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2 New Effects: Staff Badge above Head [UPDATE]
Hi RageZone,
Habbo uploaded 2 new effects:
http://i.imgur.com/go0pEn3.png
or http://prntscr.com/4ne2ud
Download:
- MediaFire
Download includes:
- 2 SWF files: hh_human_fx.swf & hh_human_50_fx.swf
How to use?
Put these files in your Habbo.swf folder, replace the orignal ones with these, clear your cache, reload your hotel and say :enable 102 and :enable 178
Ps. It's quite annoying for the hotels where normal users can use the enable command. You can change or delete the badge in your SWF Decompiler ;) Or add in your emulator that only ranked users can use this enable number.
Enjoy it!
Greetings,
Shield
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Re: New Effect: Staff Badge above Head
This is pretty cool, I like it :)
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Re: New Effect: Staff Badge above Head
Easy to find a staff in a room.
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Re: New Effect: Staff Badge above Head
Nice mooi geript shield :)
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Nice cool ripped shield
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Re: New Effect: Staff Badge above Head
Thank you very much, is all the old effects before this new effect included to?
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Re: New Effect: Staff Badge above Head
@Weebz, do you think the same like me?
---
Ps. It's quite annoying for the hotels where normal users can use the enable command. You can change or delete the badge in your SWF Decompiler ;)
// You can also change in your emulator that this number isn't able to use for not ranked users.
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Re: New Effect: Staff Badge above Head
Quote:
Originally Posted by
Luminia
@
Weebz, do you think the same like me?
---
Ps. It's quite annoying for the hotels where normal users can use the enable command. You can change or delete the badge in your SWF Decompiler ;)
// You can also change in your emulator that this number isn't able to use for not ranked users.
Yep they ripped it from Weebz (I'm Ricardo, you know me)
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Re: New Effect: Staff Badge above Head
It's a great release, the only problem is you cannot restrict it to staffs.
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Re: New Effect: Staff Badge above Head
Thanks for this, Ill give it a try :)
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Re: New Effect: Staff Badge above Head
This is cool, but anybody will be able to use this enable.
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Re: New Effect: Staff Badge above Head
Thanks for the nice and quick release.
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Re: New Effect: Staff Badge above Head
Good release and come on guys?! a simple IF Statement would stop certain users from using the enable. :)
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Re: New Effect: Staff Badge above Head
You can also make a return if the user say :enable 102 and not have a rank higher then 4 for example.
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
UPDATE: New Effect:
http://i.imgur.com/go0pEn3.png
Download:
- MediaFire
All info is in the thread ;)
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Re: New Effect: Staff Badge above Head
Quote:
Originally Posted by
Luminia
@
Weebz, do you think the same like me?
---
Ps. It's quite annoying for the hotels where normal users can use the enable command. You can change or delete the badge in your SWF Decompiler ;)
// You can also change in your emulator that this number isn't able to use for not ranked users.
Yes but i was trying to do that in GTE and it wont work :P
@edit
I liked the first one, probably i'll use that If I fix the restrict enable to staffs... thank you
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
To fix it in GTE search for:
case 11:
if (Session.GetHabbo().HasFuse("cmd_enable"))
{
int int_ = int.Parse(Params[1]);
Session.GetHabbo().GetEffectsInventoryComponent().method_2(int_, true);
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
return false;
and replace it with:
case 11:
if (Session.GetHabbo().HasFuse("cmd_enable"))
{
int int_ = int.Parse(Params[1]);
if (Session.GetHabbo().Rank < 5 && (int_ == 102 || int_ == 178))
return false;
else
Session.GetHabbo().GetEffectsInventoryComponent().method_2(int_, true);
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
return false;
Regards, Imagician.
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
Quote:
Originally Posted by
Imagician
To fix it in GTE search for:
case 11:
if (Session.GetHabbo().HasFuse("cmd_enable"))
{
int int_ = int.Parse(Params[1]);
Session.GetHabbo().GetEffectsInventoryComponent().method_2(int_, true);
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
return false;
and replace it with:
case 11:
if (Session.GetHabbo().HasFuse("cmd_enable"))
{
int int_ = int.Parse(Params[1]);
if (Session.GetHabbo().Rank < 5 && (int_ == 102 || int_ == 178))
return false;
else
Session.GetHabbo().GetEffectsInventoryComponent().method_2(int_, true);
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
return false;
Regards, Imagician.
AWESOME!
Ty! ;)
@edit
Still not working, the enables dont appear
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
I like that staff badge. Made some code to my emulator make effects possible blacklist and override with permission :)
http://i.gyazo.com/e5941b92ea0488657f520ecab550b735.png
Imagician code is bit noob. That block thing should do inside Effects Inventory Component method_2, because they can somehow get that to their effects inventory and then they can use it.
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
Might as well share my code for Butterstorm, Swift and Butterfly.
Go to Chatcommandhandler.cs
Search for enable
replace that void with this:
Code:
internal void enable()
{
Room currentRoom = this.Session.GetHabbo().CurrentRoom;
int effectId = int.Parse(this.Params[1]);
if (Session.GetHabbo().Rank < 5 && (effectId == 102 || effectId == 178))
this.Session.SendNotif("You do not have enough permissions to use this effect!");
else
this.Session.GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(effectId);
}
Greetings!
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
The 102 work but not the 178, any ideas ?
Thanks for the release!
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
178 dont work for me too.
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
yep, 178 is not working. as far as i remember from last night, the image for 178 isn't even in the SWF files, (correct me if im wrong, it was around 03:00) so, maybe that's the reason.
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Re: 2 New Effects: Staff Badge above Head [UPDATE]
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Re: New Effect: Staff Badge above Head
@Luminia Yeah they steal Ricardo's idea!
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Re: New Effect: Staff Badge above Head
Quote:
Originally Posted by
Weebz
@
Luminia Yeah they steal Ricardo's idea!
No, it was Habbo's idea, dumb.