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[Development] Community Edition Season6 Episode3 z-Team
Here you can find latest z-Team Server Files with latest fixes from Community !
Why I'm creating this topic ? Because I've seen alot of people that are asking for Latest Fixes in Source and Server Files aswell !
Now with the help of all MuOnline RageZone Community Developers and Testers we can make the best Season 6 Episode 3 Files yet . Maybe we can do something good together !
Remember ! I will update thread with Server Files/Client Fixes aswell Source Code with all Fixes !
Below you can find Community Edition Package .
What it contains ?
-Latest Updated Server Files so far !
-Latest Updated Source Files for DataServer and GameServer so far !
-Client Patch
-Tools
Community Project Changelog
Code:
Date : 08.07.2014
-Applied all Community Fixes so far
Date : 09.07.2014 -> v.0.1
ServerFiles :
-Corrected Server/Data/Item/SocketItem.txt
-Added Server/Data/Custom/CommunityEdition.ini
-Added NewJewelsMix in Server/Data/Custom/CommunityEdition.ini
-Added Server/Data/Item/OfflineTrade.txt -> Now you can set your OfflineShop Type
SourceCode :
-GameServer :
Coded NewJewelsMix (Disabled for the moment)
Changes to Offtrade.cpp and Offtrade.h to set type of OfflineShop
Added Offtrade.cpp and Offtrade.h in Package so you can add to your existing Source Code
-DataServer : None
ClientFiles :
-None
Date : 20.07.2014 -> v0.2
ServerFiles :
-Added Lucky Coin Event in Server/Data/Custom/CommunityEdition.ini
-Added Lucky Items Settings in Server/Data/Custom/CommunityEdition
-Corrected Server/Data/Event/IllusionTemple.dat to allow Event Running with 1 Player
-Added RageFighter SQL Query Fix in Server/Database/SQL Fixes
-Enabled ShopPointEx in Server/Data/Customs/ShopPointEx.txt
SourceCode :
-GameServer :
Minor Changes in GameMain.cpp
Fixed DevilLizard King,Golden Tantallos and Golden Iron Wheel
Fixed Double Goer Event running with 1 Player
Enabled ShopPointEx
Enabled Quest System (In next update I will post Configs aswell)
Fixed MailSystem
-DataServer : None
ClientFiles :
-None
Download Link Community Edition Package :
- https://mega.co.nz/#!21QTHZ6C!nNR424...0BsdZbfKTjZi3o
Download Link Working Client :
- https://mega.co.nz/#!SU1VDBRI!lB46vI...J9azBe8fdq3wGU
Download Link Community Edition Package v0.1 :
- https://mega.co.nz/#!fwQykK5I!TcP-Hb...k5n3trRt8N35fY
Download Link Community Edition Package v0.2 :
- https://mega.co.nz/#!ioZkmTgB!KOcfQu...y4za0njKjeOXz4
Credits :
Webzen
z-Team
All Ragezone Community who Tested/Reported/Fixed this files so far !
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re: [Development] Community Edition Season6 Episode3 z-Team
http://i.imgur.com/PdNn77C.jpg
WTF? Window stucked and nothing O_o after select character.....
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
neuda123
Fix character layer.
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re: [Development] Community Edition Season6 Episode3 z-Team
Please add a list with everything you added to source and things you know are broken, so it's not a pain in the ass to keep track. can't wait to let the other topic die.
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re: [Development] Community Edition Season6 Episode3 z-Team
@neuda123 run query
Quote:
USE MUONLINE
GO
ALTER TABLE Character ADD COLUMN OFFTrade INT NULL
GO
ALTER TABLE Character ADD COLUMN GrandReset INT NULL
GO
UPDATE Character SET Offtrade = 0, GrandReset = 0
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re: [Development] Community Edition Season6 Episode3 z-Team
illusion temple event work for 2 player? and don't close main?
- - - Updated - - -
bug! duoble goer bug if you go evnet alone!
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
tranphuoctai
illusion temple event work for 2 player? and don't close main?
Check it !
