it sprouts, an excessiveness and and type, li Jen yes or no (0: Anh box), batting first yes or no (0: Anh box)
2
135 0 1
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
136 0 0
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
137 0 1
end
// It drives and su it sprouts and the hour when the event starts (the HOUR and the MIN)
//
3
0 20
2 20
4 15
6 15
8 15
10 20
12 20
14 20
18 20
20 20
22 20
end
Better information, but still doesn't work.
// ------------------------------------------------------ //
// # Organização: Pedro Cezar. (Pefhe) # //
// # Data de Modificação 19/01/2014 # //
// ------------------------------------------------------ //
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Time Settings
// Event Start (Min) Event Duration (Min) -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
0
1 10 9
end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Message Settings
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1
15 3 6
end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Monster Settings
// MonsterID - - Name
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2
135 0 1 // White Wizard
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
136 0 1 // Ogre Warrior of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
137 0 1 // Ogre Archer of Doom
end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Event Schedules
// Hours (24 Format) Minutes (59 Format)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
3
1 45
3 45
5 45
7 45
9 45
11 45
13 45
15 45
17 45
19 45
21 45
23 45
end
Re: RingAttackEvent.dat aka White Wizard Event
" the White Wizard and his troops are gathering x minutes prior the event. And also that they have retreated."
So you want to edit only the Invasion of WW'z text then?
For example instead of saying "White Wizard has invaded. " u want him to say "White Wizard and his corps has invaded"
What files u use first of all?
cus in Message.txt of s6 files
there are texts like that
[White Wizard] %s has defeated the %s White Wizard Corps
[White Wizard] will manifest his evil presence in %d minute(s).
[White Wizard] and his minions are starting to assemble!
[White Wizard] and his Orcs have invaded us!
[White Wizard] has retreated.
So you accidently might edited the text before?
peace
Re: RingAttackEvent.dat aka White Wizard Event
No. I didn't edit the text.
[White Wizard] %s has defeated the %s White Wizard Corps
[White Wizard] will manifest his evil presence in %d minute(s).
[White Wizard] and his minions are starting to assemble!
[White Wizard] and his Orcs have invaded us!
[White Wizard] has retreated.
Red: This is the text I also want announced. This text announces when White Wizard will spawn. And when the event is over if you did not kill the white wizard. I made it announce by accident once, but don't know how to do it again.
Green: This is the text I already get. Only when the White Wizard spawns, but that's not complete.
Re: RingAttackEvent.dat aka White Wizard Event
Maybe if you test the original files and see if it works fine without original configs?