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Map Objects - 97D
Hello guys!
First, sorry for my "beautiful" English. I'm using a translator. xD
I've been trying to add new maps in 97D. In fact, I could add them successfully, but the map objects in the client (main), vanish even before they reach their final view, namely, the end of the screen.
For example:
- If I take a step, an object vanishes and another appears. I think there is a limit of objects to be viewed screen.
Another existing problem is the misalignment of objects. In MuWorldEditor, the map appears perfectly and then I saved and when I use it, the lines of the floor or some walls are not completely straight and aligned, but pies and separated (in some cases).
I have some screenshots to show what I mean:
http://i.imgur.com/EFlTEXp.jpg
http://i.imgur.com/cL6rWiP.jpg
http://i.imgur.com/kD14gjG.jpg
http://i.imgur.com/T4JjqaX.jpg
I've tried every way I could think of, such "limit" of objects to increase it, and ways to correct the misalignment, but I can't.
Normally, I usually look far before opening a topic, but I have exhausted in all my attempts.
Could you help me?
Grateful.
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Re: Map Objects - 97D
I think this is in main.exe season 1,and 2
Try finding another main.exe?
And I kinda notice you are on 3D Camera cause your character is so small! Comparing to normal
The item vanishes etc etc is due to the zoom in/out of the camera.
If you set it default view it should fit all items in the screen without the vanishing items.
This happen due to character range of standard view is 10(maybe)
When u use zoom camera its go up to 12 or 13 or more which can't be viewed at that kind of range hence you need to go nearer to the item then it shows.
Likewise for mobs. You have to at least be within default screen view without zoom in or out.
Your map is not having bad alignment. It just the view. :)
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Re: Map Objects - 97D
Thanks for your reply.
I'm not using 3D camera. The view of the game is normal.
And also, I've done many tests converting att, map, obj and got to understand that the problem isn't in the files contained in the World / Object folders, but in the main itself.