[Tutorials] Enable Check RAM System. in Client ( Work in WarZTHSrc2 )
In FrontEndWarZ.cpp
Now Find This.
Code:
if (statex.ullTotalPhys/1024/1024 < 4000)
and now Delete this RED .
Code:
/*if (statex.ullTotalPhys/1024/1024 < 4000) {
vars1[1].SetBoolean(true);
vars1[2].SetString("");
vars1[0].SetString("You have less than 4GB of required system memory (RAM) to run this game. Please ensure to run the game on low quality settings.");
gfxMovie.Invoke("_root.api.showInfoMsg", vars1, 3);
}*/
and change this MESSAGE.
Code:
vars1[0].SetString("You have less than 4GB of required system memory (RAM) to run this game. Please ensure to run the game on low quality settings.");
EXSAMPLE
Code:
vars1[0].SetString("BRA BRA BRA ENJOY THIS GAME.");
now you Build and Enjoy. xD
Re: [Tutorials] Enable Check RAM System. in Client ( Work in WarZTHSrc2 )
Are you mentally ill? Why would you remove a warning that tells you that you have less than the required amount of memory to run the game?
Re: [Tutorials] Enable Check RAM System. in Client ( Work in WarZTHSrc2 )
Quote:
Originally Posted by
JonnyTruant
Are you mentally ill? Why would you remove a warning that tells you that you have less than the required amount of memory to run the game?
Because they think by removing this it will fix that "not enough ram" error.
P.S I'm back.
Re: [Tutorials] Enable Check RAM System. in Client ( Work in WarZTHSrc2 )
Quote:
Originally Posted by
zh1nt0
Because they think by removing this it will fix that "not enough ram" error.
P.S I'm back.
Also, Hammerpoint/OP Productions are a bunch of asses.
The default pattern for bits and bytes is that the number must be a power of 2 (idk how to explain this shit), but, instead of checking if the client's memory is less than 4000, they should check if it's less than 4096.
Re: [Tutorials] Enable Check RAM System. in Client ( Work in WarZTHSrc2 )
Quote:
Originally Posted by
JonnyTruant
Also, Hammerpoint/OP Productions are a bunch of asses.
The default pattern for bits and bytes is that the number must be a power of 2 (idk how to explain this shit), but, instead of checking if the client's memory is less than 4000, they should check if it's less than 4096.
1GB=1024MB.
Exactly [emoji4]