[HELP] NightVision and Skils - Source CodexPo
Friends, I have a bug in my Night Vision, it is no texture, if anyone knows how to solve puddle and help me post below, I will post a image of how it is
Im using Source of CodexPo
http://prntscr.com/5g05uo
------------------------------------------------------------------------------------------------------------------------------------------------
And I'm with another bug of skills, the first row of skills do not give to get, I'll leave my r3dlog below
http://pastebin.com/Xca4HQeY
Re: [HELP] NightVision and Skils - Source CodexPo
Quote:
Originally Posted by
pala3
Friends, I have a bug in my Night Vision, it is no texture, if anyone knows how to solve puddle and help me post below, I will post a image of how it is
Im using Source of CodexPo
http://prntscr.com/5g05uo
------------------------------------------------------------------------------------------------------------------------------------------------
And I'm with another bug of skills, the first row of skills do not give to get, I'll leave my r3dlog below
http://pastebin.com/Xca4HQeY
Show the code where we are attempting to learn that skill.
However the nightvision should be able to be fixed inside your Studio Editor. Go ahead and load in the map editor for that map. Then look at look at all the settings and there is a nightvision setting which you can properly change it back to the green overlay again.
Re: [HELP] NightVision and Skils - Source CodexPo
Use g00gl3 "fix nightvivison codex" --> problem solved.
About the Skills; Check the Database, all skills are skilled there (can't remember where - just got told so), after u removed that, u need to synch the XP from each skill with the Database and the Ingame value.
Re: [HELP] NightVision and Skils - Source CodexPo
change the color of night vision in the studio and follow this tutorial
Search
WarZ.sln
Quote:
BOOL obj_Player::Update()
repair to
Quote:
BOOL obj_Player::Update()
{
R3DPROFILE_FUNCTION("obj_Player::Update");
if(!NetworkLocal) // for local already done in UpdateLocalPlayerMovement
parent::Update();
/*if (r_hud_filter_mode->GetInt()==HUDFilter_NightVision)
{
int itemID = CurLoadout.Items[7].itemID;
if(itemID != 20188 && itemID != 20187 && itemID != 20067 ) // fix night vision -mt
r_hud_filter_mode->SetInt(HUDFilter_Default);
}*/
after that test in the game if it worked :)