- - - Updated - - -
bug! duoble goer bug if you go evnet alone!
Main Crash or GS Crash ? More details please ?!
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
or30n
I rebuild it, copy paste it in zGameServer folder and when i start it it crash and stack!
I use win 7 x64 and sql2008 r2 x64. For visual studio i use 2010 sp1.
Check please https://mega.co.nz/#!etpkCJaL!jUk62i...YY2geOdvX4uaPw . I compiled for you , for me works
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re: [Development] Community Edition Season6 Episode3 z-Team
Anyone have sources zClient.dll?
- - - Updated - - -
Work with 2012 Visual studio ?
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re: [Development] Community Edition Season6 Episode3 z-Team
Offtrade bug. Trying to use /offtrade wcoin but still selling for zen....
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ianvalls90
Offtrade bug. Trying to use /offtrade wcoin but still selling for zen....
https://mega.co.nz/#!60Y3QR6J!RCFd3C...-Hw5vDOaEvtQS8 Check now and let me know if works , so I can update first thread and source
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Tested, this fixed the title of the pshop to the type of.shop (always getting zen shop).....but no matter what command i use, it always starts a zen shop.....logs always say shop type 0, and items lways bought for zen.
Tried with /offtradewcoin
/offtrade wcoin
And
/offtrade 1
Remember that shop types are 0 for zen, 1 for wcoin and 2 for soul.....well, im always getting type 0....i think something's missing there....gonna compare now.
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re: [Development] Community Edition Season6 Episode3 z-Team
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re: [Development] Community Edition Season6 Episode3 z-Team
Working now...changed smth on sources or just disabled the other methods?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
RacRac
why do not u enable custom wings in this release?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ianvalls90
Working now...changed smth on sources or just disabled the other methods?
Just some minor changes , nothing hard , as I promise you can find GameServer and Source Code Updated in FirstPost
Quote:
Originally Posted by
aecrimch
why do not u enable custom wings in this release?
I will enable and make a Config for users if they want to have custom wings or not , it's up to them
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re: [Development] Community Edition Season6 Episode3 z-Team
Custom wings = older client dll....not a good idea i think.
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re: [Development] Community Edition Season6 Episode3 z-Team
tarkan tantalos and atlans lizard fix.
find
Quote:
for (n=0;n<OBJ_MAXMONSTER;n++)
{
MapNumber = 7;
if ( gObj[n].Class == 80 ) // Devil Lizard King
{
gObj[n].Live = TRUE;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
{
}
this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
replace with
Quote:
for (n=0;n<OBJ_MAXMONSTER;n++)
{
if ( gObj[n].Class == 80 ) // Devil Lizard King
{
gObj[n].Live = TRUE;
MapNumber = 7;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
{
}
this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
find
Quote:
MapNumber = 8;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
{
}
this->m_BossKanturMapNumber = gObj[n].MapNumber;
this->m_BossKanturMapX = gObj[n].X;
this->m_BossKanturMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
/*LogAddTD("GoldenDebug %d HP: %d", gObj[n].Class, gObj[n].Life);
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObjClearBuffEffect(&gObj[n], CLEAR_TYPE_DIEREGEN);
gObj[n].m_ViewState = 0;
gObj[n].Teleport = 0;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;*/
replace with
Quote:
MapNumber = 8;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
{
}
this->m_BossKanturMapNumber = gObj[n].MapNumber;
this->m_BossKanturMapX = gObj[n].X;
this->m_BossKanturMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
/ /*LogAddTD("GoldenDebug %d HP: %d", gObj[n].Class, gObj[n].Life);
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObjClearBuffEffect(&gObj[n], CLEAR_TYPE_DIEREGEN);
gObj[n].m_ViewState = 0;
gObj[n].Teleport = 0;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
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re: [Development] Community Edition Season6 Episode3 z-Team
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
or30n
Until now, chat system with friend don't work, can't duel with other guild and guild score always 0, after kiling kalima kundun gate for next kalima don't appeared, in blood castle after returning sword for reward i got dc, after illusion begin i got warp to town.
