Re: [Help] m_pConfig assert
It's a hardcoded weap id. I didn't looked further so I don't know for what.
Re: [Help] m_pConfig assert
diddnt found anything -.-
Re: [Help] m_pConfig assert
AI_Player.cpp line 792:
Quote:
const WeaponConfig* wcfg2 = g_pWeaponArmory->getWeaponConfig(101399); // Temporal
Re: [Help] m_pConfig assert
Re: [Help] m_pConfig assert
Re: [Help] m_pConfig assert
Get a ItemsDB.xml that has that itemID in it.
Re: [Help] m_pConfig assert
Code:
--- Log started at Fri Aug 15 10:29:36 2014
000000.214| ComputerID: 0x834f41fb4481
000000.214| Game Version: WarZ v1.0 (build: Aug 15 2014 04:06:45) - final
000000.214| Available memory: 4095 MB
000000.245| r3dFS: version:August 15, 2014 1:46, 25791 files
000000.329| readGameOptionsFile: found INI at C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\gameSettings.ini
000000.329| writeGameOptionsFile: Saving settings to C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\gameSettings.ini
000000.334| readInputMap: found file at C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\inputMap.xml
000000.334| writeInputMap: Saving settings to C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\inputMap.xml
000000.335| userSettings: found file at C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\userSettings.xml
000000.335| userSettings: Saving settings to C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\userSettings.xml
000000.335| SOUND: initializing sound system
000000.353| SOUND: '1' sound drivers found
000000.353| SOUND: sound caps = 0xF8, speakermode= 2
000000.354| SOUND: sound driver 'Speakers (High Definition Audio Device)'
000000.367| SOUND: sound system ready
000000.367| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.459| Input Devices enabled: Mouse, Keyboard
000001.505| VMEM As seen through DDRaw: 978
000001.505| VMEM As seen through WMI: 0
000001.505| Setting mode: 1024x768x32 Flags=0
000001.542| NVApi successfuly initialized.
000001.542| NVApi: stereo is available but not enabled
000001.542| Adapter: NVIDIA GeForce GT 220
000001.542| nvd3dum.dll 9.18.13.1422
000001.542| Monitor: \\.\DISPLAY1 (1024x768)
000001.602| r3dRenderLayer::SetMode(x=1024,y=768,bpp=32,windowed=0,hz=60)
000001.603| Creating d3d device
000001.730| NVApi: failed to create stereo handle!
000001.730| GPU supports D3DQUERYTYPE_TIMESTAMP
000001.730| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.730| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000001.732| We have 2763 MB texture memory
000001.735| r3dFont: Creating Verdana 10pt
000001.735| r3dFont: Finished creating Verdana 10pt
000001.736| Loading shaders...
000002.483| Finished loading shaders (0.746358 sec)!
000002.531| r3dFont: Creating Tahoma 12pt
000002.533| r3dFont: Finished creating Tahoma 12pt
000002.533| r3dFont: Creating Verdana 10pt
000002.533| r3dFont: Finished creating Verdana 10pt
000002.622| Creating render targets
000002.633| r3dFont: Creating Verdana 8pt
000002.635| r3dFont: Finished creating Verdana 8pt
000002.642| Loaded 14 of 14 grass settings locations from the glist file
000002.643| Loaded 14 grass settings files
000004.910| SetHomeDir: Levels\WZ_FrontEndLighting
000004.910| We have 2617 MB texture memory
000006.505| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000006.505| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000006.708| Unloaded 0.0 MB STATIC decal textures
000006.708| Unloaded 0.0 MB DYNAMIC decal textures
000006.708| Loading decal library Data\Decals\library.xml.
000006.709| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000006.709| Loaded 0.0 MB STATIC decal textures
000006.846| Loaded 3.3 MB DYNAMIC decal textures
000006.846| LoadLevel_MatLibs...
000006.846| LoadLevel_Objects...
000008.264| LoadGrassLib()...
000008.830| Warning: couldn't find grass settings 'BM_Grass_Far.xml'
000008.830| Warning: couldn't find grass settings 'BM_Grass_Med.xml'
000008.830| Warning: couldn't find grass settings 'BM_Grass_Near.xml'
000008.835| g_pGrassMap->Load...
000008.846| LoadLevel_MatLibs...
000008.846| Building skeleton cache..000008.889| Building obstacles cache..000008.889| done.000008.889| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000008.889| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000008.889| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000008.889| World loaded
000008.889| Total load time: 2.40
000013.759| ASSERT at file .\Sources\ObjectsCode\WEAPONS\Weapon.cpp, line 256: m_pConfig
What is ItemID ?
Re: [Help] m_pConfig assert
MasterServer.cfg example which works to see and join the Server if someone is stuck there:
[MasterServer]
MaxRent =10
masterPort =34000
clientPort =34001
masterCCU =3000
masterCCU=20
serverId=1
supervisorCoolDownSeconds=15
[WarZGames]
numGames = 0
maxPlayers = 32
[PermGame2]
map = MAPID_WZ_Colorado DOESNOTHING GBNET_REGION_US_West 0 0
data = 80 0 0
name = Colorado
PasswordGame = 0
MapSettings = 0