Hello,
If somebody will have problem with advanced weapon reload (after that exception 0xc000005) its just another fail of mss. Find
in WeaponItemInfo.cppCode:g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody, FALSE);
and comment this line because code its doubled
after that reload should work fine.Code:else if(IS_SECONDARY_WEAPON(m_pItemInfo->Kind))
{
g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody);
// g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody, FALSE);
}