Check Blood Castle rewards configuration and for Illusion Temple i think you need to be 4 players
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re: [Development] Community Edition Season6 Episode3 z-Team
guild create dont work wtf???
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
neuda123
guild create dont work wtf???
Check settings
I think it was on aliennation file.
It was working last time I checked
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ianvalls90
Check settings
I think it was on aliennation file.
It was working last time I checked
maybe u have database for sql2000 x64???
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re: [Development] Community Edition Season6 Episode3 z-Team
I use sql 2008, but dbs are.included on the pack.
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1 Attachment(s)
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
neuda123
maybe u have database for sql2000 x64???
Attachment 146719
SQL 2000 DB Z-Team
Usage:
Create MuOnline Database and open query analyzer paste this code after execute it.
enjoy...
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re: [Development] Community Edition Season6 Episode3 z-Team
http://i.imgur.com/o0FWWUe.png
and after cant not create guild =\
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
neuda123
guild create dont work wtf???
You may need to be gens for this
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
neuda123
Show logs DataServer/Gameserver
Покажи логи геймсервера, датасервера в момент попытки создать клан
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
Show logs DataServer/Gameserver
Покажи логи геймсервера, датасервера в момент попытки создать клан
Nothing O_o Ничего не выводит в ГСе Оо
and i`m in Gens
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re: [Development] Community Edition Season6 Episode3 z-Team
Already said guilds are working fine, need to recheck co.figs dude.
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re: [Development] Community Edition Season6 Episode3 z-Team
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re: [Development] Community Edition Season6 Episode3 z-Team
http://i.imgur.com/LdOLIby.png
I FOUND WHY MY GUILD DONT CREATED!
GO TO MSSQL>MuOnline>Guild. and set NULL on G_Rival, G_Union and G_Type
GO TO MSSQL>MuOnline>GuildMember and set NULL on G_Level and G_Status
http://i.imgur.com/wx377vb.png
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
neuda123
Check ODBC settings.
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re: [Development] Community Edition Season6 Episode3 z-Team
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re: [Development] Community Edition Season6 Episode3 z-Team
First thread updated , i'm just busy with my in life job .
-
No problem mate, i was just wondering...
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re: [Development] Community Edition Season6 Episode3 z-Team
ENG :it's all fixes included ?
RUS: Все фиксы включены ?
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re: [Development] Community Edition Season6 Episode3 z-Team
Gameserver from update 0.2 not responding.....w7 x64.....
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re: [Development] Community Edition Season6 Episode3 z-Team
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ianvalls90
Gameserver from update 0.2 not responding.....w7 x64.....
Maybe you got some wrong configs ?
Quote:
Originally Posted by
cocs55
offexp dont work
Is not yet enabled , in next update
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re: [Development] Community Edition Season6 Episode3 z-Team
Dont know where to check....i mean, server was working just fine, added your latest patch to sources & server....and suddently gs not working....even compiled it again with updated sources, and got same result.....maybe you know where i should check?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ianvalls90
Dont know where to check....i mean, server was working just fine, added your latest patch to sources & server....and suddently gs not working....even compiled it again with updated sources, and got same result.....maybe you know where i should check?
Try this
https://mega.co.nz/#!9xxg0awQ!3mVBKE...abKV9w7E3A5Slc
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re: [Development] Community Edition Season6 Episode3 z-Team
Sometimes GameServer Crash.
Quote:
Сигнатура проблемы: Имя события проблемы: BEX
Имя приложения: GameServer.exe
Версия приложения: 1.0.0.99
Отметка времени приложения: 53cd4f3c
Имя модуля с ошибкой: GameServer.exe
Версия модуля с ошибкой: 1.0.0.99
Отметка времени модуля с ошибкой: 53cd4f3c
Смещение исключения: 00267fa6
Код исключения: c0000417
Данные исключения: 00000000
Версия ОС: 6.1.7601.2.1.0.272.7
Код языка: 1049
Дополнительные сведения 1: 707c
Дополнительные сведения 2: 707c829d4a59f26a4213d189dbd48dbe
Дополнительные сведения 3: 152f
Дополнительные сведения 4: 152fbcbd3599e5c5785542b7a97c4be6
Ознакомьтесь с заявлением о конфиденциальности в Интернете:
http://go.microsoft.com/fwlink/?link...8&clcid=0x0419
Если заявление о конфиденциальности в Интернете недоступно, ознакомьтесь с его локальным вариантом:
C:\Windows\system32\ru-RU\erofflps.txt
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re: [Development] Community Edition Season6 Episode3 z-Team
what about illusion temple? anyone fix it? when i enter event, i get client dc..
