Re: Mercury Emulator Fixes?
@Invitee
1 - Works fine for me. Make sure you need to leave room the first.
2 - Again not for me. Check fuses for ranks. And no broken packet either.
3 - Same. Must not be coded in the emulator (yet)
4 - Floorplan works on all models for me. What do you mean though? just doesn't save, work ..
5 - They do work fine. Check the release thread on how to set them up.
6 - Voucher codes work fine here? Make sure not to use i, o, u and e.
7 - Users can go straight into the room, but their avatar isn't invisible.
8 - Public rooms working fine for me. Make sure you've set them up right.
Only bug I've found; be in a group room with owner, owner place teleport, owner go to another room, user reload client, search that room, enter it.. Can't do anything. Basically disconnects you. Might just been that time, but has happened twice.
Re: Mercury Emulator Fixes?
With the floorplan bug I noticed, if you take this room model:
http://i.gyazo.com/f50305a97afe46f9f043a1d436f172ad.png
Then remove the stairs, it d/c. The same with this room:
http://i.gyazo.com/a22f78a1339d7e115cec69d6b6a9d340.png (Here the walls disappears, but the save button work)
Re: Mercury Emulator Fixes?
Making too big floorplan makes a disconnect too + a packeterror
Re: Mercury Emulator Fixes?
Quote:
Originally Posted by
Bjork
Making too big floorplan makes a disconnect too + a packeterror
Someone got a fix for this? Because i got this problem to.