[Mercury Emu ] Welcome Message
Can some one please give me the code for a welcome message as users enter hotel.. :junglejane:
Re: [Mercury Emu ] Welcome Message
Hmm, i can see what i can do.
Re: [Mercury Emu ] Welcome Message
I thought its to be configured in database? :L
Re: [Mercury Emu ] Welcome Message
Quote:
Originally Posted by
Janzeer
I thought its to be configured in database? :L
I don't think Mercury has this coded in. But it probably will at some point.
Re: [Mercury Emu ] Welcome Message
bump. Can someone please take a look at this. It is coded, yet does not work.
Code:
if (!string.IsNullOrWhiteSpace(WeedEMUEnvironment.GetDBConfig().DBData["welcome_message"]))
{
this.SendBroadcastMessage(WeedEMUEnvironment.GetDBConfig().DBData["welcome_message"]);
}
in GameClient.cs
Re: [Mercury Emu ] Welcome Message
Quote:
Originally Posted by
AskethZ
bump. Can someone please take a look at this. It is coded, yet does not work.
Code:
if (!string.IsNullOrWhiteSpace(WeedEMUEnvironment.GetDBConfig().DBData["welcome_message"]))
{
this.SendBroadcastMessage(WeedEMUEnvironment.GetDBConfig().DBData["welcome_message"]);
}
in GameClient.cs
add a string welcome_message in your config.
Re: [Mercury Emu ] Welcome Message
Quote:
Originally Posted by
The General
add a string welcome_message in your config.
Thanks for the quick reply. I have done that already, yet it does not care if there is a value in welcome_message, it just does not work. It needs a new coding I suppose. Please take a look at it yourself if you have got any experience.
Re: [Mercury Emu ] Welcome Message
Hi, can you give me your SWFS MAP please?
I need it because my shop items don't load
Re: [Mercury Emu ] Welcome Message
Does the emulator even get to the if-statement?
Re: [Mercury Emu ] Welcome Message
Quote:
Originally Posted by
fantje
Hi, can you give me your SWFS MAP please?
I need it because my shop items don't load
...
Considered checking your variables, furnidata etc?