[HELP] Dev ESP - WarZTHSrc2 - No solution
Hello, long time i'm trying to fix but still with problem and i saw really alot of people with the same problem and this make me think its not my error but src error, and maybe this is why esp is disable.
i followed the tutorial to fix the esp dev but still with problems and No the code its correct...
Here the full code as you can see no errors.
Code:
//#ifdef CHEATS_ENABLED //MenuFont_Editor->PrintF(r3dRenderer->ScreenW-200, 15, r3dColor(243,43,37), "F8 : stun zombie around 500m");
//MenuFont_Editor->PrintF(r3dRenderer->ScreenW-200, 30, r3dColor(243,43,37), "F7 : kill player around 500m");
//MenuFont_Editor->PrintF(r3dRenderer->ScreenW-200, 45, r3dColor(243,43,37), "F6 : kill zombie around 500m");
if(gUserProfile.ProfileData.isDevAccount)
{
if (gClientLogic().localPlayer_->Cheats)
{
// CHEATS OPTIONS CODE
if (this == gClientLogic().localPlayer_)
{
//if (Keyboard->WasPressed(kbsF5))
// ESPItems = !ESPItems;
//#ifdef HK_ENABLED
MenuFont_Editor->PrintF(r3dRenderer->ScreenW-210, 45, r3dColor(243,43,37), "F7 : ESPZombies %s",ESPZombies ? "On" : "Off");
MenuFont_Editor->PrintF(r3dRenderer->ScreenW-210, 60, r3dColor(243,43,37), "F8 : AimHK %s",ESPHackKill ? "On" : "Off");
//#endif
// FUCKING BULLET DROP POINT ESP CODE
Weapon* wpn = /*m_Weapons[m_SelectedWeapon]*/ NULL;
// disabled
if (wpn) // dist calc
{
r3dPoint3D dir;
r3dScreenTo3D(r3dRenderer->ScreenW2, r3dRenderer->ScreenH2, &dir);
r3dPoint3D muzzlePos = wpn->getMuzzlePos(uberEquip_->getWeaponBone(GetSkeleton(), DrawFullMatrix));
PxRaycastHit hit;
PhysicsCallbackObject* target = NULL;
PxSceneQueryFilterData filter(PxFilterData(COLLIDABLE_STATIC_MASK|(1<<PHYSCOLL_NETWORKPLAYER), 0, 0, 0), PxSceneQueryFilterFlag::eSTATIC|PxSceneQueryFilterFlag::eDYNAMIC);
g_pPhysicsWorld->raycastSingle(PxVec3(muzzlePos.x, muzzlePos.y, muzzlePos.z), PxVec3(dir.x, dir.y, dir.z), 2000.0f, PxSceneQueryFlag::eDISTANCE, hit, filter);
float distance = -1;
if(hit.shape)
{
r3dPoint3D scrCoord;
const WeaponConfig* wc = g_pWeaponArmory->getWeaponConfig(wpn->getItemID());
r3dPoint3D point = r3dPoint3D(hit.impact.x,hit.impact.y,hit.impact.z) + ((r3dVector(0, -9.81f, 0) * (float)wc->m_AmmoMass) * hit.distance);
r3dDrawCircle3D(point, 2, gCam, 0.1f, r3dColor(0, 0, 255));
//r3dProjectToScreen(point, &scrCoord);
//MenuFont_Editor->PrintF(scrCoord.x, scrCoord.y, r3dColor(255,255,51),"Bullet Drop Point");
}
}
ObjectManager& GW = GameWorld();
for (GameObject *targetObj = GW.GetFirstObject(); targetObj; targetObj = GW.GetNextObject(targetObj))
{
// ESP CODES
float dist = (gCam - targetObj->GetPosition()).Length();
r3dPoint3D scrCoord;
float x, y;
int isVisible = 1;
//isVisible = r3dProjectToScreenAlways(targetObj->GetPosition()+r3dPoint3D(0,2.0f,0), &scrCoord, 20, 20);
isVisible = r3dProjectToScreen(targetObj->GetPosition(), &scrCoord);
// convert screens into UI space
float mulX = 1920.0f/r3dRenderer->ScreenW;
float mulY = 1080.0f/r3dRenderer->ScreenH;
x = scrCoord.x/* * mulX*/;
y = scrCoord.y/* * mulY*/;
/*if(targetObj->isObjType(OBJTYPE_SharedUsableItem))
{
if (dist < 120)
{
MenuFont_Editor->PrintF(x, y, r3dColor(255,222,0),((SharedUsableItem*)targetObj)->Name.c_str());
MenuFont_Editor->PrintF(x, y+12, r3dColor(255,222,0), "dist : %.2f", dist);
}
}
else*/
if(targetObj->isObjType(OBJTYPE_Human)) // check new player spawn in close range
{
obj_Player* plr = (obj_Player*)targetObj;
//#ifdef HK_ENABLED
if (!r3dProjectToScreen(targetObj->GetPosition(),NULL) && plr != this && plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected && (plr->GetPosition() - GetPosition()).Length() < 150)
{
MenuFont_Editor->PrintF(r3dRenderer->ScreenW / 2, 100, r3dColor(243,43,37),"Player spawn in close range!");
}
//#endif
/*if (plr->GetPosition() - GetPosition()).Length() < 50 && && plr != this)
{
if (CurLoadout.GroupID != 0 && plr->CurLoadout.GroupID != CurLoadout.GroupID)
MenuFont_Editor->PrintF(r3dRenderer->ScreenW / 2, 120, r3dColor(243,43,37),"Player in near you! dist %.2f",>GetPosition() - GetPosition()).Length());
else if (ClanID != 0 && plr->CClanID != ClanID)
MenuFont_Editor->PrintF(r3dRenderer->ScreenW / 2, 120, r3dColor(243,43,37),"Player in near you! dist %.2f",>GetPosition() - GetPosition()).Length());
