Hello :) NO SUPPORT ! !
This is my first release. Infestation thailand added new items for the nvidia day 2015. Here is a picture.
http://www11.pic-upload.de/thumb/19....1noqfpl72r.jpg
Download: https://mega.co.nz/#fm/QNE2WQKJ
The Password is "MrPancake"
-Edit- (StoreIcons)
Download: https://mega.co.nz/#!gEd3yArS!Ln7xmKsOEjE1_5cOq90_lBlIm_YFKPQU1wpMMr8dAkU
Item`s DB
Quote:
<Weapon itemID="101420" category="29" upgrade="1" FNAME="MEL_CanoePaddle_Knife_NV" Weight="1000"> <Model file="Data/ObjectsDepot/Weapons/MEL_CanoePaddle_Knife_NV.sco" AnimPrefix="MEL_Canoe_paddle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="" />
<HudIcon file="$Data/Weapons/HudIcons/MEL_CanoePaddle_Knife.dds" />
<Store name="Nvidia Horn" icon="$Data/Weapons/StoreIcons/MEL_CanoePaddle_Knife_NV.dds" desc="Crafted Item!" LevelRequired="0" />
<PrimaryFire bullet="melee" damage="100" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="80" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
<Animation type="melee" />
<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
<Dur u="450" r1="0" r2="0" r3="0" />
</Weapon>
<Weapon itemID="101421" category="28" upgrade="1" FNAME="Item_Riot_Shield_Crate_NV" Weight="900">
<Model file="Data/ObjectsDepot/Weapons/Item_Riot_Shield_Crate_01_NV.sco" AnimPrefix="Item_Riot_Shield_Crate_01_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="" />
<HudIcon file="$Data/Weapons/HudIcons/Item_Riot_Shield_Crate_ZB.dds" />
<Store name="RiotShield Nvidia" icon="$Data/Weapons/StoreIcons/Item_Riot_Shield_Crate_NV.dds" desc="used different final model" LevelRequired="0" />
<PrimaryFire bullet="melee" damage="400" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
<Weapon itemID="101426" category="20" upgrade="1" FNAME="ASR_Fn_scar_NV" Weight="3500">
<Model file="Data/ObjectsDepot/Weapons/ASR_Fn_scar_NV.sco" AnimPrefix="ASR_Scar_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar.dds" />
<Store name="FN SCAR Nvidia Limited" icon="$Data/Weapons/StoreIcons/ASR_Fn_scar_NV.dds" desc="The SCAR 16 Nvidia Limited is an advanced assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="30" />
<PrimaryFire bullet="5.56" damage="26" immediate="false" mass="1" decay="80" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="1.5" rateOfFire="625" spread="4.1" recoil="11" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
<Dur u="4000" r1="33" r2="90" r3="2000" />
</Weapon>
<Weapon itemID="101424" category="28" upgrade="1" FNAME="Item_Lockbox_01_Crate_NV" Weight="5000">
<Model file="Data/ObjectsDepot/Weapons/Item_Lockbox_01_Crate_NV.sco" AnimPrefix="Item_Lockbox_01_Crate_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/Item_Lockbox_01_Crate.dds" />
<Store name="Nvidia Locker" icon="$Data/Weapons/StoreIcons/Item_Lockbox_01_Crate_NV.dds" desc="Placeable personal storage unit" LevelRequired="0" />
<PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="" reload="" />
<FPS />
</Weapon>
<Weapon itemID="101425" category="28" upgrade="1" FNAME="Consumables_KAKKiller_01" Weight="100">
<Model file="Data/ObjectsDepot/Weapons/Consumables_KAKKiller_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/Consumables_PainKiller_01.dds" />
<Store name="KAK Killer" icon="$Data/Weapons/StoreIcons/Consumables_KAKKiller_01.dds" desc="Over the counter KAK killers that counter-act the effects of KAK on the body." LevelRequired="2" />
<PrimaryFire bullet="5.45" damage="15" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="3" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
<Weapon itemID="101418" category="21" upgrade="1" FNAME="SNP_M82_NV" Weight="11000">
<Model file="Data/ObjectsDepot/Weapons/SNP_M82_NV.sco" AnimPrefix="SNP_M82_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/SNP_M82.dds" />
<Store name="M107 Nvidia Custom" icon="$Data/Weapons/StoreIcons/SNP_M82_NV.dds" desc="The M107 sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." LevelRequired="40" />
<PrimaryFire bullet="Sniper5.45" damage="150" immediate="false" mass="2.6" decay="400" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="35" spread="5" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sniper" ScopeZoom="110" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Sniper/0.50Caliber" reload="Sounds/Weapons/New Reloads/M107-Reload" />
<FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400133" d5="0" d6="0" d7="0" d8="0" />
<Dur u="600" r1="25" r2="55" r3="4250" />
</Weapon>
<Weapon itemID="101419" category="20" upgrade="1" FNAME="ASR_tar21_NV" Weight="3300">
<Model file="Data/ObjectsDepot/Weapons/ASR_tar21_NV.sco" AnimPrefix="ASR_tar21_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/ASR_tar21.dds" />