cya
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re: [Development] Community Edition Season6 Episode3 z-Team
any updates? I will check illusion temple.
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
Sometimes GameServer Crash.
This is the exact same crash I get.
It just hits randomly. I've disabled all custom features, disabled logging and left the gameserver barebones. Still, it crashes for no fucking reason.
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re: [Development] Community Edition Season6 Episode3 z-Team
Did you try debugging the gs? I had no time to test what you sent me yet, @cocs55....
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re: [Development] Community Edition Season6 Episode3 z-Team
From what I gathered searching around for this type of BEX error, seems its either a memory leak or incompatibility with Windows Server 2008 64bit.
Which one, I have no clue (memory leak is more likely). I've disabled DEP, but still, server crashes.
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re: [Development] Community Edition Season6 Episode3 z-Team
I do not know how to find the problem (
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re: [Development] Community Edition Season6 Episode3 z-Team
Anyone can share zTeam Client Source ?
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re: [Development] Community Edition Season6 Episode3 z-Team
The only ones that have.that source are darksim and i guess his team members...but i dont think they will be sharing that one too xD.....
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re: [Development] Community Edition Season6 Episode3 z-Team
Fair Enought , Any New Bugs Found ? Can i get a list ?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
RacRac
Fair Enought , Any New Bugs Found ? Can i get a list ?
Sometimes GameServer Crash.
Quote:
Сигнатура проблемы: Имя события проблемы: BEX
Имя приложения: GameServer.exe
Версия приложения: 1.0.0.99
Отметка времени приложения: 53cd4f3c
Имя модуля с ошибкой: GameServer.exe
Версия модуля с ошибкой: 1.0.0.99
Отметка времени модуля с ошибкой: 53cd4f3c
Смещение исключения: 00267fa6
Код исключения: c0000417
Данные исключения: 00000000
Версия ОС: 6.1.7601.2.1.0.272.7
Код языка: 1049
Дополнительные сведения 1: 707c
Дополнительные сведения 2: 707c829d4a59f26a4213d189dbd48dbe
Дополнительные сведения 3: 152f
Дополнительные сведения 4: 152fbcbd3599e5c5785542b7a97c4be6
Ознакомьтесь с заявлением о конфиденциальности в Интернете:
http://go.microsoft.com/fwlink/?link...8&clcid=0x0419
Если заявление о конфиденциальности в Интернете недоступно, ознакомьтесь с его локальным вариантом:
C:\Windows\system32\ru-RU\erofflps.txt
this is a very serious problem.
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re: [Development] Community Edition Season6 Episode3 z-Team
Is only in this release or from others repacks aswell ?
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re: [Development] Community Edition Season6 Episode3 z-Team
I couldnt tell....for me it never happened so far....
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
RacRac
Is only in this release or from others repacks aswell ?
only in this release
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ianvalls90
The only ones that have.that source are darksim and i guess his team members...but i dont think they will be sharing that one too xD.....
i think a guy that posted a couple of pages before has the sources and many others do, but even if they shared it would be pretty useless for most of us
my advice as someone who fixed a few bugs on this gs, if u want to actually make some progress, quit all the fcking customs for now and fix the real issues
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re: [Development] Community Edition Season6 Episode3 z-Team
Thats exacty what some of us trying to do....
Useless how? Having the client sided source.everything would become a little easier.....
@RacRac : quest system working but some errors ocurr.
