Hello I would like to change the color that surrounds the items. They are blue by default I would put yellow or green. Thank you for your help.
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Hello I would like to change the color that surrounds the items. They are blue by default I would put yellow or green. Thank you for your help.
I would like to know the same thing
void MeshDeferredHighlightRenderable::DoDraw( Renderable* RThis, float distance, const r3dCamera& Cam )
{
D3DPERF_BeginEvent( 0, L"MeshDeferredHighlightRenderable::Draw" );
MeshDeferredHighlightRenderable * This = static_cast<MeshDeferredHighlightRenderable*>( RThis );
r3dMesh* Mesh = This->Mesh;
r3dColor color( r3dColor::white );
r3dRenderer->SetVertexShader( VS_FILLGBUFFER_EXTRUDE_ID );
float factor = r_highlight_thickness->GetFloat();
const float LINE_SATURATE = 2.0f;
if( distance < LINE_SATURATE )
factor *= distance / LINE_SATURATE;
float vsConst[ 4 ] = { factor / Mesh->unpackScale.x, factor / Mesh->unpackScale.y, factor / Mesh->unpackScale.z, 0 };
// float4x3 vExtrudeMatrix : register( c17 );
D3D_V( r3dRenderer->pd3ddev->SetVertexShaderConstantF( 17, vsConst, 1 ) );
r3dPoint3D normal( 0, 1, 0 );
normal.Normalize();
SetFillGBufferConstantPixelShader( r3dColor::blue, 1.0f, normal, 0.0f, 0.0f, r_highlight_glow->GetFloat(), 0.f );
Mesh->DrawMeshSimple( 0 );
D3DPERF_EndEvent();
}
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And Search
const r3dColor r3dColor::yellow(255,255,0);
const r3dColor r3dColor::yellow(255,255,0);
const r3dColor r3dColor::black(0, 0, 0);
const r3dColor r3dColor::grey(80,80,80);
const r3dColor r3dColor::white(255, 255, 255);
const r3dColor r3dColor::red(255, 0, 0);
const r3dColor r3dColor::green(0, 255, 0);
const r3dColor r3dColor::blue(0, 0, 255);
const r3dColor r3dColor::pink(255, 20, 147); // Add more
But,why do you need to change it? :D