<Store name="IMI TAR-21 Nvidia Custom" icon="$Data/Weapons/StoreIcons/ASR_tar21_NV.dds" desc="The TAR-21 is an unique gas operated, rotating bolt, bullpup design assault rifle that fires a 5.56 x 45 mm round. It is extremely effective at close and medium range." LevelRequired="39" />
<PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="100" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="3.8" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Assault/HK_G11" reload="Sounds/Weapons/New Reloads/G36-Reload" />
<FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400059" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
<Dur u="5600" r1="33" r2="90" r3="2200" />
</Weapon>
Animation !Quote:
<Gear itemID="20213" category="13" Weight="1000"> <Model file="Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01_NV.sco" />
<Store name="Nvidia Steel Helmet" icon="$Data/Weapons/StoreIcons/Hgear_KStyle_NVG_01_NV.dds" desc="Standard K style helmet rigged with NVG set up for night ops." LevelRequired="20" />
<Armor damagePerc="30" damageMax="15000" bulkiness="20" inaccuracy="0" stealth="0" ProtectionLevel="2" />
<Dur u="0" r1="33" r2="90" r3="1076" />
</Gear>
<Gear itemID="20212" category="11" Weight="3000">
<Model file="Data/ObjectsDepot/Characters/ARMOR_Rebel_Heavy_NV.sco" />
<Store name="Nvidia Steel Plate" icon="$Data/Weapons/StoreIcons/ARMOR_Rebel_Heavy_NV.dds" desc="Custom designed guerilla field gear and body armor that allows for decent protection under fast moving conditions. Level 4 Protection" LevelRequired="20" />
<Armor damagePerc="30" damageMax="28000" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
<Dur u="0" r1="33" r2="90" r3="966" />
</Gear>
</GearArmory>
Quote:
Mel_CanoePaddle_Knife_NV,Idle_MEL_Bat_01,UI_Idle_MEL_Knife_01,Stand_Aim_MEL_Bat_01,Walk_Aim_MEL_Bat_01,Stand_Aim_MEL_Bat_01,Crouch_Blend_MEL_Bat,Stand_Aim_MEL_Bat_01,Run_Blend_MEL_Bat_01,Sprint_Blend_MEL_Bat_01,none,none,none,Stand_Shooting_Mel_Bat_Swing_L,Stand_Shooting_Mel_Bat_Swing_L,Stand_Shooting_Mel_Bat_Swing_L,Prone_Blend_MEL_Bat_01,Prone_Aim_MEL_Bat_01,none,none,Prone_Idle_MEL_Bat_01Item_Riot_Shield_Crate_NV,Idle_Lockbox,UI_Idle_EXP_Lockbox,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_Lockbox,Crouch_Aim_Grenade_01,Run_Blend_Lockbox,Sprint_Blend_Lockbox,none,none,none,none,none,none,Prone_Blend_Lockbox,none,none,none,Prone_Idle_Lockbox
ASR_Fn_scar_NV,Idle_ASR_Fn_scar,UI_Idle_ASR_M4,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_ASR_Fn_scar,Crouch_Aim_ASR_M4,Run_Blend_ASR_M4FFH,Sprint_Blend_ASR_M4,Reload_Walk_ASR_Fn_scar,Reload_Idle_ASR_Fn_scar,Reload_Crouch_ASR_M4_01,Stand_Shooting_ASR_Fn_scar,Zoom_ASR_M4_Fire,Stand_Shooting_ASR_Fn_scar,Prone_Blend_ASR_M4,Prone_Aim_ASR_M4,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_Fn_scar,Prone_Idle_ASR_M4
Item_Lockbox_01_Crate_NV,Idle_Lockbox,UI_Idle_EXP_Lockbox,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_Lockbox,Crouch_Aim_Grenade_01,Run_Blend_Lockbox,Sprint_Blend_Lockbox,none,none,none,none,none,none,Prone_Blend_Lockbox,none,none,none,Prone_Idle_Lockbox
Consumables_KAKKiller_01,Idle_Grenade_01,UI_Idle_EXP_SmokeG,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_Grenade_01,Crouch_Aim_Grenade_01,Run_Blend_Grenade_01,Sprint_Blend_Grenade_01,none,none,none,Stand_Shooting_Pills,none,Stand_Shooting_Pills,Prone_Blend_MEL_Knife_01,none,none,Stand_Shooting_Pills,Prone_Idle_MEL_Knife_01
SNP_M82_NV,Idle_SNP_SVD,UI_Idle_SNP_SVD,Stand_Aim_SNP_SVD,Walk_Blend_SNP_SVD,Walk_Aim_SNP_SVD,Crouch_Blend_SNP,Crouch_Aim_SNP_SVD,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_M82,Reload_Idle_SNP_M82,Reload_Crouch_SNP_M82,Stand_Shooting_SNP_SVD,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_SNP_M82,Stand_Shooting_SNP_SVD,Prone_Idle_SNP_SVD
ASR_tar21_NV,Idle_ASR_Tar21,UI_Idle_ASR_Tar21,Stand_Aim_ASR_tar21,Walk_Blend_ASR_Tar21,Walk_Aim_ASR_Tar21,Crouch_Blend_ASR_Tar21,Crouch_Aim_ASR_Tar21,Run_Blend_ASR_Tar21,Sprint_Blend_ASR_Tar21,Reload_Walk_ASR_Tar,Reload_Idle_ASR_Tar,Reload_Crouch_ASR_Tar,Stand_Shooting_ASR_Tar_Single_01,none,none,Prone_Blend_ASR_M4,Prone_Aim_ASR_tar21,Reload_Prone_ASR_tar,Stand_Shooting_ASR_Tar_Single_01,Prone_Idle_ASR_tar21
EXP_SharpnelBomb_NV,Idle_Grenade_01,UI_Idle_EXP_SmokeG,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_Grenade_01,Crouch_Aim_Grenade_01,Run_Blend_Grenade_01,Sprint_Blend_Grenade_01,none,none,none,none,none,none,Prone_Blend_Grenade_01,Prone_Aim_Grenade_01,Reload_Prone_Grenade_01,none,Prone_Idle_Grenade_01
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