Merchant Zyro's quest (ep7, qs 4) asking for item 14 164....and item isnt added server side.....(ancient statue)
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ianvalls90
Thats exacty what some of us trying to do....
Useless how? Having the client sided source.everything would become a little easier.....
@
RacRac : quest system working but some errors ocurr.
Merchant Zyro's quest (ep7, qs 4) asking for item 14 164....and item isnt added server side.....(ancient statue)
here zclient src: https://mega.co.nz/#!ldkVVSzC!T_emM6...R4A2BnyO6XNq9Q
I'm Kiosani :D
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
BlackHorse
Thanks for the source)
It remains to find the problem in the source game server, which leads to a crash (
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re: [Development] Community Edition Season6 Episode3 z-Team
Unbelievable, thanks a lot @BlackHorse . Love you man xD
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re: [Development] Community Edition Season6 Episode3 z-Team
excellent work @BlackHorse...
after disabling some things, modified other i managed to successfully compile and work the dll...
one thing is not ok for me... i can not load custom glow for any item...
http://i297.photobucket.com/albums/m...09_44-0000.jpg
http://i297.photobucket.com/albums/m...09_45-0000.jpg
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re: [Development] Community Edition Season6 Episode3 z-Team
Craft system)
http://i.imgur.com/QhjomJX.png
- - - Updated - - -
Quote:
Originally Posted by
aecrimch
excellent work @
BlackHorse...
after disabling some things, modified other i managed to successfully compile and work the dll...
one thing is not ok for me... i can not load custom glow for any item...
What server sources you use? can release it?
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re: [Development] Community Edition Season6 Episode3 z-Team
@cocs55,
i use for testing customs add first release ...
where you found CraftStage.txt ? can you share it?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
aecrimch
@
cocs55,
i use for testing customs add first release ...
where you found
CraftStage.txt ? can you share it?
I have not found СraftStage.txt (
I plan to manually restore configs, it's easy)
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re: [Development] Community Edition Season6 Episode3 z-Team
you need fix to run orther main.exe!
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re: [Development] Community Edition Season6 Episode3 z-Team
Thanks for source BlackHorse, bring fun with no effort lol :D
If someone want to play with wings effects
ItemAsm.cpp
un-comment
Code:
// ----
//SetRange((LPVOID)0x005666F7, 10, ASM::NOP);
//SetOp((LPVOID)0x005666F7, AddWingsEffect, ASM::JMP);
& play with code of
ItemAsm.cpp
Code:
Naked(AddWingsEffect)
{
here
}
http://oi60.tinypic.com/30ubsc1.jpg
Cheers, ps lot lot work gj zTeam.
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
BlackHorse
incredible work of zteam.. thanks, also this src have missing socketitem.h and .cpp? i don't find it en the folder
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re: [Development] Community Edition Season6 Episode3 z-Team
Release server sources with no crash
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
aecrimch
where you found CraftStage.txt ? can you share it?
