CabalMain(unpack) 374 without X-Trap
Well I owed one cabalmain (unpack) without x-trap since it was posted that the old buggy. This is without fought running perfectly.
This main does not have any protection, use at your own risk.
At that tested it wheels new skills and new items without any problems, make good use.
Download:
4shared.com - free file sharing and storage
or
https://mega.co.nz/#!D0oTDLIK!IaGDoa...wJumIX7WzyjGoM
Scan:
https://www.virustotal.com/pt/file/a...is/1420246551/
Credits
@vodikatm and @LeoSob
Re: CabalMain(unpack) 374 without X-Trap
looks good man will test when i can, thanks.
Re: CabalMain(unpack) 374 without X-Trap
can't start games
client crash
can't goto login screen
Re: CabalMain(unpack) 374 without X-Trap
Quote:
Originally Posted by
GODSKIN
can't start games
client crash
can't goto login screen
sorry if it did not work on your client: D
Re: CabalMain(unpack) 374 without X-Trap
if it crash change magickey/version + be sure that enc data check is removed + check XOR keys
Re: CabalMain(unpack) 374 without X-Trap
Could you also put it on a different file sharing host?
Re: CabalMain(unpack) 374 without X-Trap
Quote:
Originally Posted by
Ashe99
Could you also put it on a different file sharing host?
https://mega.co.nz/#!D0oTDLIK!IaGDoa...wJumIX7WzyjGoM
Re: CabalMain(unpack) 374 without X-Trap
Thanks!
I have 1 question about changing the xor keys.
I found keys 4, 3 and 2 easily, but I'm a bit unsure about key 1 since it's not followed by the string "00 00 00 C7 41 0C 01" like all guides say:
Quote:
Originally Posted by
y0cata
=======XorKeysInHex=======
57 C7 41 0C 04
67 C7 41 0C 03
65 C7 41 0C 02
92 00 00 00 C7 41 0C 01
==========================
Is it the data at the same address that's followed by "72 90 90 C7 41 0C 01"? (or in other words, is the 1st xor key in this file "F0"?)
http://i.imgur.com/SF01SJ6.jpg
Re: CabalMain(unpack) 374 without X-Trap
Re: CabalMain(unpack) 374 without X-Trap
I was using Sweetscape 010. To be honest I haven't used Olly a lot yet, still gotta figure out how it all works.
I did find the right hex values with the help of your screenshot. I assume it won't make a difference if I make & save the actual changes with Sweetscape 010?
Re: CabalMain(unpack) 374 without X-Trap
Quote:
Originally Posted by
golddragooon
if it crash change magickey/version + be sure that enc data check is removed + check XOR keys
Mine keeps crashing. When I get the black screen with Cabal logo and loading animation top left, it just closes. Trying to use it with Matrixfinity's EP8 release.
Version is okay in database.
XOR keys are now okay as well.
File check seems to be removed already from this release.
Magickey is something I'm not familiar with... but if I understand right, if the MK is wrong the game will still start.
I'm not overly familiar with how X-Trap exactly works... is it needed to disable it somewhere server-sided too?
Re: CabalMain(unpack) 374 without X-Trap
Re: CabalMain(unpack) 374 without X-Trap
Quote:
Originally Posted by
Ashe99
Mine keeps crashing. When I get the black screen with Cabal logo and loading animation top left, it just closes. Trying to use it with Matrixfinity's EP8 release.
Version is okay in database.
XOR keys are now okay as well.
File check seems to be removed already from this release.
Magickey is something I'm not familiar with... but if I understand right, if the MK is wrong the game will still start.
I'm not overly familiar with how X-Trap exactly works... is it needed to disable it somewhere server-sided too?
Open cabalmain.exe in Olly and hexdump field look for offsets to change the XORs. The first byte at offset represents your xor. Recalling that each offset has two numbers that make up one byte.
XOR1 // 004A8330
XOR2 // 004A8320
XOR3 // 004A830E
XOR4 // 004A82FC
Re: CabalMain(unpack) 374 without X-Trap
Re: CabalMain(unpack) 374 without X-Trap
Quote:
Originally Posted by
Ashe99
Got it working!
At least i hope i deserve some credits :P