else if (plr->ClanID == 0 || plr->CurLoadout.GroupID != 0)
MenuFont_Editor->PrintF(r3dRenderer->ScreenW / 2, 120, r3dColor(243,43,37),"Player in near you! dist %.2f",>GetPosition() - GetPosition()).Length());
}*/
}
if (isVisible)
{
//#ifdef HK_ENABLED
if (targetObj->isObjType(OBJTYPE_Zombie) && gClientLogic().localPlayer_->ESPZombies)
{
if (dist < 400)
{
MenuFont_Editor->PrintF(x, y, r3dColor(243,43,37),"Zombie");
MenuFont_Editor->PrintF(x, y+12, r3dColor(243,43,37), "dist : %.2f", dist);
}
}
else
//#endif
if (targetObj->isObjType(OBJTYPE_Human))
{
if (dist < 750)
{
char plrUserName[64]; ((obj_Player*)targetObj)->GetUserName(plrUserName);
obj_Player* plr = (obj_Player*)targetObj;
Weapon* wpn = plr->m_Weapons[plr->m_SelectedWeapon];
if (wpn)
{
const WeaponConfig* wc = g_pWeaponArmory->getWeaponConfig(wpn->getItemID());
if (wc)
{
MenuFont_Editor->PrintF(x, y-48, r3dColor(255,255,51),"%s",wc->m_StoreName);
}
}
// HACKKILL
//#ifdef HK_ENABLED
if (plr->GetSafeID() == m_LocalPlayer_CurrentAimAt && ESPHackKill && this != plr && Mouse->IsPressed(r3dMouse::mLeftButton)
&& !hudMain->isPlayersListVisible() && !hudPause->isActive() && !hudTrade->isActive()
&& !hudRepair->isActive())
{
PKT_C2S_Temp_Damage_s n;
n.targetId = toP2pNetId(plr->GetNetworkID());
n.wpnIdx = (BYTE)0;
n.damagePercentage = (BYTE)100;
n.explosion_pos = plr->GetPosition();
p2pSendToHost(gClientLogic().localPlayer_, &n, sizeof(n));
}
//#endif
if (gClientLogic().localPlayer_)
{
if (plr->GetSafeID() == m_LocalPlayer_CurrentAimAt && this != plr)
{
//#ifdef HK_ENABLED
MenuFont_Editor->PrintF(x, y-12, r3dColor(255,255,51),"Aiming %s",ESPHackKill ? "Click To Kill" : "");
//#endif
if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
MenuFont_Editor->PrintF(x, y-24, r3dColor(255,255,51),"Safe Zone");
else if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected)
MenuFont_Editor->PrintF(x, y-24, r3dColor(255,255,51),"Spawn Protected");
if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected && plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
{
MenuFont_Editor->PrintF(x, y-24, r3dColor(255,255,51),"Safe Zone");
MenuFont_Editor->PrintF(x, y-36, r3dColor(255,255,51),"Spawn Protected");
}
}
else
{
if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
MenuFont_Editor->PrintF(x, y-12, r3dColor(255,255,51),"Safe Zone");
else if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected)
MenuFont_Editor->PrintF(x, y-12, r3dColor(255,255,51),"Spawn Protected");
if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected && plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
{
MenuFont_Editor->PrintF(x, y-12, r3dColor(255,255,51),"Safe Zone");
MenuFont_Editor->PrintF(x, y-24, r3dColor(255,255,51),"Spawn Protected");
}
}
}
MenuFont_Editor->PrintF(x, y, r3dColor(0,255,0),"Player %s",plrUserName);
MenuFont_Editor->PrintF(x, y+12, r3dColor(0,255,0), "dist : %.2f", dist);
MenuFont_Editor->PrintF(x, y+24, r3dColor(0,255,0), "Health : %.2f", ((obj_Player*)targetObj)->CurLoadout.Health);
}
}
}
}
}
}
}
//#endif
If have other solution to have dev esp system because the warzthsrc2 dev esp not working for me and for the most of people.
Here the screenshot.
http://i.imgur.com/Ts4uZpJ.jpg?1
Re: [HELP] Dev ESP - WarZTHSrc2 - No solution
you are logged in at the studio?
- - - Updated - - -
make sure it is not a problem with the font
Re: [HELP] Dev ESP - WarZTHSrc2 - No solution
Quote:
Originally Posted by
Yuri-BR
you are logged in at the studio?
- - - Updated - - -
make sure it is not a problem with the font
No, in studio i cant spawn with the char... and in studio i cant join to a small pvp maps only colorado but nvm.
Maybe the problem can be the font yes but how can i know or how can i fix
In folder "Fonts" i have two files of Verdana_8_0 (.tga) and (.bat)
I Still think its your src error
Re: [HELP] Dev ESP - WarZTHSrc2 - No solution
I have this problem too.
If the problem is the font can you tell us how to solve the problem?
My Fonts folder has the same files as Rolllwow.
Re: [HELP] Dev ESP - WarZTHSrc2 - No solution
Open RSBuild.xml (build/) search for: <exclude mask="*.tga"/>
Delete it and open RSBuild.exe again (Not tested)