@aecrimch i have recreated, Try
CraftMain.ini
Code:
[NPC]
ID = 375
MAP = 3
X = 177
Y = 104
CraftStage.txt
Code:
//===================================================================================
// zGameServer (CraftSystem zTeam)
// ----------------------------------------------------------------------------------
// Description: CraftStage
// ----------------------------------------------------------------------------------
// Revision: 21:30 26.07.2014 ~ 4FUNer
// ----------------------------------------------------------------------------------
// ID = ID of Item = ((Group *512) +ID)
//===================================================================================
// StageName QuestCount ReqLevel ReqReset
// ----------------------------------------------------------------------------------
0
"Stage 1" 3 400 0
// ----------------------------------------------------------------------------------
// QuestName ItemCount ReqMoney
"Hello 4FUNer" 1 500
// ----------------------------------------------------------------------------------
// ID IsCrafted MinLevel MaxLevel MinOption MaxOption IsLuck IsSkill IsExcellent IsAncient IsSocket
// ----------------------------------------------------------------------------------
6180 0 14 15 1 7 1 0 1 0 0
// ----------------------------------------------------------------------------------
// QuestName ItemCount ReqMoney
"Hello 4FUNer 2" 1 1000
// ----------------------------------------------------------------------------------
// ID IsCrafted MinLevel MaxLevel MinOption MaxOption IsLuck IsSkill IsExcellent IsAncient IsSocket
// ----------------------------------------------------------------------------------
6181 0 0 0 0 0 0 0 0 0 0
// ----------------------------------------------------------------------------------
// QuestName ItemCount ReqMoney
"Hello 4FUNer 3" 1 2000
// ----------------------------------------------------------------------------------
// ID IsCrafted MinLevel MaxLevel MinOption MaxOption IsLuck IsSkill IsExcellent IsAncient IsSocket
// ----------------------------------------------------------------------------------
6182 0 0 0 0 0 0 0 0 0 0
// ----------------------------------------------------------------------------------
end
// StageName QuestCount ReqLevel ReqReset
// ----------------------------------------------------------------------------------
1
"Stage 2" 1 1 0
// ----------------------------------------------------------------------------------
// QuestName ItemCount ReqMoney
"Hello Baby" 1 2500
// ----------------------------------------------------------------------------------
// ID IsCrafted MinLevel MaxLevel MinOption MaxOption IsLuck IsSkill IsExcellent IsAncient IsSocket
// ----------------------------------------------------------------------------------
6183 1 14 15 0 0 0 0 0 0 0
end
Ofc add Npc to MonsterSetBase.txt list
=)
http://oi62.tinypic.com/2ln7ixh.jpg
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re: [Development] Community Edition Season6 Episode3 z-Team
4FUNer, release you GS Sources please.
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re: [Development] Community Edition Season6 Episode3 z-Team
GameServer or zGameServer in Community Project>Server folder?
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re: [Development] Community Edition Season6 Episode3 z-Team
@aecrimch try to load glow.dll like this.
Code:
void Glowdll()
{
HINSTANCE Glow_dll = LoadLibrary("Glow.dll");
if(Glow_dll == 0)
{
MessageBox(0,".dll Not Found, Glow.dll","NNTeam",0);
ExitProcess(1);
return;
}
}
//---------------------------------------------------------------------------
void Item::GetItemColor(int ModelID, float Arg2, float Arg3, VAngle * Color, bool BalrogMode)
{
if( !g_ItemModel.SetColor(ModelID, Color) )
{
return pGetItemColor(ModelID, Arg2, Arg3, Color, BalrogMode);
Glowdll();
}
}
// ----------------------------------------------------------------------------------------------
-
re: [Development] Community Edition Season6 Episode3 z-Team
Someone figured out why the game server would crash sometimes?
-
re: [Development] Community Edition Season6 Episode3 z-Team
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
BlackHorse
Tnx man, need source code "SocketItem" > SocketItem.cpp , SocketItem.h (lacking in the source code)
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
4FUNer
@
aecrimch i have recreated, Try
CraftMain.ini
Code:
[NPC]
ID = 375
MAP = 3
X = 177
Y = 104
CraftStage.txt
Code:
//===================================================================================
// zGameServer (CraftSystem zTeam)
// ----------------------------------------------------------------------------------
// Description: CraftStage
// ----------------------------------------------------------------------------------
// Revision: 21:30 26.07.2014 ~ 4FUNer
// ----------------------------------------------------------------------------------
