When using one Beholder It skill multiplies and crash map .
Any ideas to make it be ?
http://i.imgur.com/wdyCfBo.jpg
Printable View
When using one Beholder It skill multiplies and crash map .
Any ideas to make it be ?
http://i.imgur.com/wdyCfBo.jpg
is the handler being triggered to remove the summon before it summons another
- buuuuuuuuuuuuuuuuuump -
loooooooool i remember this bug back in the day.. why'd you both ignore sunnyboy, did you ever add a check to remove the previous beholder instance?
Check handler as sunny boy said and remove before adding new 1
The older sources literally spawn multiple cooldown timers everytime a cooldown is activated. I managed (with Zygons help) to get it down to 2, but I don't remember what this did for beholder.
Solved, thanks all!