A few questions regarding vehicles in Standalone server
Hey, I did all the steps to install vehicles or even use them.
But I dont think they're working.
1. Do I need a working save system?
2. Where would the vehicle spawn log be?
3. When I tried to spawn a vehicle via script executer hacks, my client crashes. (I have the right command and right vehicle classname)
4. and final, I am using a cracked copy of DayZ SA.
Extra info:
init.sqf mission file:
Code:
setTimeForScripts 90;
call compile preprocessFileLineNumbers "\dz\modulesDayZ\init.sqf";
DZ_MP_CONNECT = true;
DZ_MAX_ZOMBIES = 500;
DZ_MAX_CAR = 200;
init_wheelz = compile preprocessFileLineNumbers "wheelz.sqf";
createVehicle ["skoda", [4054.18, 11659.7, 0], [], 0, "CAN_COLLIDE"];
call dbLoadPlayer;
_humidity = random 1;
//setDate getSystemTime;
setDate [2014, 05, 08, 10, 0];
0 setOvercast _humidity;
simulWeatherSync;
_position = [7500,7500,0];
//exportProxies [_position,200000];
call init_spawnZombies;
sleep 1;
importProxies;
spawnLoot [_position,30000,35000];
dbInitServer;
//setAccTime 60;
//skipTime 10.5;
Call init_SpawnAir;
Call init_SpawnCar;
Call init_SpawnWreck;
Call init_SpawnHeliCrash;
Call init_SpawnLootRandom;
Call init_SpawnZombiesNew;
execVM "server_connectionMessage.sqf";
setTimeForScripts 0.03;
wheelz.sqf:
Code:
activateAddons ["DZ_Vehicles_wheeled"];
_this = createVehicle ["datsun1_civil_1_open", [12904.6, 9071.97, 0], [], 0, "CAN_COLLIDE"]; // somewhere on the beach
_this = createVehicle ["hilux1_civil_1_open", [6649.31,2621.9, 0], [], 0, "CAN_COLLIDE"]; // cherno ?
_this = createVehicle ["HMMWV_Gunner04", [2973,5364, 0], [], 0, "CAN_COLLIDE"]; // zelengorsk ?
I did everything I found everywhere on how to do this.
I am just so confused.
Re: A few questions regarding vehicles in Standalone server
Quote:
Originally Posted by
Xplodin
Hey, I did all the steps to install vehicles or even use them.
But I dont think they're working.
1. Do I need a working save system?
2. Where would the vehicle spawn log be?
3. When I tried to spawn a vehicle via script executer hacks, my client crashes. (I have the right command and right vehicle classname)
4. and final, I am using a cracked copy of DayZ SA.
Extra info:
init.sqf mission file:
Code:
setTimeForScripts 90;
call compile preprocessFileLineNumbers "\dz\modulesDayZ\init.sqf";
DZ_MP_CONNECT = true;
DZ_MAX_ZOMBIES = 500;
DZ_MAX_CAR = 200;
init_wheelz = compile preprocessFileLineNumbers "wheelz.sqf";
createVehicle ["skoda", [4054.18, 11659.7, 0], [], 0, "CAN_COLLIDE"];
call dbLoadPlayer;
_humidity = random 1;
//setDate getSystemTime;
setDate [2014, 05, 08, 10, 0];
0 setOvercast _humidity;
simulWeatherSync;
_position = [7500,7500,0];
//exportProxies [_position,200000];
call init_spawnZombies;
sleep 1;
importProxies;
spawnLoot [_position,30000,35000];
dbInitServer;
//setAccTime 60;
//skipTime 10.5;
Call init_SpawnAir;
Call init_SpawnCar;
Call init_SpawnWreck;
Call init_SpawnHeliCrash;
Call init_SpawnLootRandom;
Call init_SpawnZombiesNew;
execVM "server_connectionMessage.sqf";
setTimeForScripts 0.03;
wheelz.sqf:
Code:
activateAddons ["DZ_Vehicles_wheeled"];
_this = createVehicle ["datsun1_civil_1_open", [12904.6, 9071.97, 0], [], 0, "CAN_COLLIDE"]; // somewhere on the beach
_this = createVehicle ["hilux1_civil_1_open", [6649.31,2621.9, 0], [], 0, "CAN_COLLIDE"]; // cherno ?
_this = createVehicle ["HMMWV_Gunner04", [2973,5364, 0], [], 0, "CAN_COLLIDE"]; // zelengorsk ?
I did everything I found everywhere on how to do this.
I am just so confused.
hey you just need to download that car pack
1)https://mega.co.nz/#!7ExDTTrR!_jdFl3...P1EAVct4PqJfqU
2)to download that script and throw it in you Mission
https://www.dropbox.com/s/kgm9zb2iob...arbyMiraJ.sqf#
3)to add that in your init.sqf
execVM "SpawncarbyMiraJ.sqf";
Re: A few questions regarding vehicles in Standalone server
Hi!! SIMbio3 Do you upload vehicles_wheeled.pbo.dayz.bisign file for me?... Thanks
Sorry My English very poor