// ID = ID of Item = ((Group *512) +ID)
//===================================================================================
// StageName QuestCount ReqLevel ReqReset
// ----------------------------------------------------------------------------------
0
"Stage 1" 3 400 0
// ----------------------------------------------------------------------------------
// QuestName ItemCount ReqMoney
"Hello 4FUNer" 1 500
// ----------------------------------------------------------------------------------
// ID IsCrafted MinLevel MaxLevel MinOption MaxOption IsLuck IsSkill IsExcellent IsAncient IsSocket
// ----------------------------------------------------------------------------------
6180 0 14 15 1 7 1 0 1 0 0
// ----------------------------------------------------------------------------------
// QuestName ItemCount ReqMoney
"Hello 4FUNer 2" 1 1000
// ----------------------------------------------------------------------------------
// ID IsCrafted MinLevel MaxLevel MinOption MaxOption IsLuck IsSkill IsExcellent IsAncient IsSocket
// ----------------------------------------------------------------------------------
6181 0 0 0 0 0 0 0 0 0 0
// ----------------------------------------------------------------------------------
// QuestName ItemCount ReqMoney
"Hello 4FUNer 3" 1 2000
// ----------------------------------------------------------------------------------
// ID IsCrafted MinLevel MaxLevel MinOption MaxOption IsLuck IsSkill IsExcellent IsAncient IsSocket
// ----------------------------------------------------------------------------------
6182 0 0 0 0 0 0 0 0 0 0
// ----------------------------------------------------------------------------------
end
// StageName QuestCount ReqLevel ReqReset
// ----------------------------------------------------------------------------------
1
"Stage 2" 1 1 0
// ----------------------------------------------------------------------------------
// QuestName ItemCount ReqMoney
"Hello Baby" 1 2500
// ----------------------------------------------------------------------------------
// ID IsCrafted MinLevel MaxLevel MinOption MaxOption IsLuck IsSkill IsExcellent IsAncient IsSocket
// ----------------------------------------------------------------------------------
6183 1 14 15 0 0 0 0 0 0 0
end
Ofc add Npc to MonsterSetBase.txt list
=)
http://oi62.tinypic.com/2ln7ixh.jpg
thx but can you explain this event?
i added it and finished it and nothing happend
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
Tomy73
Tnx man, need source code "SocketItem" > SocketItem.cpp , SocketItem.h (lacking in the source code)
Just delete files from source and compile :/
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
quskevel
Just delete files from source and compile :/
Thanks, I understand that - but I would like to take advantage of a full source code
For "Socket Item System" - need to configure the client side, so the required configuration:
Client\Data\Custom\SocketItem.ini
Quote:
//=====================================
// Socket item list
//=====================================
// -------------------------------------------------------------------------------------------------------------------------------
// ID Index Name
// -------------------------------------------------------------------------------------------------------------------------------
0 26 //-> Flameberge
0 27 //-> Sword Breaker
2 16 //-> Frost Mace
2 17 //-> Absolute Scepter
4 23 //-> Dark Stinger
5 20 //-> Eternal Wing Stick
5 30 //-> Deadly Staff
5 31 //-> Inberial Staff
6 17 //-> Crimson Glory
6 18 //-> Salamander Shield
6 19 //-> Frost Barrier
6 20 //-> Guardian Shield
-1 44 //-> Eternal Wing Set
-1 45 //-> Titan Set
-1 46 //-> Brave Set
-1 47 //-> Phantom Set
-1 48 //-> Destroy Set
-1 49 //-> Seraphim Set
-1 50 //-> Divine Set
-1 51 //-> Royal Set
-1 52 //-> Hades Set
end
This system is used to add new things 400 level (with the possibility of installing them on the socket options).
I am sorry for my english :)
-
re: [Development] Community Edition Season6 Episode3 z-Team
Anyone release stable GS sources please.
-
re: [Development] Community Edition Season6 Episode3 z-Team
New bug, Jewel of Harmony dont use on items.:
GS:
error-L3: CharName return protocol.cpp 13402 14 Jewel of Harmony
Update: bug with Aliennation.ini
if HarmonyOptionOnSocket = 0 harmony work
if HarmonyOptionOnSocket = 1 harmony dont work
Maybe not fully coded harmony on socket?
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
quskevel
New bug, Jewel of Harmony dont use on items.:
GS:
error-L3: CharName return protocol.cpp 13402 14 Jewel of Harmony
Update: bug with Aliennation.ini
if HarmonyOptionOnSocket = 0 harmony work
if HarmonyOptionOnSocket = 1 harmony dont work
Maybe not fully coded harmony on socket?
your game server crash sometimes? or stable?
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
your game server crash sometimes? or stable?
