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Habbo architecture - a brief history [Article]
Just found this article while going through some stuff on my pc and thought some of you might find it interesting to read it. It is an article that describes how the architecture of the Habbo servers were in the time period 2000-2007 and is written by Aapo Kyrölä, which was one of the lead developers of the Habbo back-end "back in the days".
Direct link:
http://obbahhost.com/habboarchitecture.pdf
Re: Habbo architecture - a brief history [Article]
Quote:
Originally Posted by
maritnmine
Just found this article while going through some stuff on my pc and thought some of you might find it interesting to read it. It is an article that describes how the architecture of the Habbo servers were in the time period 2000-2007 and is written by Aapo Kyrölä, which was one of the lead developers of the Habbo back-end "back in the days".
Direct link:
http://obbahhost.com/habboarchitecture.pdf
Nice article, I will read it.
You did well to retire, the community is quite different now
Re: Habbo architecture - a brief history [Article]
There so many words in there that most people don't even know what they mean.
Nice read though.
Re: Habbo architecture - a brief history [Article]
Most of the stuff in there is pretty irrelevant now... Haven't Sulake implemented the Actor design pattern with their services now? Was looking at some of the stuff they open sourced recently. (https://github.com/sulake/)
Re: Habbo architecture - a brief history [Article]
Quote:
Originally Posted by
Leon
Most of the stuff in there is pretty irrelevant now... Haven't Sulake implemented the Actor design pattern with their services now? Was looking at some of the stuff they open sourced recently. (
https://github.com/sulake/)
I find it interesting that they would have moved onto a fully actor-based architecture which (in my eyes) seems way over-kill for their usage. However, its interesting to see how much their architecture (distributed) differs from the ones being used here in this community.
Re: Habbo architecture - a brief history [Article]
Quote:
Originally Posted by
maritnmine
I find it interesting that they would have moved onto a fully actor-based architecture which (in my eyes) seems way over-kill for their usage. However, its interesting to see how much their architecture (distributed) differs from the ones being used here in this community,
The difference is massive since the architecture used in this community is not distributed at all... Well, apart from maybe a cluster of MySQL servers. For the size of pretty much all of the Habbo private servers, there isn't much of a benefit from created a distributed system other than maybe a smaller price by purchasing multiple small servers rather than maybe a couple of huge servers, one for the database and one for the emulator.
A distributed Habbo emulator would be a fun project to work on though.
Re: Habbo architecture - a brief history [Article]
Quote:
Originally Posted by
Leon
The difference is massive since the architecture used in this community is not distributed at all... Well, apart from maybe a cluster of MySQL servers. For the size of pretty much all of the Habbo private servers, there isn't much of a benefit from created a distributed system other than maybe a smaller price by purchasing multiple small servers rather than maybe a couple of huge servers, one for the database and one for the emulator.
A distributed Habbo emulator would be a fun project to work on though.
In my opinion, the ones they showcase in the paper should be more than enough to handle the current load they have today. And I'm pretty sure Sulake got a MySQL cluster for their database. :) But still, it doesn't make much sense why they would go fully agent-based unless they are doing some AI or big-data analysis as that would require huge data resources. Someone should try and "leak" some info or a paper like this on their current architecture, hehe.
Re: Habbo architecture - a brief history [Article]
"10417 Habbos online now!".
LOL
Re: Habbo architecture - a brief history [Article]
Well this was quite the interesting read, although I didn't understand half the stuff mentioned in here; it was still interesting none the less.
Re: Habbo architecture - a brief history [Article]
Quote:
Originally Posted by
Ddos Attack
"10417 Habbos online now!".
LOL
Old good times.