Stable about 3days no crash
Im using Update0.2 + my customs work like w4 wings
And today after sleep im add to my source Craft
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
quskevel
Stable about 3days no crash
Im using Update0.2 + my customs work like w4 wings
And today after sleep im add to my source Craft
You can release you sources? please.
- - - Updated - - -
because the source of this theme are bugged, occasionally crash the server.
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
You can release you sources? please.
- - - Updated - - -
because the source of this theme are bugged, occasionally crash the server.
maybe it is related to windows? What windows you use for server?
and what compiler you use for compile server (works ONLY with 2012 visual studio)
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
quskevel
maybe it is related to windows? What windows you use for server?
and what compiler you use for compile server (works ONLY with 2012 visual studio)
I'm using windows 2008 server, tried to compile in 2012 and in 2010 the studio.
Maybe you lay out your sources?
I will try them and tell you thank you)
- - - Updated - - -
When i'm compile with 2012 Visual Studio - GameServer crash when i'm try to login in account. =(
-
re: [Development] Community Edition Season6 Episode3 z-Team
files were meant to be compiled with vs2008, if you want to use a more recent version of visual studio you have to make some changes to code. source from this post are are no good, OP "cleaned" the code removing stuff that was not supposed to be removed, added fixes that cause even more problems, etc. If anyone is serious about getting working files, start with the original release of the source and add fixes one by one. there's a TON of things to be fixed, I'm one month in fixing stuff and I'm nowhere near done.
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
Tomy73
Thanks, I understand that - but I would like to take advantage of a full source code
For "Socket Item System" - need to configure the client side, so the required configuration:
Client\Data\Custom\SocketItem.ini
This system is used to add new things 400 level (with the possibility of installing them on the socket options).
I am sorry for my english :)
SocketItem.h and SocketItem.cpp
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
thank you .
add me on skype : devilox and i`ll help u with sources
-
re: [Development] Community Edition Season6 Episode3 z-Team
i use Avast I.S.; and can't open connectserver (win32:Malware-gen)
it is normal?
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
wesker
i use Avast I.S.; and can't open connectserver (win32:Malware-gen)
it is normal?
yes it's normal.
-
re: [Development] Community Edition Season6 Episode3 z-Team
oh lol my issues source work with 2010///
any one have problem with teleport to Kanturu Remains?
-
re: [Development] Community Edition Season6 Episode3 z-Team
i have a problem.
tried with or without socketitem.cpp .h in zclient.dll
a socketed item dropped in raklion , i take it in inventory , drop it or sell it evertything ok
i switch character and then i get this error : Strengthened items can't be stored or can't be sold..
after 5 minutes or 2-3 switches i can drop it or sell it and so on...
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
quskevel
oh lol my issues source work with 2010///
any one have problem with teleport to Kanturu Remains?
Release you sources
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
Release you sources
Im use source with last update noone changed in BUGS only added my customs from s4.6...
KantruRemains uses with client<-> server if MAPID - 24 in movereq
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
quskevel
Im use source with last update noone changed in BUGS only added my customs from s4.6...
KantruRemains uses with client<-> server if MAPID - 24 in movereq
strange that you do not crash ...
-
re: [Development] Community Edition Season6 Episode3 z-Team
@cocs55 : stop asking for peoples sources.dude....we're all basically working with same things.....
I already stated that the crash you mention, i dont have it....using sources posted here.....
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
Link off
------------
link back to normal now:):
-
re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
thank you, and you can declare an identifier?
I would appreciate :):
Quote:
1>dllmain.cpp(89): error C2065: gSocketItem: необъявленный идентификатор
1>dllmain.cpp(89): error C2228: выражение слева от ".Load" должно представлять класс, структуру или объединение
dllmain.cpp
Quote:
// ----
LoadLibrary("ttlci.dll");
// ----
gSocketItem.Load();
VMEND
-
re: [Development] Community Edition Season6 Episode3 z-Team
The Main.exe no open in w8.1 x64, but in compatibility mode yes open.
which is the IP and Serial Main to change?
When entry with the client, the server does not appear to click.